@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Texture as ThreeTexture} from 'three';
import {GLTF, Texture as GLTFTexture} from '../../three-components/gltf-instance/gltf-2.0.js';
import {Texture as TextureInterface} from './api.js';
import {Image} from './image.js';
import {Sampler} from './sampler.js';
import {$sourceObject, ThreeDOMElement} from './three-dom-element.js';
const $source = Symbol('source');
const $sampler = Symbol('sampler');
/**
* Material facade implementation for Three.js materials
*/
export class Texture extends ThreeDOMElement implements TextureInterface {
private[$source]: Image;
private[$sampler]: Sampler;
constructor(
onUpdate: () => void, gltf: GLTF, texture: GLTFTexture,
correlatedTextures: Set<ThreeTexture>) {
super(onUpdate, texture, correlatedTextures);
const {sampler: samplerIndex, source: imageIndex} = texture;
const sampler = (gltf.samplers != null && samplerIndex != null) ?
gltf.samplers[samplerIndex] :
{};
this[$sampler] = new Sampler(onUpdate, sampler, correlatedTextures);
if (gltf.images != null && imageIndex != null) {
const image = gltf.images[imageIndex];
if (image != null) {
this[$source] = new Image(onUpdate, image, correlatedTextures);
}
}
}
get name(): string {
return (this[$sourceObject] as any).name || '';
}
get sampler(): Sampler {
return this[$sampler];
}
get source(): Image {
return this[$source];
}
}