@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {property} from 'lit-element';
import {Event as ThreeEvent, Texture} from 'three';
import ModelViewerElementBase, {$needsRender, $onModelLoad, $progressTracker, $renderer, $scene, $shouldAttemptPreload} from '../model-viewer-base.js';
import {PreloadEvent} from '../three-components/CachingGLTFLoader.js';
import {EnvironmentMapAndSkybox} from '../three-components/TextureUtils.js';
import {Constructor, deserializeUrl} from '../utilities.js';
export const BASE_OPACITY = 0.1;
const DEFAULT_SHADOW_INTENSITY = 0.0;
const DEFAULT_SHADOW_SOFTNESS = 1.0;
const DEFAULT_EXPOSURE = 1.0;
const $currentEnvironmentMap = Symbol('currentEnvironmentMap');
const $applyEnvironmentMap = Symbol('applyEnvironmentMap');
const $updateEnvironment = Symbol('updateEnvironment');
const $cancelEnvironmentUpdate = Symbol('cancelEnvironmentUpdate');
const $onPreload = Symbol('onPreload');
export declare interface EnvironmentInterface {
environmentImage: string|null;
skyboxImage: string|null;
shadowIntensity: number;
shadowSoftness: number;
exposure: number;
}
export const EnvironmentMixin = <T extends Constructor<ModelViewerElementBase>>(
ModelViewerElement: T): Constructor<EnvironmentInterface>&T => {
class EnvironmentModelViewerElement extends ModelViewerElement {
environmentImage: string|null = null;
skyboxImage: string|null = null;
shadowIntensity: number = DEFAULT_SHADOW_INTENSITY;
shadowSoftness: number = DEFAULT_SHADOW_SOFTNESS;
exposure: number = DEFAULT_EXPOSURE;
private[$currentEnvironmentMap]: Texture|null = null;
private[$cancelEnvironmentUpdate]: ((...args: any[]) => any)|null = null;
private[$onPreload] = (event: ThreeEvent) => {
if ((event as PreloadEvent).element === this) {
this[$updateEnvironment]();
}
};
connectedCallback() {
super.connectedCallback();
this[$renderer].loader.addEventListener('preload', this[$onPreload]);
}
disconnectedCallback() {
super.disconnectedCallback();
this[$renderer].loader.removeEventListener('preload', this[$onPreload]);
}
updated(changedProperties: Map<string|number|symbol, unknown>) {
super.updated(changedProperties);
if (changedProperties.has('shadowIntensity')) {
this[$scene].setShadowIntensity(this.shadowIntensity * BASE_OPACITY);
this[$needsRender]();
}
if (changedProperties.has('shadowSoftness')) {
this[$scene].setShadowSoftness(this.shadowSoftness);
this[$needsRender]();
}
if (changedProperties.has('exposure')) {
this[$scene].exposure = this.exposure;
this[$needsRender]();
}
if ((changedProperties.has('environmentImage') ||
changedProperties.has('skyboxImage')) &&
this[$shouldAttemptPreload]()) {
this[$updateEnvironment]();
}
}
[$onModelLoad]() {
super[$onModelLoad]();
if (this[$currentEnvironmentMap] != null) {
this[$applyEnvironmentMap](this[$currentEnvironmentMap]);
}
}
async[$updateEnvironment]() {
const {skyboxImage, environmentImage} = this;
if (this[$cancelEnvironmentUpdate] != null) {
this[$cancelEnvironmentUpdate]!();
this[$cancelEnvironmentUpdate] = null;
}
const {textureUtils} = this[$renderer];
if (textureUtils == null) {
return;
}
try {
const {environmentMap, skybox} =
await new Promise<EnvironmentMapAndSkybox>(
async (resolve, reject) => {
const texturesLoad =
textureUtils.generateEnvironmentMapAndSkybox(
deserializeUrl(skyboxImage),
environmentImage,
{progressTracker: this[$progressTracker]});
this[$cancelEnvironmentUpdate] = () => reject(texturesLoad);
resolve(await texturesLoad);
});
const environment = environmentMap.texture;
if (skybox != null) {
// When using the same environment and skybox, use the environment as
// it gives HDR filtering.
this[$scene].background = (skybox as any).userData.url ===
(environment as any).userData.url ?
environment :
skybox;
} else {
this[$scene].background = null;
}
this[$applyEnvironmentMap](environmentMap.texture);
this[$scene].dispatchEvent({type: 'envmap-update'});
} catch (errorOrPromise) {
if (errorOrPromise instanceof Error) {
this[$applyEnvironmentMap](null);
throw errorOrPromise;
}
}
}
/**
* Sets the Model to use the provided environment map,
* or `null` if the Model should remove its' environment map.
*/
private[$applyEnvironmentMap](environmentMap: Texture|null) {
this[$currentEnvironmentMap] = environmentMap;
this[$scene].environment = this[$currentEnvironmentMap];
this.dispatchEvent(new CustomEvent('environment-change'));
this[$needsRender]();
}
}
return EnvironmentModelViewerElement;
};