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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { MeshStandardMaterial } from 'three'; import { GLTF, PBRMetallicRoughness as GLTFPBRMetallicRoughness } from '../../three-components/gltf-instance/gltf-2.0.js'; import { RGBA } from './api.js'; import { PBRMetallicRoughness as PBRMetallicRoughnessInterface } from './api.js'; import { TextureInfo } from './texture-info.js'; import { ThreeDOMElement } from './three-dom-element.js'; declare const $threeMaterials: unique symbol; declare const $baseColorTexture: unique symbol; declare const $metallicRoughnessTexture: unique symbol; /** * PBR material properties facade implementation for Three.js materials */ export declare class PBRMetallicRoughness extends ThreeDOMElement implements PBRMetallicRoughnessInterface { private [$baseColorTexture]; private [$metallicRoughnessTexture]; private get [$threeMaterials](); constructor(onUpdate: () => void, gltf: GLTF, pbrMetallicRoughness: GLTFPBRMetallicRoughness, correlatedMaterials: Set<MeshStandardMaterial>); get baseColorFactor(): RGBA; get metallicFactor(): number; get roughnessFactor(): number; get baseColorTexture(): TextureInfo | null; get metallicRoughnessTexture(): TextureInfo | null; setBaseColorFactor(rgba: RGBA): void; setMetallicFactor(value: number): void; setRoughnessFactor(value: number): void; } export {};