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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { MeshStandardMaterial } from 'three'; import { GLTF, Material as GLTFMaterial } from '../../three-components/gltf-instance/gltf-2.0.js'; import { Material as MaterialInterface, RGB } from './api.js'; import { PBRMetallicRoughness } from './pbr-metallic-roughness.js'; import { TextureInfo } from './texture-info.js'; import { ThreeDOMElement } from './three-dom-element.js'; declare const $pbrMetallicRoughness: unique symbol; declare const $normalTexture: unique symbol; declare const $occlusionTexture: unique symbol; declare const $emissiveTexture: unique symbol; /** * Material facade implementation for Three.js materials */ export declare class Material extends ThreeDOMElement implements MaterialInterface { private [$pbrMetallicRoughness]; private [$normalTexture]; private [$occlusionTexture]; private [$emissiveTexture]; constructor(onUpdate: () => void, gltf: GLTF, material: GLTFMaterial, correlatedMaterials: Set<MeshStandardMaterial> | undefined); get name(): string; get pbrMetallicRoughness(): PBRMetallicRoughness; get normalTexture(): TextureInfo | null; get occlusionTexture(): TextureInfo | null; get emissiveTexture(): TextureInfo | null; get emissiveFactor(): RGB; setEmissiveFactor(rgb: RGB): void; } export {};