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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { property } from 'lit-element'; import { $needsRender, $onModelLoad, $progressTracker, $renderer, $scene, $shouldAttemptPreload } from '../model-viewer-base.js'; import { deserializeUrl } from '../utilities.js'; export const BASE_OPACITY = 0.1; const DEFAULT_SHADOW_INTENSITY = 0.0; const DEFAULT_SHADOW_SOFTNESS = 1.0; const DEFAULT_EXPOSURE = 1.0; const $currentEnvironmentMap = Symbol('currentEnvironmentMap'); const $applyEnvironmentMap = Symbol('applyEnvironmentMap'); const $updateEnvironment = Symbol('updateEnvironment'); const $cancelEnvironmentUpdate = Symbol('cancelEnvironmentUpdate'); const $onPreload = Symbol('onPreload'); export const EnvironmentMixin = (ModelViewerElement) => { var _a, _b, _c; class EnvironmentModelViewerElement extends ModelViewerElement { constructor() { super(...arguments); this.environmentImage = null; this.skyboxImage = null; this.shadowIntensity = DEFAULT_SHADOW_INTENSITY; this.shadowSoftness = DEFAULT_SHADOW_SOFTNESS; this.exposure = DEFAULT_EXPOSURE; this[_a] = null; this[_b] = null; this[_c] = (event) => { if (event.element === this) { this[$updateEnvironment](); } }; } connectedCallback() { super.connectedCallback(); this[$renderer].loader.addEventListener('preload', this[$onPreload]); } disconnectedCallback() { super.disconnectedCallback(); this[$renderer].loader.removeEventListener('preload', this[$onPreload]); } updated(changedProperties) { super.updated(changedProperties); if (changedProperties.has('shadowIntensity')) { this[$scene].setShadowIntensity(this.shadowIntensity * BASE_OPACITY); this[$needsRender](); } if (changedProperties.has('shadowSoftness')) { this[$scene].setShadowSoftness(this.shadowSoftness); this[$needsRender](); } if (changedProperties.has('exposure')) { this[$scene].exposure = this.exposure; this[$needsRender](); } if ((changedProperties.has('environmentImage') || changedProperties.has('skyboxImage')) && this[$shouldAttemptPreload]()) { this[$updateEnvironment](); } } [(_a = $currentEnvironmentMap, _b = $cancelEnvironmentUpdate, _c = $onPreload, $onModelLoad)]() { super[$onModelLoad](); if (this[$currentEnvironmentMap] != null) { this[$applyEnvironmentMap](this[$currentEnvironmentMap]); } } async [$updateEnvironment]() { const { skyboxImage, environmentImage } = this; if (this[$cancelEnvironmentUpdate] != null) { this[$cancelEnvironmentUpdate](); this[$cancelEnvironmentUpdate] = null; } const { textureUtils } = this[$renderer]; if (textureUtils == null) { return; } try { const { environmentMap, skybox } = await new Promise(async (resolve, reject) => { const texturesLoad = textureUtils.generateEnvironmentMapAndSkybox(deserializeUrl(skyboxImage), environmentImage, { progressTracker: this[$progressTracker] }); this[$cancelEnvironmentUpdate] = () => reject(texturesLoad); resolve(await texturesLoad); }); const environment = environmentMap.texture; if (skybox != null) { // When using the same environment and skybox, use the environment as // it gives HDR filtering. this[$scene].background = skybox.userData.url === environment.userData.url ? environment : skybox; } else { this[$scene].background = null; } this[$applyEnvironmentMap](environmentMap.texture); this[$scene].dispatchEvent({ type: 'envmap-update' }); } catch (errorOrPromise) { if (errorOrPromise instanceof Error) { this[$applyEnvironmentMap](null); throw errorOrPromise; } } } /** * Sets the Model to use the provided environment map, * or `null` if the Model should remove its' environment map. */ [$applyEnvironmentMap](environmentMap) { this[$currentEnvironmentMap] = environmentMap; this[$scene].environment = this[$currentEnvironmentMap]; this.dispatchEvent(new CustomEvent('environment-change')); this[$needsRender](); } } __decorate([ property({ type: String, attribute: 'environment-image' }) ], EnvironmentModelViewerElement.prototype, "environmentImage", void 0); __decorate([ property({ type: String, attribute: 'skybox-image' }) ], EnvironmentModelViewerElement.prototype, "skyboxImage", void 0); __decorate([ property({ type: Number, attribute: 'shadow-intensity' }) ], EnvironmentModelViewerElement.prototype, "shadowIntensity", void 0); __decorate([ property({ type: Number, attribute: 'shadow-softness' }) ], EnvironmentModelViewerElement.prototype, "shadowSoftness", void 0); __decorate([ property({ type: Number, }) ], EnvironmentModelViewerElement.prototype, "exposure", void 0); return EnvironmentModelViewerElement; }; //# sourceMappingURL=environment.js.map