@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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{"version":3,"file":"model-viewer.js","sources":["../node_modules/lit-html/lib/template.js","../node_modules/lit-html/lib/template-result.js","../node_modules/lit-html/lib/parts.js","../node_modules/lit-html/lit-html.js","../node_modules/lit-html/lib/shady-render.js","../node_modules/lit-element/lib/updating-element.js","../node_modules/lit-element/lib/decorators.js","../node_modules/lit-element/lib/css-tag.js","../node_modules/lit-element/lit-element.js","../lib/constants.js","../lib/assets/close-material-svg.js","../lib/assets/controls-svg.js","../lib/assets/view-in-ar-material-svg.js","../lib/template.js","../node_modules/three/build/three.module.js","../node_modules/three/examples/jsm/loaders/DRACOLoader.js","../node_modules/three/examples/jsm/loaders/GLTFLoader.js","../node_modules/three/examples/jsm/loaders/BasisTextureLoader.js","../node_modules/three/examples/jsm/libs/zstddec.module.js","../node_modules/three/examples/jsm/libs/ktx-parse.module.js","../node_modules/three/examples/jsm/loaders/KTX2Loader.js","../lib/utilities/cache-eviction-policy.js","../lib/three-components/CachingGLTFLoader.js","../lib/three-components/Damper.js","../node_modules/three/examples/jsm/renderers/CSS2DRenderer.js","../lib/styles/parsers.js","../lib/styles/conversions.js","../lib/three-components/Hotspot.js","../lib/three-components/ModelUtils.js","../lib/three-components/Shadow.js","../lib/three-components/ModelScene.js","../node_modules/three/examples/jsm/utils/RoughnessMipmapper.js","../lib/utilities.js","../lib/three-components/PlacementBox.js","../lib/three-components/ARRenderer.js","../lib/three-components/Debugger.js","../node_modules/three/examples/jsm/utils/SkeletonUtils.js","../lib/three-components/GLTFInstance.js","../lib/three-components/shader-chunk/alphatest_fragment.glsl.js","../lib/three-components/gltf-instance/correlated-scene-graph.js","../lib/three-components/gltf-instance/ModelViewerGLTFInstance.js","../node_modules/three/examples/jsm/loaders/RGBELoader.js","../lib/three-components/EnvironmentScene.js","../lib/three-components/EvironmentSceneAlt.js","../lib/three-components/TextureUtils.js","../lib/three-components/Renderer.js","../lib/utilities/data-conversion.js","../lib/utilities/progress-tracker.js","../lib/model-viewer-base.js","../lib/features/animation.js","../lib/features/annotation.js","../lib/styles/deserializers.js","../lib/features/ar.js","../lib/styles/evaluators.js","../lib/styles/style-effector.js","../lib/decorators.js","../lib/three-components/SmoothControls.js","../lib/utilities/animation.js","../lib/features/controls.js","../lib/features/environment.js","../lib/features/loading/status-announcer.js","../lib/features/loading.js","../node_modules/three/examples/jsm/exporters/GLTFExporter.js","../lib/features/scene-graph/three-dom-element.js","../lib/features/scene-graph/image.js","../lib/features/scene-graph/sampler.js","../lib/features/scene-graph/texture.js","../lib/features/scene-graph/texture-info.js","../lib/features/scene-graph/pbr-metallic-roughness.js","../lib/features/scene-graph/material.js","../lib/features/scene-graph/model.js","../lib/features/scene-graph.js","../lib/features/staging.js","../lib/utilities/focus-visible.js","../lib/model-viewer.js"],"sourcesContent":["/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * An expression marker with embedded unique key to avoid collision with\n * possible text in templates.\n */\nexport const marker = `{{lit-${String(Math.random()).slice(2)}}}`;\n/**\n * An expression marker used text-positions, multi-binding attributes, and\n * attributes with markup-like text values.\n */\nexport const nodeMarker = `<!--${marker}-->`;\nexport const markerRegex = new RegExp(`${marker}|${nodeMarker}`);\n/**\n * Suffix appended to all bound attribute names.\n */\nexport const boundAttributeSuffix = '$lit$';\n/**\n * An updatable Template that tracks the location of dynamic parts.\n */\nexport class Template {\n constructor(result, element) {\n this.parts = [];\n this.element = element;\n const nodesToRemove = [];\n const stack = [];\n // Edge needs all 4 parameters present; IE11 needs 3rd parameter to be null\n const walker = document.createTreeWalker(element.content, 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */, null, false);\n // Keeps track of the last index associated with a part. We try to delete\n // unnecessary nodes, but we never want to associate two different parts\n // to the same index. They must have a constant node between.\n let lastPartIndex = 0;\n let index = -1;\n let partIndex = 0;\n const { strings, values: { length } } = result;\n while (partIndex < length) {\n const node = walker.nextNode();\n if (node === null) {\n // We've exhausted the content inside a nested template element.\n // Because we still have parts (the outer for-loop), we know:\n // - There is a template in the stack\n // - The walker will find a nextNode outside the template\n walker.currentNode = stack.pop();\n continue;\n }\n index++;\n if (node.nodeType === 1 /* Node.ELEMENT_NODE */) {\n if (node.hasAttributes()) {\n const attributes = node.attributes;\n const { length } = attributes;\n // Per\n // https://developer.mozilla.org/en-US/docs/Web/API/NamedNodeMap,\n // attributes are not guaranteed to be returned in document order.\n // In particular, Edge/IE can return them out of order, so we cannot\n // assume a correspondence between part index and attribute index.\n let count = 0;\n for (let i = 0; i < length; i++) {\n if (endsWith(attributes[i].name, boundAttributeSuffix)) {\n count++;\n }\n }\n while (count-- > 0) {\n // Get the template literal section leading up to the first\n // expression in this attribute\n const stringForPart = strings[partIndex];\n // Find the attribute name\n const name = lastAttributeNameRegex.exec(stringForPart)[2];\n // Find the corresponding attribute\n // All bound attributes have had a suffix added in\n // TemplateResult#getHTML to opt out of special attribute\n // handling. To look up the attribute value we also need to add\n // the suffix.\n const attributeLookupName = name.toLowerCase() + boundAttributeSuffix;\n const attributeValue = node.getAttribute(attributeLookupName);\n node.removeAttribute(attributeLookupName);\n const statics = attributeValue.split(markerRegex);\n this.parts.push({ type: 'attribute', index, name, strings: statics });\n partIndex += statics.length - 1;\n }\n }\n if (node.tagName === 'TEMPLATE') {\n stack.push(node);\n walker.currentNode = node.content;\n }\n }\n else if (node.nodeType === 3 /* Node.TEXT_NODE */) {\n const data = node.data;\n if (data.indexOf(marker) >= 0) {\n const parent = node.parentNode;\n const strings = data.split(markerRegex);\n const lastIndex = strings.length - 1;\n // Generate a new text node for each literal section\n // These nodes are also used as the markers for node parts\n for (let i = 0; i < lastIndex; i++) {\n let insert;\n let s = strings[i];\n if (s === '') {\n insert = createMarker();\n }\n else {\n const match = lastAttributeNameRegex.exec(s);\n if (match !== null && endsWith(match[2], boundAttributeSuffix)) {\n s = s.slice(0, match.index) + match[1] +\n match[2].slice(0, -boundAttributeSuffix.length) + match[3];\n }\n insert = document.createTextNode(s);\n }\n parent.insertBefore(insert, node);\n this.parts.push({ type: 'node', index: ++index });\n }\n // If there's no text, we must insert a comment to mark our place.\n // Else, we can trust it will stick around after cloning.\n if (strings[lastIndex] === '') {\n parent.insertBefore(createMarker(), node);\n nodesToRemove.push(node);\n }\n else {\n node.data = strings[lastIndex];\n }\n // We have a part for each match found\n partIndex += lastIndex;\n }\n }\n else if (node.nodeType === 8 /* Node.COMMENT_NODE */) {\n if (node.data === marker) {\n const parent = node.parentNode;\n // Add a new marker node to be the startNode of the Part if any of\n // the following are true:\n // * We don't have a previousSibling\n // * The previousSibling is already the start of a previous part\n if (node.previousSibling === null || index === lastPartIndex) {\n index++;\n parent.insertBefore(createMarker(), node);\n }\n lastPartIndex = index;\n this.parts.push({ type: 'node', index });\n // If we don't have a nextSibling, keep this node so we have an end.\n // Else, we can remove it to save future costs.\n if (node.nextSibling === null) {\n node.data = '';\n }\n else {\n nodesToRemove.push(node);\n index--;\n }\n partIndex++;\n }\n else {\n let i = -1;\n while ((i = node.data.indexOf(marker, i + 1)) !== -1) {\n // Comment node has a binding marker inside, make an inactive part\n // The binding won't work, but subsequent bindings will\n // TODO (justinfagnani): consider whether it's even worth it to\n // make bindings in comments work\n this.parts.push({ type: 'node', index: -1 });\n partIndex++;\n }\n }\n }\n }\n // Remove text binding nodes after the walk to not disturb the TreeWalker\n for (const n of nodesToRemove) {\n n.parentNode.removeChild(n);\n }\n }\n}\nconst endsWith = (str, suffix) => {\n const index = str.length - suffix.length;\n return index >= 0 && str.slice(index) === suffix;\n};\nexport const isTemplatePartActive = (part) => part.index !== -1;\n// Allows `document.createComment('')` to be renamed for a\n// small manual size-savings.\nexport const createMarker = () => document.createComment('');\n/**\n * This regex extracts the attribute name preceding an attribute-position\n * expression. It does this by matching the syntax allowed for attributes\n * against the string literal directly preceding the expression, assuming that\n * the expression is in an attribute-value position.\n *\n * See attributes in the HTML spec:\n * https://www.w3.org/TR/html5/syntax.html#elements-attributes\n *\n * \" \\x09\\x0a\\x0c\\x0d\" are HTML space characters:\n * https://www.w3.org/TR/html5/infrastructure.html#space-characters\n *\n * \"\\0-\\x1F\\x7F-\\x9F\" are Unicode control characters, which includes every\n * space character except \" \".\n *\n * So an attribute is:\n * * The name: any character except a control character, space character, ('),\n * (\"), \">\", \"=\", or \"/\"\n * * Followed by zero or more space characters\n * * Followed by \"=\"\n * * Followed by zero or more space characters\n * * Followed by:\n * * Any character except space, ('), (\"), \"<\", \">\", \"=\", (`), or\n * * (\") then any non-(\"), or\n * * (') then any non-(')\n */\nexport const lastAttributeNameRegex = \n// eslint-disable-next-line no-control-regex\n/([ \\x09\\x0a\\x0c\\x0d])([^\\0-\\x1F\\x7F-\\x9F \"'>=/]+)([ \\x09\\x0a\\x0c\\x0d]*=[ \\x09\\x0a\\x0c\\x0d]*(?:[^ \\x09\\x0a\\x0c\\x0d\"'`<>=]*|\"[^\"]*|'[^']*))$/;\n//# sourceMappingURL=template.js.map","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * @module lit-html\n */\nimport { reparentNodes } from './dom.js';\nimport { boundAttributeSuffix, lastAttributeNameRegex, marker, nodeMarker } from './template.js';\n/**\n * Our TrustedTypePolicy for HTML which is declared using the html template\n * tag function.\n *\n * That HTML is a developer-authored constant, and is parsed with innerHTML\n * before any untrusted expressions have been mixed in. Therefor it is\n * considered safe by construction.\n */\nconst policy = window.trustedTypes &&\n trustedTypes.createPolicy('lit-html', { createHTML: (s) => s });\nconst commentMarker = ` ${marker} `;\n/**\n * The return type of `html`, which holds a Template and the values from\n * interpolated expressions.\n */\nexport class TemplateResult {\n constructor(strings, values, type, processor) {\n this.strings = strings;\n this.values = values;\n this.type = type;\n this.processor = processor;\n }\n /**\n * Returns a string of HTML used to create a `<template>` element.\n */\n getHTML() {\n const l = this.strings.length - 1;\n let html = '';\n let isCommentBinding = false;\n for (let i = 0; i < l; i++) {\n const s = this.strings[i];\n // For each binding we want to determine the kind of marker to insert\n // into the template source before it's parsed by the browser's HTML\n // parser. The marker type is based on whether the expression is in an\n // attribute, text, or comment position.\n // * For node-position bindings we insert a comment with the marker\n // sentinel as its text content, like <!--{{lit-guid}}-->.\n // * For attribute bindings we insert just the marker sentinel for the\n // first binding, so that we support unquoted attribute bindings.\n // Subsequent bindings can use a comment marker because multi-binding\n // attributes must be quoted.\n // * For comment bindings we insert just the marker sentinel so we don't\n // close the comment.\n //\n // The following code scans the template source, but is *not* an HTML\n // parser. We don't need to track the tree structure of the HTML, only\n // whether a binding is inside a comment, and if not, if it appears to be\n // the first binding in an attribute.\n const commentOpen = s.lastIndexOf('<!--');\n // We're in comment position if we have a comment open with no following\n // comment close. Because <-- can appear in an attribute value there can\n // be false positives.\n isCommentBinding = (commentOpen > -1 || isCommentBinding) &&\n s.indexOf('-->', commentOpen + 1) === -1;\n // Check to see if we have an attribute-like sequence preceding the\n // expression. This can match \"name=value\" like structures in text,\n // comments, and attribute values, so there can be false-positives.\n const attributeMatch = lastAttributeNameRegex.exec(s);\n if (attributeMatch === null) {\n // We're only in this branch if we don't have a attribute-like\n // preceding sequence. For comments, this guards against unusual\n // attribute values like <div foo=\"<!--${'bar'}\">. Cases like\n // <!-- foo=${'bar'}--> are handled correctly in the attribute branch\n // below.\n html += s + (isCommentBinding ? commentMarker : nodeMarker);\n }\n else {\n // For attributes we use just a marker sentinel, and also append a\n // $lit$ suffix to the name to opt-out of attribute-specific parsing\n // that IE and Edge do for style and certain SVG attributes.\n html += s.substr(0, attributeMatch.index) + attributeMatch[1] +\n attributeMatch[2] + boundAttributeSuffix + attributeMatch[3] +\n marker;\n }\n }\n html += this.strings[l];\n return html;\n }\n getTemplateElement() {\n const template = document.createElement('template');\n let value = this.getHTML();\n if (policy !== undefined) {\n // this is secure because `this.strings` is a TemplateStringsArray.\n // TODO: validate this when\n // https://github.com/tc39/proposal-array-is-template-object is\n // implemented.\n value = policy.createHTML(value);\n }\n template.innerHTML = value;\n return template;\n }\n}\n/**\n * A TemplateResult for SVG fragments.\n *\n * This class wraps HTML in an `<svg>` tag in order to parse its contents in the\n * SVG namespace, then modifies the template to remove the `<svg>` tag so that\n * clones only container the original fragment.\n */\nexport class SVGTemplateResult extends TemplateResult {\n getHTML() {\n return `<svg>${super.getHTML()}</svg>`;\n }\n getTemplateElement() {\n const template = super.getTemplateElement();\n const content = template.content;\n const svgElement = content.firstChild;\n content.removeChild(svgElement);\n reparentNodes(content, svgElement.firstChild);\n return template;\n }\n}\n//# sourceMappingURL=template-result.js.map","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\nimport { isDirective } from './directive.js';\nimport { removeNodes } from './dom.js';\nimport { noChange, nothing } from './part.js';\nimport { TemplateInstance } from './template-instance.js';\nimport { TemplateResult } from './template-result.js';\nimport { createMarker } from './template.js';\nexport const isPrimitive = (value) => {\n return (value === null ||\n !(typeof value === 'object' || typeof value === 'function'));\n};\nexport const isIterable = (value) => {\n return Array.isArray(value) ||\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n !!(value && value[Symbol.iterator]);\n};\n/**\n * Writes attribute values to the DOM for a group of AttributeParts bound to a\n * single attribute. The value is only set once even if there are multiple parts\n * for an attribute.\n */\nexport class AttributeCommitter {\n constructor(element, name, strings) {\n this.dirty = true;\n this.element = element;\n this.name = name;\n this.strings = strings;\n this.parts = [];\n for (let i = 0; i < strings.length - 1; i++) {\n this.parts[i] = this._createPart();\n }\n }\n /**\n * Creates a single part. Override this to create a differnt type of part.\n */\n _createPart() {\n return new AttributePart(this);\n }\n _getValue() {\n const strings = this.strings;\n const l = strings.length - 1;\n const parts = this.parts;\n // If we're assigning an attribute via syntax like:\n // attr=\"${foo}\" or attr=${foo}\n // but not\n // attr=\"${foo} ${bar}\" or attr=\"${foo} baz\"\n // then we don't want to coerce the attribute value into one long\n // string. Instead we want to just return the value itself directly,\n // so that sanitizeDOMValue can get the actual value rather than\n // String(value)\n // The exception is if v is an array, in which case we do want to smash\n // it together into a string without calling String() on the array.\n //\n // This also allows trusted values (when using TrustedTypes) being\n // assigned to DOM sinks without being stringified in the process.\n if (l === 1 && strings[0] === '' && strings[1] === '') {\n const v = parts[0].value;\n if (typeof v === 'symbol') {\n return String(v);\n }\n if (typeof v === 'string' || !isIterable(v)) {\n return v;\n }\n }\n let text = '';\n for (let i = 0; i < l; i++) {\n text += strings[i];\n const part = parts[i];\n if (part !== undefined) {\n const v = part.value;\n if (isPrimitive(v) || !isIterable(v)) {\n text += typeof v === 'string' ? v : String(v);\n }\n else {\n for (const t of v) {\n text += typeof t === 'string' ? t : String(t);\n }\n }\n }\n }\n text += strings[l];\n return text;\n }\n commit() {\n if (this.dirty) {\n this.dirty = false;\n this.element.setAttribute(this.name, this._getValue());\n }\n }\n}\n/**\n * A Part that controls all or part of an attribute value.\n */\nexport class AttributePart {\n constructor(committer) {\n this.value = undefined;\n this.committer = committer;\n }\n setValue(value) {\n if (value !== noChange && (!isPrimitive(value) || value !== this.value)) {\n this.value = value;\n // If the value is a not a directive, dirty the committer so that it'll\n // call setAttribute. If the value is a directive, it'll dirty the\n // committer if it calls setValue().\n if (!isDirective(value)) {\n this.committer.dirty = true;\n }\n }\n }\n commit() {\n while (isDirective(this.value)) {\n const directive = this.value;\n this.value = noChange;\n directive(this);\n }\n if (this.value === noChange) {\n return;\n }\n this.committer.commit();\n }\n}\n/**\n * A Part that controls a location within a Node tree. Like a Range, NodePart\n * has start and end locations and can set and update the Nodes between those\n * locations.\n *\n * NodeParts support several value types: primitives, Nodes, TemplateResults,\n * as well as arrays and iterables of those types.\n */\nexport class NodePart {\n constructor(options) {\n this.value = undefined;\n this.__pendingValue = undefined;\n this.options = options;\n }\n /**\n * Appends this part into a container.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n appendInto(container) {\n this.startNode = container.appendChild(createMarker());\n this.endNode = container.appendChild(createMarker());\n }\n /**\n * Inserts this part after the `ref` node (between `ref` and `ref`'s next\n * sibling). Both `ref` and its next sibling must be static, unchanging nodes\n * such as those that appear in a literal section of a template.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n insertAfterNode(ref) {\n this.startNode = ref;\n this.endNode = ref.nextSibling;\n }\n /**\n * Appends this part into a parent part.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n appendIntoPart(part) {\n part.__insert(this.startNode = createMarker());\n part.__insert(this.endNode = createMarker());\n }\n /**\n * Inserts this part after the `ref` part.\n *\n * This part must be empty, as its contents are not automatically moved.\n */\n insertAfterPart(ref) {\n ref.__insert(this.startNode = createMarker());\n this.endNode = ref.endNode;\n ref.endNode = this.startNode;\n }\n setValue(value) {\n this.__pendingValue = value;\n }\n commit() {\n if (this.startNode.parentNode === null) {\n return;\n }\n while (isDirective(this.__pendingValue)) {\n const directive = this.__pendingValue;\n this.__pendingValue = noChange;\n directive(this);\n }\n const value = this.__pendingValue;\n if (value === noChange) {\n return;\n }\n if (isPrimitive(value)) {\n if (value !== this.value) {\n this.__commitText(value);\n }\n }\n else if (value instanceof TemplateResult) {\n this.__commitTemplateResult(value);\n }\n else if (value instanceof Node) {\n this.__commitNode(value);\n }\n else if (isIterable(value)) {\n this.__commitIterable(value);\n }\n else if (value === nothing) {\n this.value = nothing;\n this.clear();\n }\n else {\n // Fallback, will render the string representation\n this.__commitText(value);\n }\n }\n __insert(node) {\n this.endNode.parentNode.insertBefore(node, this.endNode);\n }\n __commitNode(value) {\n if (this.value === value) {\n return;\n }\n this.clear();\n this.__insert(value);\n this.value = value;\n }\n __commitText(value) {\n const node = this.startNode.nextSibling;\n value = value == null ? '' : value;\n // If `value` isn't already a string, we explicitly convert it here in case\n // it can't be implicitly converted - i.e. it's a symbol.\n const valueAsString = typeof value === 'string' ? value : String(value);\n if (node === this.endNode.previousSibling &&\n node.nodeType === 3 /* Node.TEXT_NODE */) {\n // If we only have a single text node between the markers, we can just\n // set its value, rather than replacing it.\n // TODO(justinfagnani): Can we just check if this.value is primitive?\n node.data = valueAsString;\n }\n else {\n this.__commitNode(document.createTextNode(valueAsString));\n }\n this.value = value;\n }\n __commitTemplateResult(value) {\n const template = this.options.templateFactory(value);\n if (this.value instanceof TemplateInstance &&\n this.value.template === template) {\n this.value.update(value.values);\n }\n else {\n // Make sure we propagate the template processor from the TemplateResult\n // so that we use its syntax extension, etc. The template factory comes\n // from the render function options so that it can control template\n // caching and preprocessing.\n const instance = new TemplateInstance(template, value.processor, this.options);\n const fragment = instance._clone();\n instance.update(value.values);\n this.__commitNode(fragment);\n this.value = instance;\n }\n }\n __commitIterable(value) {\n // For an Iterable, we create a new InstancePart per item, then set its\n // value to the item. This is a little bit of overhead for every item in\n // an Iterable, but it lets us recurse easily and efficiently update Arrays\n // of TemplateResults that will be commonly returned from expressions like:\n // array.map((i) => html`${i}`), by reusing existing TemplateInstances.\n // If _value is an array, then the previous render was of an\n // iterable and _value will contain the NodeParts from the previous\n // render. If _value is not an array, clear this part and make a new\n // array for NodeParts.\n if (!Array.isArray(this.value)) {\n this.value = [];\n this.clear();\n }\n // Lets us keep track of how many items we stamped so we can clear leftover\n // items from a previous render\n const itemParts = this.value;\n let partIndex = 0;\n let itemPart;\n for (const item of value) {\n // Try to reuse an existing part\n itemPart = itemParts[partIndex];\n // If no existing part, create a new one\n if (itemPart === undefined) {\n itemPart = new NodePart(this.options);\n itemParts.push(itemPart);\n if (partIndex === 0) {\n itemPart.appendIntoPart(this);\n }\n else {\n itemPart.insertAfterPart(itemParts[partIndex - 1]);\n }\n }\n itemPart.setValue(item);\n itemPart.commit();\n partIndex++;\n }\n if (partIndex < itemParts.length) {\n // Truncate the parts array so _value reflects the current state\n itemParts.length = partIndex;\n this.clear(itemPart && itemPart.endNode);\n }\n }\n clear(startNode = this.startNode) {\n removeNodes(this.startNode.parentNode, startNode.nextSibling, this.endNode);\n }\n}\n/**\n * Implements a boolean attribute, roughly as defined in the HTML\n * specification.\n *\n * If the value is truthy, then the attribute is present with a value of\n * ''. If the value is falsey, the attribute is removed.\n */\nexport class BooleanAttributePart {\n constructor(element, name, strings) {\n this.value = undefined;\n this.__pendingValue = undefined;\n if (strings.length !== 2 || strings[0] !== '' || strings[1] !== '') {\n throw new Error('Boolean attributes can only contain a single expression');\n }\n this.element = element;\n this.name = name;\n this.strings = strings;\n }\n setValue(value) {\n this.__pendingValue = value;\n }\n commit() {\n while (isDirective(this.__pendingValue)) {\n const directive = this.__pendingValue;\n this.__pendingValue = noChange;\n directive(this);\n }\n if (this.__pendingValue === noChange) {\n return;\n }\n const value = !!this.__pendingValue;\n if (this.value !== value) {\n if (value) {\n this.element.setAttribute(this.name, '');\n }\n else {\n this.element.removeAttribute(this.name);\n }\n this.value = value;\n }\n this.__pendingValue = noChange;\n }\n}\n/**\n * Sets attribute values for PropertyParts, so that the value is only set once\n * even if there are multiple parts for a property.\n *\n * If an expression controls the whole property value, then the value is simply\n * assigned to the property under control. If there are string literals or\n * multiple expressions, then the strings are expressions are interpolated into\n * a string first.\n */\nexport class PropertyCommitter extends AttributeCommitter {\n constructor(element, name, strings) {\n super(element, name, strings);\n this.single =\n (strings.length === 2 && strings[0] === '' && strings[1] === '');\n }\n _createPart() {\n return new PropertyPart(this);\n }\n _getValue() {\n if (this.single) {\n return this.parts[0].value;\n }\n return super._getValue();\n }\n commit() {\n if (this.dirty) {\n this.dirty = false;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n this.element[this.name] = this._getValue();\n }\n }\n}\nexport class PropertyPart extends AttributePart {\n}\n// Detect event listener options support. If the `capture` property is read\n// from the options object, then options are supported. If not, then the third\n// argument to add/removeEventListener is interpreted as the boolean capture\n// value so we should only pass the `capture` property.\nlet eventOptionsSupported = false;\n// Wrap into an IIFE because MS Edge <= v41 does not support having try/catch\n// blocks right into the body of a module\n(() => {\n try {\n const options = {\n get capture() {\n eventOptionsSupported = true;\n return false;\n }\n };\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n window.addEventListener('test', options, options);\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n window.removeEventListener('test', options, options);\n }\n catch (_e) {\n // event options not supported\n }\n})();\nexport class EventPart {\n constructor(element, eventName, eventContext) {\n this.value = undefined;\n this.__pendingValue = undefined;\n this.element = element;\n this.eventName = eventName;\n this.eventContext = eventContext;\n this.__boundHandleEvent = (e) => this.handleEvent(e);\n }\n setValue(value) {\n this.__pendingValue = value;\n }\n commit() {\n while (isDirective(this.__pendingValue)) {\n const directive = this.__pendingValue;\n this.__pendingValue = noChange;\n directive(this);\n }\n if (this.__pendingValue === noChange) {\n return;\n }\n const newListener = this.__pendingValue;\n const oldListener = this.value;\n const shouldRemoveListener = newListener == null ||\n oldListener != null &&\n (newListener.capture !== oldListener.capture ||\n newListener.once !== oldListener.once ||\n newListener.passive !== oldListener.passive);\n const shouldAddListener = newListener != null && (oldListener == null || shouldRemoveListener);\n if (shouldRemoveListener) {\n this.element.removeEventListener(this.eventName, this.__boundHandleEvent, this.__options);\n }\n if (shouldAddListener) {\n this.__options = getOptions(newListener);\n this.element.addEventListener(this.eventName, this.__boundHandleEvent, this.__options);\n }\n this.value = newListener;\n this.__pendingValue = noChange;\n }\n handleEvent(event) {\n if (typeof this.value === 'function') {\n this.value.call(this.eventContext || this.element, event);\n }\n else {\n this.value.handleEvent(event);\n }\n }\n}\n// We copy options because of the inconsistent behavior of browsers when reading\n// the third argument of add/removeEventListener. IE11 doesn't support options\n// at all. Chrome 41 only reads `capture` if the argument is an object.\nconst getOptions = (o) => o &&\n (eventOptionsSupported ?\n { capture: o.capture, passive: o.passive, once: o.once } :\n o.capture);\n//# sourceMappingURL=parts.js.map","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n *\n * Main lit-html module.\n *\n * Main exports:\n *\n * - [[html]]\n * - [[svg]]\n * - [[render]]\n *\n * @packageDocumentation\n */\n/**\n * Do not remove this comment; it keeps typedoc from misplacing the module\n * docs.\n */\nimport { defaultTemplateProcessor } from './lib/default-template-processor.js';\nimport { SVGTemplateResult, TemplateResult } from './lib/template-result.js';\nexport { DefaultTemplateProcessor, defaultTemplateProcessor } from './lib/default-template-processor.js';\nexport { directive, isDirective } from './lib/directive.js';\n// TODO(justinfagnani): remove line when we get NodePart moving methods\nexport { removeNodes, reparentNodes } from './lib/dom.js';\nexport { noChange, nothing } from './lib/part.js';\nexport { AttributeCommitter, AttributePart, BooleanAttributePart, EventPart, isIterable, isPrimitive, NodePart, PropertyCommitter, PropertyPart } from './lib/parts.js';\nexport { parts, render } from './lib/render.js';\nexport { templateCaches, templateFactory } from './lib/template-factory.js';\nexport { TemplateInstance } from './lib/template-instance.js';\nexport { SVGTemplateResult, TemplateResult } from './lib/template-result.js';\nexport { createMarker, isTemplatePartActive, Template } from './lib/template.js';\n// IMPORTANT: do not change the property name or the assignment expression.\n// This line will be used in regexes to search for lit-html usage.\n// TODO(justinfagnani): inject version number at build time\nif (typeof window !== 'undefined') {\n (window['litHtmlVersions'] || (window['litHtmlVersions'] = [])).push('1.3.0');\n}\n/**\n * Interprets a template literal as an HTML template that can efficiently\n * render to and update a container.\n */\nexport const html = (strings, ...values) => new TemplateResult(strings, values, 'html', defaultTemplateProcessor);\n/**\n * Interprets a template literal as an SVG template that can efficiently\n * render to and update a container.\n */\nexport const svg = (strings, ...values) => new SVGTemplateResult(strings, values, 'svg', defaultTemplateProcessor);\n//# sourceMappingURL=lit-html.js.map","/**\n * @license\n * Copyright (c) 2017 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at\n * http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at\n * http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at\n * http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at\n * http://polymer.github.io/PATENTS.txt\n */\n/**\n * Module to add shady DOM/shady CSS polyfill support to lit-html template\n * rendering. See the [[render]] method for details.\n *\n * @packageDocumentation\n */\n/**\n * Do not remove this comment; it keeps typedoc from misplacing the module\n * docs.\n */\nimport { removeNodes } from './dom.js';\nimport { insertNodeIntoTemplate, removeNodesFromTemplate } from './modify-template.js';\nimport { parts, render as litRender } from './render.js';\nimport { templateCaches } from './template-factory.js';\nimport { TemplateInstance } from './template-instance.js';\nimport { marker, Template } from './template.js';\nexport { html, svg, TemplateResult } from '../lit-html.js';\n// Get a key to lookup in `templateCaches`.\nconst getTemplateCacheKey = (type, scopeName) => `${type}--${scopeName}`;\nlet compatibleShadyCSSVersion = true;\nif (typeof window.ShadyCSS === 'undefined') {\n compatibleShadyCSSVersion = false;\n}\nelse if (typeof window.ShadyCSS.prepareTemplateDom === 'undefined') {\n console.warn(`Incompatible ShadyCSS version detected. ` +\n `Please update to at least @webcomponents/webcomponentsjs@2.0.2 and ` +\n `@webcomponents/shadycss@1.3.1.`);\n compatibleShadyCSSVersion = false;\n}\n/**\n * Template factory which scopes template DOM using ShadyCSS.\n * @param scopeName {string}\n */\nexport const shadyTemplateFactory = (scopeName) => (result) => {\n const cacheKey = getTemplateCacheKey(result.type, scopeName);\n let templateCache = templateCaches.get(cacheKey);\n if (templateCache === undefined) {\n templateCache = {\n stringsArray: new WeakMap(),\n keyString: new Map()\n };\n templateCaches.set(cacheKey, templateCache);\n }\n let template = templateCache.stringsArray.get(result.strings);\n if (template !== undefined) {\n return template;\n }\n const key = result.strings.join(marker);\n template = templateCache.keyString.get(key);\n if (template === undefined) {\n const element = result.getTemplateElement();\n if (compatibleShadyCSSVersion) {\n window.ShadyCSS.prepareTemplateDom(element, scopeName);\n }\n template = new Template(result, element);\n templateCache.keyString.set(key, template);\n }\n templateCache.stringsArray.set(result.strings, template);\n return template;\n};\nconst TEMPLATE_TYPES = ['html', 'svg'];\n/**\n * Removes all style elements from Templates for the given scopeName.\n */\nconst removeStylesFromLitTemplates = (scopeName) => {\n TEMPLATE_TYPES.forEach((type) => {\n const templates = templateCaches.get(getTemplateCacheKey(type, scopeName));\n if (templates !== undefined) {\n templates.keyString.forEach((template) => {\n const { element: { content } } = template;\n // IE 11 doesn't support the iterable param Set constructor\n const styles = new Set();\n Array.from(content.querySelectorAll('style')).forEach((s) => {\n styles.add(s);\n });\n removeNodesFromTemplate(template, styles);\n });\n }\n });\n};\nconst shadyRenderSet = new Set();\n/**\n * For the given scope name, ensures that ShadyCSS style scoping is performed.\n * This is done just once per scope name so the fragment and template cannot\n * be modified.\n * (1) extracts styles from the rendered fragment and hands them to ShadyCSS\n * to be scoped and appended to the document\n * (2) removes style elements from all lit-html Templates for this scope name.\n *\n * Note, <style> elements can only be placed into templates for the\n * initial rendering of the scope. If <style> elements are included in templates\n * dynamically rendered to the scope (after the first scope render), they will\n * not be scoped and the <style> will be left in the template and rendered\n * output.\n */\nconst prepareTemplateStyles = (scopeName, renderedDOM, template) => {\n shadyRenderSet.add(scopeName);\n // If `renderedDOM` is stamped from a Template, then we need to edit that\n // Template's underlying template element. Otherwise, we create one here\n // to give to ShadyCSS, which still requires one while scoping.\n const templateElement = !!template ? template.element : document.createElement('template');\n // Move styles out of rendered DOM and store.\n const styles = renderedDOM.querySelectorAll('style');\n const { length } = styles;\n // If there are no styles, skip unnecessary work\n if (length === 0) {\n // Ensure prepareTemplateStyles is called to support adding\n // styles via `prepareAdoptedCssText` since that requires that\n // `prepareTemplateStyles` is called.\n //\n // ShadyCSS will only update styles containing @apply in the template\n // given to `prepareTemplateStyles`. If no lit Template was given,\n // ShadyCSS will not be able to update uses of @apply in any relevant\n // template. However, this is not a problem because we only create the\n // template for the purpose of supporting `prepareAdoptedCssText`,\n // which doesn't support @apply at all.\n window.ShadyCSS.prepareTemplateStyles(templateElement, scopeName);\n return;\n }\n const condensedStyle = document.createElement('style');\n // Collect styles into a single style. This helps us make sure ShadyCSS\n // manipulations will not prevent us from being able to fix up template\n // part indices.\n // NOTE: collecting styles is inefficient for browsers but ShadyCSS\n // currently does this anyway. When it does not, this should be changed.\n for (let i = 0; i < length; i++) {\n const style = styles[i];\n style.parentNode.removeChild(style);\n condensedStyle.textContent += style.textContent;\n }\n // Remove styles from nested templates in this scope.\n removeStylesFromLitTemplates(scopeName);\n // And then put the condensed style into the \"root\" template passed in as\n // `template`.\n const content = templateElement.content;\n if (!!template) {\n insertNodeIntoTemplate(template, condensedStyle, content.firstChild);\n }\n else {\n content.insertBefore(condensedStyle, content.firstChild);\n }\n // Note, it's important that ShadyCSS gets the template that `lit-html`\n // will actually render so that it can update the style inside when\n // needed (e.g. @apply native Shadow DOM case).\n window.ShadyCSS.prepareTemplateStyles(templateElement, scopeName);\n const style = content.querySelector('style');\n if (window.ShadyCSS.nativeShadow && style !== null) {\n // When in native Shadow DOM, ensure the style created by ShadyCSS is\n // included in initially rendered output (`renderedDOM`).\n renderedDOM.insertBefore(style.cloneNode(true), renderedDOM.firstChild);\n }\n else if (!!template) {\n // When no style is left in the template, parts will be broken as a\n // result. To fix this, we put back the style node ShadyCSS removed\n // and then tell lit to remove that node from the template.\n // There can be no style in the template in 2 cases (1) when Shady DOM\n // is in use, ShadyCSS removes all styles, (2) when native Shadow DOM\n // is in use ShadyCSS removes the style if it contains no content.\n // NOTE, ShadyCSS creates its own style so we can safely add/remove\n // `condensedStyle` here.\n content.insertBefore(condensedStyle, content.firstChild);\n const removes = new Set();\n removes.add(condensedStyle);\n removeNodesFromTemplate(template, removes);\n }\n};\n/**\n * Extension to the standard `render` method which supports rendering\n * to ShadowRoots when the ShadyDOM (https://github.com/webcomponents/shadydom)\n * and ShadyCSS (https://github.com/webcomponents/shadycss) polyfills are used\n * or when the webcomponentsjs\n * (https://github.com/webcomponents/webcomponentsjs) polyfill is used.\n *\n * Adds a `scopeName` option which is used to scope element DOM and stylesheets\n * when native ShadowDOM is unavailable. The `scopeName` will be added to\n * the class attribute of all rendered DOM. In addition, any style elements will\n * be automatically re-written with this `scopeName` selector and moved out\n * of the rendered DOM and into the document `<head>`.\n *\n * It is common to use this render method in conjunction with a custom element\n * which renders a shadowRoot. When this is done, typically the element's\n * `localName` should be used as the `scopeName`.\n *\n * In addition to DOM scoping, ShadyCSS also supports a basic shim for css\n * custom properties (needed only on older browsers like IE11) and a shim for\n * a deprecated feature called `@apply` that supports applying a set of css\n * custom properties to a given location.\n *\n * Usage considerations:\n *\n * * Part values in `<style>` elements are only applied the first time a