UNPKG

@google/model-viewer

Version:

Easily display interactive 3D models on the web and in AR!

45 lines (44 loc) 1.7 kB
import { EventDispatcher, Texture, WebGLRenderer } from 'three'; import { ProgressTracker } from '../utilities/progress-tracker.js'; export interface EnvironmentMapAndSkybox { environmentMap: Texture; skybox: Texture | null; } export interface EnvironmentGenerationConfig { progressTracker?: ProgressTracker; } export default class TextureUtils extends EventDispatcher { private threeRenderer; private generatedEnvironmentMap; private generatedEnvironmentMapAlt; private skyboxCache; private blurMaterial; private blurScene; constructor(threeRenderer: WebGLRenderer); load(url: string, progressCallback?: (progress: number) => void): Promise<Texture>; /** * Returns a { skybox, environmentMap } object with the targets/textures * accordingly. `skybox` is a WebGLRenderCubeTarget, and `environmentMap` * is a Texture from a WebGLRenderCubeTarget. */ generateEnvironmentMapAndSkybox(skyboxUrl?: string | null, environmentMapUrl?: string | null, options?: EnvironmentGenerationConfig): Promise<EnvironmentMapAndSkybox>; /** * Loads an equirect Texture from a given URL, for use as a skybox. */ private loadEquirectFromUrl; private GenerateEnvironmentMap; /** * Loads a dynamically generated environment map. */ private loadGeneratedEnvironmentMap; /** * Loads a dynamically generated environment map, designed to be neutral and * color-preserving. Shows less contrast around the different sides of the * object. */ private loadGeneratedEnvironmentMapAlt; private blurCubemap; private halfblur; private getBlurShader; dispose(): Promise<void>; }