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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { Material as ThreeMaterial, Mesh } from 'three'; import { CorrelatedSceneGraph } from '../../../three-components/gltf-instance/correlated-scene-graph.js'; import { Material } from '../material.js'; import { VariantData } from '../model.js'; declare const $materials: unique symbol; declare const $variantToMaterialMap: unique symbol; declare const $modelVariants: unique symbol; declare const $mesh: unique symbol; export declare const $primitives: unique symbol; export declare const $loadVariant: unique symbol; export declare const $prepareVariantsForExport: unique symbol; export declare const $switchVariant: unique symbol; export declare const $children: unique symbol; export declare const $initialMaterialIdx: unique symbol; export declare const $activeMaterialIdx: unique symbol; export declare class Node { name: string; [$children]: Node[]; constructor(name: string); } export declare class PrimitiveNode extends Node { private [$mesh]; [$materials]: Map<number, Material>; private [$variantToMaterialMap]; private [$initialMaterialIdx]; private [$activeMaterialIdx]; private [$modelVariants]; constructor(mesh: Mesh, mvMaterials: Material[], modelVariants: Map<string, VariantData>, correlatedSceneGraph: CorrelatedSceneGraph); get mesh(): Mesh<import("three").BufferGeometry, ThreeMaterial | ThreeMaterial[]>; setActiveMaterial(material: number): Promise<ThreeMaterial | ThreeMaterial[] | null>; getActiveMaterial(): Material; getMaterial(index: number): Material | undefined; enableVariant(name: string | null): Promise<ThreeMaterial | ThreeMaterial[] | null>; private enableVariantHelper; instantiateVariants(): Promise<void>; get variantInfo(): Map<number, Material>; addVariant(materialVariant: Material, variantName: string): boolean; deleteVariant(variantIndex: number): void; private updateVariantUserData; private ensureVariantIsUnused; } export {};