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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {IS_IE11} from '../../constants.js'; import {$controls, $promptAnimatedContainer, $promptElement, CameraChangeDetails, cameraOrbitIntrinsics, ControlsInterface, ControlsMixin, INTERACTION_PROMPT, SphericalPosition} from '../../features/controls.js'; import ModelViewerElementBase, {$canvas, $scene} from '../../model-viewer-base.js'; import {StyleEvaluator} from '../../styles/evaluators.js'; import {ChangeSource, SmoothControls} from '../../three-components/SmoothControls.js'; import {Constructor} from '../../utilities.js'; import {assetPath, dispatchSyntheticEvent, rafPasses, timePasses, until, waitForEvent} from '../helpers.js'; import {BasicSpecTemplate} from '../templates.js'; import {settleControls} from '../three-components/SmoothControls-spec.js'; const expect = chai.expect; const DEFAULT_FOV = 45; const ASTRONAUT_GLB_PATH = assetPath('Astronaut.glb'); const interactWith = (element: HTMLElement) => { dispatchSyntheticEvent(element, 'mousedown', {clientX: 0, clientY: 10}); dispatchSyntheticEvent(element, 'mousemove', {clientX: 0, clientY: 0}); }; const expectSphericalsToBeEqual = (sphericalOne: SphericalPosition, sphericalTwo: SphericalPosition) => { const precision = 5; expect(sphericalOne.theta.toFixed(precision)) .to.be.equal( sphericalTwo.theta.toFixed(precision), 'Spherical theta does not match'); expect(sphericalOne.phi.toFixed(precision)) .to.be.equal( sphericalTwo.phi.toFixed(precision), 'Spherical phi does not match'); expect(sphericalOne.radius.toFixed(precision)) .to.be.equal( sphericalTwo.radius.toFixed(precision), 'Spherical radius does not match'); }; suite('ModelViewerElementBase with ControlsMixin', () => { suite('when registered', () => { let nextId = 0; let tagName: string; let ModelViewerElement: Constructor<ModelViewerElementBase&ControlsInterface>; setup(() => { tagName = `model-viewer-controls-${nextId++}`; ModelViewerElement = class extends ControlsMixin (ModelViewerElementBase) { static get is() { return tagName; } }; customElements.define(tagName, ModelViewerElement); }); BasicSpecTemplate(() => ModelViewerElement, () => tagName); suite('camera-orbit', () => { let element: ModelViewerElementBase&ControlsInterface; let controls: SmoothControls; let defaultRadius: number; setup(async () => { element = new ModelViewerElement(); controls = (element as any)[$controls]; document.body.appendChild(element); element.src = assetPath('cube.gltf'); await waitForEvent(element, 'load'); // NOTE(cdata): Sometimes the load event dispatches quickly enough to // cause a race condition where property change occurs _after_ load. // In this condition, it is possible for the controls to be "unsettled" // by the time that the test begins. Awaiting for a microtask ensures // that we always have time for one internal property change in the // element: await timePasses(); settleControls(controls); const orbitIntrinsics = cameraOrbitIntrinsics(element); const evaluator = new StyleEvaluator([], orbitIntrinsics); defaultRadius = evaluator.evaluate()[2]; }); teardown(() => { if (element.parentNode != null) { element.parentNode.removeChild(element); } }); test('defaults radius to ideal camera distance', () => { expect(element.getCameraOrbit().radius).to.be.equal(defaultRadius); }); // TODO(#583) test.skip('can independently adjust azimuth', async () => { const orbit = element.getCameraOrbit(); const nextTheta = orbit.theta + 1.0; element.cameraOrbit = `${nextTheta}rad ${orbit.phi}rad ${orbit.radius}m`; await timePasses(); settleControls(controls); expectSphericalsToBeEqual( element.getCameraOrbit(), {...orbit, theta: nextTheta}); }); test('can independently adjust inclination', async () => { const orbit = element.getCameraOrbit(); const nextPhi = orbit.phi + 1.0; element.cameraOrbit = `${orbit.theta}rad ${nextPhi}rad ${orbit.radius}m`; await timePasses(); settleControls(controls); expectSphericalsToBeEqual( element.getCameraOrbit(), {...orbit, phi: nextPhi}); }); test('can independently adjust radius', async () => { const orbit = element.getCameraOrbit(); const nextRadius = orbit.radius - 1.0; element.cameraOrbit = `${orbit.theta}rad ${orbit.phi}rad ${nextRadius}m`; await timePasses(); settleControls(controls); expectSphericalsToBeEqual( element.getCameraOrbit(), {...orbit, radius: nextRadius}); element.cameraOrbit = `${orbit.theta}rad ${orbit.phi}rad auto`; await timePasses(); settleControls(controls); expect(element.getCameraOrbit().radius).to.be.equal(defaultRadius); }); test('can independently adjust target', async () => { const target = element.getCameraTarget(); target.x += 1; target.z += 1; element.cameraTarget = `${target.x}m auto ${target.z}m`; await timePasses(); settleControls(controls); expect(element.getCameraTarget()).to.be.eql(target); }); test('defaults FOV correctly', async () => { expect(element.getFieldOfView()).to.be.closeTo(DEFAULT_FOV, 0.00001); }); test('can independently adjust FOV', async () => { const fov = element.getFieldOfView(); const nextFov = fov - 1.0; element.fieldOfView = `${nextFov}deg`; await timePasses(); settleControls(controls); expect(element.getFieldOfView()).to.be.closeTo(nextFov, 0.00001); }); test('changes FOV basis when aspect ratio changes', async () => { const fov = element.getFieldOfView(); element.setAttribute('style', 'width: 200px; height: 300px'); await until(() => element.getFieldOfView() !== fov); expect(element.getFieldOfView()).to.be.greaterThan(fov); }); test('causes camera-change event to fire', async () => { const cameraChangeDispatches = waitForEvent(element, 'camera-change'); const cameraOrbit = element.getCameraOrbit(); element.cameraOrbit = `${cameraOrbit.theta + 1}rad ${ cameraOrbit.phi}rad ${cameraOrbit.radius}m`; await cameraChangeDispatches; }); test('sets an appropriate event source', async () => { const cameraChangeDispatches = waitForEvent<CustomEvent<CameraChangeDetails>>( element, 'camera-change'); const cameraOrbit = element.getCameraOrbit(); element.cameraOrbit = `${cameraOrbit.theta + 1}rad ${ cameraOrbit.phi}rad ${cameraOrbit.radius}m`; const event = await cameraChangeDispatches; expect(event.detail.source).to.be.equal(ChangeSource.NONE); }); suite('getCameraOrbit', () => { setup(async () => { element.cameraOrbit = `1rad 1rad 1.5m`; await timePasses(); settleControls(controls); }); // NOTE(cdata): Flakey test is flakey test.skip('starts at the initially configured orbit', () => { const orbit = element.getCameraOrbit(); expect(`${orbit.theta}rad ${orbit.phi}rad ${orbit.radius}m`) .to.be.equal(element.cameraOrbit); }); test('updates with current orbit after interaction', async () => { controls.adjustOrbit(0, 0.5, 0, 0); settleControls(controls); const orbit = element.getCameraOrbit(); expect(`${orbit.theta}rad ${orbit.phi}rad ${orbit.radius}m`) .to.equal(`1rad 0.5rad 1.5m`); }); test('jumpCameraToGoal updates instantly', async () => { const cameraOrbit = `0.5rad 1.5rad 1.2m`; element.cameraOrbit = cameraOrbit; const fieldOfView = 30; element.fieldOfView = `${fieldOfView}deg`; element.jumpCameraToGoal(); await rafPasses(); expect(element.getFieldOfView()).to.be.closeTo(fieldOfView, 0.00001); let orbit = element.getCameraOrbit(); // round to nearest 0.0001 orbit.theta = Math.round(orbit.theta * 10000) / 10000; expect(`${orbit.theta}rad ${orbit.phi}rad ${orbit.radius}m`) .to.equal(cameraOrbit); }); }); suite('min/max extents', () => { setup(async () => { element.cameraOrbit = `0deg 90deg 1.5m`; await timePasses(); settleControls(controls); }); test('defaults maxFieldOfView to ideal value', async () => { const scene = element[$scene]; element.fieldOfView = '180deg'; await timePasses(); settleControls(controls); expect(element.getFieldOfView()) .to.be.closeTo(scene.framedFieldOfView, 0.001); }); test('jumps to maxCameraOrbit when outside', async () => { element.maxCameraOrbit = `-2rad 1rad 1m`; await timePasses(); const orbit = element.getCameraOrbit(); expect(`${orbit.theta}rad ${orbit.phi}rad ${orbit.radius}m`) .to.equal(element.maxCameraOrbit); }); test('jumps to minCameraOrbit when outside', async () => { element.minCameraOrbit = `2rad 2rad 2m`; await timePasses(); const orbit = element.getCameraOrbit(); expect(`${orbit.theta}rad ${orbit.phi}rad ${orbit.radius}m`) .to.equal(element.minCameraOrbit); }); test('jumps to maxFieldOfView when outside', async () => { element.maxFieldOfView = `30deg`; await timePasses(); const fov = Math.round(element.getFieldOfView()); expect(`${fov}deg`).to.equal(element.maxFieldOfView); }); test('jumps to minFieldOfView when outside', async () => { element.minFieldOfView = `60deg`; await timePasses(); const fov = Math.round(element.getFieldOfView()); expect(`${fov}deg`).to.equal(element.minFieldOfView); }); suite('when configured before model loads', () => { let initiallyUnloadedElement: ModelViewerElementBase& ControlsInterface; let controls: SmoothControls; setup(() => { initiallyUnloadedElement = new ModelViewerElement(); controls = (initiallyUnloadedElement as any)[$controls] as SmoothControls; }); teardown(() => { if (initiallyUnloadedElement.parentNode != null) { initiallyUnloadedElement.parentNode.removeChild( initiallyUnloadedElement); } }); test('respects user-configured maxFieldOfView', async () => { document.body.appendChild(initiallyUnloadedElement); initiallyUnloadedElement.maxFieldOfView = '100deg'; initiallyUnloadedElement.src = ASTRONAUT_GLB_PATH; await waitForEvent(initiallyUnloadedElement, 'load'); initiallyUnloadedElement.fieldOfView = '100deg'; await timePasses(); settleControls(controls); expect(initiallyUnloadedElement.getFieldOfView()) .to.be.closeTo(100, 0.001); }); }); }); }); suite('camera-controls', () => { let element: ModelViewerElementBase&ControlsInterface; let controls: SmoothControls; setup(async () => { element = new ModelViewerElement(); controls = (element as any)[$controls] document.body.appendChild(element); element.src = assetPath('cube.gltf'); element.cameraControls = true; element.interactionPromptThreshold = 100; // Fairly low, to keep the test time down await waitForEvent(element, 'load'); }); teardown(() => { element.cameraControls = false; if (element.parentNode != null) { element.parentNode.removeChild(element); } }); test('creates SmoothControls if enabled', () => { expect(controls).to.be.ok; }); test( 'requires focus to interact if policy is set to allow-when-focused', async () => { element.interactionPolicy = 'allow-when-focused'; await timePasses(); expect(controls.options.interactionPolicy) .to.be.equal('allow-when-focused'); }); test( 'does not require focus to interact if policy is set to always-allow', async () => { element.interactionPolicy = 'always-allow'; await timePasses(); expect(controls.options.interactionPolicy) .to.be.equal('always-allow'); }); test('sets max radius to at least the camera framed distance', () => { const cameraDistance = element[$scene].camera.position.distanceTo( element[$scene].model.position); expect(controls.options.maximumRadius).to.be.at.least(cameraDistance); }); test('disables interaction if disabled after enabled', async () => { element.cameraControls = false; await timePasses(); expect(controls.interactionEnabled).to.be.false; }); suite('when user is interacting', () => { test('sets an appropriate camera-change event source', async () => { await rafPasses(); element[$canvas].focus(); interactWith(element[$canvas]); const cameraChangeDispatches = waitForEvent<CustomEvent<CameraChangeDetails>>( element, 'camera-change'); const event = await cameraChangeDispatches; expect(event.detail.source) .to.be.equal(ChangeSource.USER_INTERACTION); }); }); suite('interaction-prompt', () => { test('can be configured to never appear', async () => { element.interactionPrompt = 'none'; await timePasses(element.interactionPromptThreshold + 100); const promptElement: HTMLElement = (element as any)[$promptElement]; expect(promptElement.classList.contains('visible')) .to.be.equal(false); }); test('can be configured to raise automatically', async () => { element.interactionPrompt = 'auto'; await timePasses(element.interactionPromptThreshold + 100); const promptElement: HTMLElement = (element as any)[$promptElement]; expect(promptElement.classList.contains('visible')).to.be.equal(true); }); test('does not appear when camera-controls is disabled', async () => { element.interactionPrompt = 'auto'; element.cameraControls = false; await timePasses(element.interactionPromptThreshold + 100); const promptElement: HTMLElement = (element as any)[$promptElement]; expect(promptElement.classList.contains('visible')) .to.be.equal(false); }); suite('when configured to be basic', () => { setup(async () => { element.interactionPromptStyle = 'basic'; await timePasses(); }); test('does not have a css animation', () => { const computedStyle = getComputedStyle((element as any)[$promptAnimatedContainer]); expect(computedStyle.animationName).to.be.equal('none'); }); }); }); suite('a11y', () => { setup(async () => { element.alt = 'A 3D model of a cube'; element.cameraOrbit = '0 90deg auto'; await rafPasses(); }); test( 'has initial aria-label set to alt before interaction', async () => { const canvas: HTMLCanvasElement = element[$scene].canvas; expect(canvas.getAttribute('aria-label')) .to.be.equal(element.alt); }); suite('when configured for focus-based interaction prompting', () => { setup(() => { element.interactionPrompt = 'when-focused'; }); test('prompts user to interact when focused', async () => { const canvas: HTMLCanvasElement = element[$scene].canvas; const promptElement: HTMLElement = (element as any)[$promptElement]; settleControls(controls); // NOTE(cdata): This wait time was added in order to deflake tests // on iOS Simulator and Android Emulator on Sauce Labs. These same // test targets were tested manually locally and manually on Sauce, // and do not fail. Only automated Sauce tests seem to fail // consistently without this additional wait time: await rafPasses(); canvas.focus(); await until( () => canvas.getAttribute('aria-label') === INTERACTION_PROMPT); expect(promptElement.classList.contains('visible')) .to.be.equal(true); }); test( 'does not prompt users to interact before a model is loaded', async () => { if (IS_IE11) { console.warn('Skipping this test for IE11 only'); return; } element.src = null; const canvas: HTMLCanvasElement = element[$scene].canvas; const promptElement: HTMLElement = (element as any)[$promptElement]; await rafPasses(); canvas.focus(); await timePasses(element.interactionPromptThreshold + 100); expect(promptElement.classList.contains('visible')) .to.be.equal(false); canvas.blur(); element.src = ASTRONAUT_GLB_PATH; await waitForEvent(element, 'load'); canvas.focus(); await until(() => promptElement.classList.contains('visible')); }); // TODO(#584) test.skip('does not prompt if user already interacted', async () => { const canvas: HTMLCanvasElement = element[$scene].canvas; const promptElement = (element as any)[$promptElement]; const originalLabel = canvas.getAttribute('aria-label'); expect(originalLabel).to.not.be.equal(INTERACTION_PROMPT); canvas.focus(); interactWith(canvas); await timePasses(element.interactionPromptThreshold + 100); expect(canvas.getAttribute('aria-label')) .to.not.be.equal(INTERACTION_PROMPT); expect(promptElement.classList.contains('visible')) .to.be.equal(false); }); }); test( 'announces camera orientation when orbiting horizontally', async () => { const canvas: HTMLCanvasElement = element[$scene].canvas; await rafPasses(); canvas.focus(); controls.setOrbit(-Math.PI / 2.0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage left'); controls.setOrbit(Math.PI / 2.0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage right'); controls.adjustOrbit(-Math.PI / 2.0, 0, 0, 0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage back'); controls.adjustOrbit(Math.PI, 0, 0, 0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage front'); }); test( 'announces camera orientation when orbiting vertically', async () => { const canvas: HTMLCanvasElement = element[$scene].canvas; await rafPasses(); canvas.focus(); settleControls(controls); controls.setOrbit(0, 0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage upper-front'); controls.adjustOrbit(0, -Math.PI / 2.0, 0, 0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage front'); controls.adjustOrbit(0, -Math.PI / 2.0, 0, 0); settleControls(controls); expect(canvas.getAttribute('aria-label')) .to.be.equal('View from stage lower-front'); }); }); }); }); });