@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Cache, DataTextureLoader, EventDispatcher, GammaEncoding, NearestFilter, RGBEEncoding, Texture, TextureLoader, WebGLRenderer, WebGLRenderTarget} from 'three';
import {RGBELoader} from 'three/examples/jsm/loaders/RGBELoader.js';
import {ProgressTracker} from '../utilities/progress-tracker.js';
import {PMREMGenerator} from './PMREMGenerator.js';
export interface EnvironmentMapAndSkybox {
environmentMap: WebGLRenderTarget;
skybox: WebGLRenderTarget|null;
}
export interface EnvironmentGenerationConfig {
progressTracker?: ProgressTracker;
}
// Enable three's loader cache so we don't create redundant
// Image objects to decode images fetched over the network.
Cache.enabled = true;
const HDR_FILE_RE = /\.hdr$/;
const ldrLoader = new TextureLoader();
const hdrLoader = new RGBELoader();
const $environmentMapCache = Symbol('environmentMapCache');
const $generatedEnvironmentMap = Symbol('generatedEnvironmentMap');
const $PMREMGenerator = Symbol('PMREMGenerator');
const $addMetadata = Symbol('addMetadata');
const $loadEnvironmentMapFromUrl = Symbol('loadEnvironmentMapFromUrl');
const $loadGeneratedEnvironmentMap = Symbol('loadGeneratedEnvironmentMap');
// Attach a `userData` object for arbitrary data on textures that
// originate from TextureUtils, similar to Object3D's userData,
// for help debugging, providing metadata for tests, and semantically
// describe the type of texture within the context of this application.
const userData = {
url: null,
// 'Equirectangular', 'CubeUV', 'PMREM'
mapping: null,
};
export default class TextureUtils extends EventDispatcher {
private renderer: WebGLRenderer;
private[$generatedEnvironmentMap]: WebGLRenderTarget|null = null;
private[$PMREMGenerator]: PMREMGenerator;
private[$environmentMapCache] = new Map<string, Promise<WebGLRenderTarget>>();
constructor(renderer: WebGLRenderer) {
super();
this.renderer = renderer;
this[$PMREMGenerator] = new PMREMGenerator(this.renderer);
}
async load(
url: string, progressCallback: (progress: number) => void = () => {}):
Promise<Texture> {
try {
const isHDR: boolean = HDR_FILE_RE.test(url);
const loader: DataTextureLoader = isHDR ? hdrLoader : ldrLoader;
const texture: Texture = await new Promise<Texture>(
(resolve, reject) => loader.load(
url, resolve, (event: {loaded: number, total: number}) => {
progressCallback(event.loaded / event.total * 0.9);
}, reject));
progressCallback(1.0);
this[$addMetadata](texture, url, 'Equirectangular');
if (isHDR) {
texture.encoding = RGBEEncoding;
texture.minFilter = NearestFilter;
texture.magFilter = NearestFilter;
texture.flipY = true;
} else {
texture.encoding = GammaEncoding;
}
return texture;
} finally {
if (progressCallback) {
progressCallback(1);
}
}
}
async loadEquirectAsCubeUV(
url: string, progressCallback: (progress: number) => void = () => {}):
Promise<WebGLRenderTarget> {
let equirect = null;
try {
equirect = await this.load(url, progressCallback);
const cubeUV = this[$PMREMGenerator].fromEquirectangular(equirect);
this[$addMetadata](cubeUV.texture, url, 'CubeUV');
return cubeUV;
} finally {
if (equirect != null) {
(equirect as any).dispose();
}
}
}
/**
* Returns a { skybox, environmentMap } object with the targets/textures
* accordingly. `skybox` is a WebGLRenderCubeTarget, and `environmentMap`
* is a Texture from a WebGLRenderCubeTarget.
*/
async generateEnvironmentMapAndSkybox(
skyboxUrl: string|null = null, environmentMapUrl: string|null = null,
options: EnvironmentGenerationConfig = {}):
Promise<EnvironmentMapAndSkybox> {
const {progressTracker} = options;
const updateGenerationProgress =
progressTracker != null ? progressTracker.beginActivity() : () => {};
try {
let skyboxLoads: Promise<WebGLRenderTarget|null> = Promise.resolve(null);
let environmentMapLoads: Promise<WebGLRenderTarget>;
// If we have a skybox URL, attempt to load it as a cubemap
if (!!skyboxUrl) {
skyboxLoads =
this[$loadEnvironmentMapFromUrl](skyboxUrl, progressTracker);
}
if (!!environmentMapUrl) {
// We have an available environment map URL
environmentMapLoads = this[$loadEnvironmentMapFromUrl](
environmentMapUrl, progressTracker);
} else if (!!skyboxUrl) {
// Fallback to deriving the environment map from an available skybox
environmentMapLoads = skyboxLoads as Promise<WebGLRenderTarget>;
} else {
// Fallback to generating the environment map
environmentMapLoads = this[$loadGeneratedEnvironmentMap]();
}
let [environmentMap, skybox] =
await Promise.all([environmentMapLoads, skyboxLoads]);
this[$addMetadata](environmentMap.texture, environmentMapUrl, 'PMREM');
if (skybox != null) {
this[$addMetadata](skybox.texture, skyboxUrl, 'PMREM');
}
return {environmentMap, skybox};
} finally {
updateGenerationProgress(1.0);
}
}
private[$addMetadata](texture: Texture, url: string|null, mapping: string) {
(texture as any).userData = {
...userData,
...({
url: url,
mapping: mapping,
})
};
}
/**
* Loads a WebGLRenderTarget from a given URL. The render target in this
* case will be assumed to be used as an environment map.
*/
private[$loadEnvironmentMapFromUrl](
url: string,
progressTracker?: ProgressTracker): Promise<WebGLRenderTarget> {
if (!this[$environmentMapCache].has(url)) {
const progressCallback =
progressTracker ? progressTracker.beginActivity() : () => {};
const environmentMapLoads =
this.loadEquirectAsCubeUV(url, progressCallback);
this[$environmentMapCache].set(url, environmentMapLoads);
}
return this[$environmentMapCache].get(url)!;
}
/**
* Loads a dynamically generated environment map.
*/
private[$loadGeneratedEnvironmentMap](): Promise<WebGLRenderTarget> {
if (this[$generatedEnvironmentMap] == null) {
this[$generatedEnvironmentMap] = this[$PMREMGenerator].fromDefault();
}
return Promise.resolve(this[$generatedEnvironmentMap]!);
}
async dispose() {
const allTargetsLoad: Array<Promise<WebGLRenderTarget>> = [];
// NOTE(cdata): We would use for-of iteration on the maps here, but
// IE11 doesn't have the necessary iterator-returning methods. So,
// disposal of these render targets is kind of convoluted as a result.
this[$environmentMapCache].forEach((targetLoads) => {
allTargetsLoad.push(targetLoads);
});
this[$environmentMapCache].clear();
for (const targetLoads of allTargetsLoad) {
try {
const target = await targetLoads;
target.dispose();
} catch (e) {
// Suppress errors, so that all render targets will be disposed
}
}
if (this[$generatedEnvironmentMap] != null) {
this[$generatedEnvironmentMap]!.dispose();
this[$generatedEnvironmentMap] = null;
}
}
}