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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { EventDispatcher, Texture, WebGLRenderer, WebGLRenderTarget } from 'three'; import { ProgressTracker } from '../utilities/progress-tracker.js'; export interface EnvironmentMapAndSkybox { environmentMap: WebGLRenderTarget; skybox: WebGLRenderTarget | null; } export interface EnvironmentGenerationConfig { progressTracker?: ProgressTracker; } declare const $environmentMapCache: unique symbol; declare const $generatedEnvironmentMap: unique symbol; declare const $PMREMGenerator: unique symbol; export default class TextureUtils extends EventDispatcher { private renderer; private [$generatedEnvironmentMap]; private [$PMREMGenerator]; private [$environmentMapCache]; constructor(renderer: WebGLRenderer); load(url: string, progressCallback?: (progress: number) => void): Promise<Texture>; loadEquirectAsCubeUV(url: string, progressCallback?: (progress: number) => void): Promise<WebGLRenderTarget>; /** * Returns a { skybox, environmentMap } object with the targets/textures * accordingly. `skybox` is a WebGLRenderCubeTarget, and `environmentMap` * is a Texture from a WebGLRenderCubeTarget. */ generateEnvironmentMapAndSkybox(skyboxUrl?: string | null, environmentMapUrl?: string | null, options?: EnvironmentGenerationConfig): Promise<EnvironmentMapAndSkybox>; private [$addMetadata]; /** * Loads a WebGLRenderTarget from a given URL. The render target in this * case will be assumed to be used as an environment map. */ private [$loadEnvironmentMapFromUrl]; /** * Loads a dynamically generated environment map. */ private [$loadGeneratedEnvironmentMap]; dispose(): Promise<void>; } export {};