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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {property} from 'lit-element'; import {Color, Texture} from 'three'; import ModelViewerElementBase, {$container, $needsRender, $onModelLoad, $progressTracker, $renderer, $scene} from '../model-viewer-base.js'; import {Constructor, deserializeUrl} from '../utilities.js'; export interface EnvironmentInterface { environmentImage: string|null; environmentIntensity: number; backgroundImage: string|null; backgroundColor: string; shadowIntensity: number; stageLightIntensity: number; exposure: number; } const DEFAULT_BACKGROUND_COLOR = '#ffffff'; const DEFAULT_SHADOW_INTENSITY = 0.0; const DEFAULT_EXPOSURE = 1.0; const DEFAULT_STAGE_LIGHT_INTENSITY = 0.0; const DEFAULT_ENVIRONMENT_INTENSITY = 1.0; const $currentEnvironmentMap = Symbol('currentEnvironmentMap'); const $applyEnvironmentMap = Symbol('applyEnvironmentMap'); const $updateLighting = Symbol('updateLighting'); const $updateToneMapping = Symbol('updateToneMapping'); const $updateShadow = Symbol('updateShadow'); const $updateEnvironment = Symbol('updateEnvironment'); const $cancelEnvironmentUpdate = Symbol('cancelEnvironmentUpdate'); export const EnvironmentMixin = (ModelViewerElement: Constructor<ModelViewerElementBase>): Constructor<ModelViewerElementBase&EnvironmentInterface> => { class EnvironmentModelViewerElement extends ModelViewerElement { @property({ type: String, attribute: 'environment-image', converter: {fromAttribute: deserializeUrl} }) environmentImage: string|null = null; @property({type: Number, attribute: 'environment-intensity'}) environmentIntensity: number = DEFAULT_ENVIRONMENT_INTENSITY; @property({ type: String, attribute: 'background-image', converter: {fromAttribute: deserializeUrl} }) backgroundImage: string|null = null; @property({type: String, attribute: 'background-color'}) backgroundColor: string = DEFAULT_BACKGROUND_COLOR; @property({type: Number, attribute: 'shadow-intensity'}) shadowIntensity: number = DEFAULT_SHADOW_INTENSITY; @property({type: Number, attribute: 'stage-light-intensity'}) stageLightIntensity: number = DEFAULT_STAGE_LIGHT_INTENSITY; @property({ type: Number, }) exposure: number = DEFAULT_EXPOSURE; private[$currentEnvironmentMap]: Texture|null = null; private[$cancelEnvironmentUpdate]: ((...args: any[]) => any)|null = null; updated(changedProperties: Map<string, any>) { super.updated(changedProperties); if (changedProperties.has('shadowIntensity')) { this[$updateShadow](); } if (changedProperties.has('exposure')) { this[$updateToneMapping](); } if (changedProperties.has('environmentIntensity') || changedProperties.has('stageLightIntensity')) { this[$updateLighting](); } if (changedProperties.has('environmentImage') || changedProperties.has('backgroundImage') || changedProperties.has('backgroundColor') || changedProperties.has('experimentalPmrem')) { this[$updateEnvironment](); } } [$onModelLoad](event: any) { super[$onModelLoad](event); if (this[$currentEnvironmentMap] != null) { this[$applyEnvironmentMap](this[$currentEnvironmentMap]!); } } async[$updateEnvironment]() { const {backgroundImage, environmentImage} = this; let {backgroundColor} = this; if (this[$cancelEnvironmentUpdate] != null) { this[$cancelEnvironmentUpdate]!(); this[$cancelEnvironmentUpdate] = null; } const {textureUtils} = this[$renderer]; if (textureUtils == null) { return; } try { const {environmentMap, skybox} = await new Promise(async (resolve, reject) => { const texturesLoad = textureUtils.generateEnvironmentMapAndSkybox( backgroundImage, environmentImage, {progressTracker: this[$progressTracker]}); this[$cancelEnvironmentUpdate] = () => reject(texturesLoad); resolve(await texturesLoad); }); if (skybox != null) { const material = this[$scene].skyboxMaterial(); // This hack causes ShaderMaterial to populate the correct // envMapTexelToLinear function. (material as any).envMap = skybox.texture; material.uniforms.envMap.value = skybox.texture; material.needsUpdate = true; this[$scene].add(this[$scene].skyboxMesh); } else { this[$scene].remove(this[$scene].skyboxMesh); if (!backgroundColor) { backgroundColor = DEFAULT_BACKGROUND_COLOR; } const parsedColor = new Color(backgroundColor); this[$scene].background = parsedColor; // Set the container node's background color so that it matches // the background color configured for the scene. It's important // to do this because we round the size of the canvas off to the // nearest pixel, so it is possible (indeed likely) that there is // a marginal gap around one or two edges of the canvas. this[$container].style.backgroundColor = backgroundColor; } this[$applyEnvironmentMap](environmentMap.texture); this[$scene].model.dispatchEvent({type: 'envmap-update'}); } catch (errorOrPromise) { if (errorOrPromise instanceof Error) { this[$applyEnvironmentMap](null); throw errorOrPromise; } const {environmentMap, skybox} = await errorOrPromise; if (environmentMap != null) { environmentMap.dispose(); } if (skybox != null) { skybox.dispose(); } } } /** * Sets the Model to use the provided environment map, * or `null` if the Model should remove its' environment map. */ private[$applyEnvironmentMap](environmentMap: Texture|null) { this[$currentEnvironmentMap] = environmentMap; this[$scene].model.applyEnvironmentMap(this[$currentEnvironmentMap]); this.dispatchEvent(new CustomEvent('environment-change')); this[$updateLighting](); this[$needsRender](); } private[$updateShadow]() { this[$scene].shadow.intensity = this.shadowIntensity; this[$needsRender](); } private[$updateToneMapping]() { this[$scene].exposure = this.exposure; this[$needsRender](); } private[$updateLighting]() { const scene = this[$scene]; scene.configureStageLighting(this.stageLightIntensity); scene.model.setEnvironmentMapIntensity(this.environmentIntensity); } } return EnvironmentModelViewerElement; };