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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { Math as ThreeMath, Matrix4, Mesh, MeshBasicMaterial, Object3D, Raycaster, RingGeometry, Vector3, } from 'three'; const originArray = new Float32Array(3); const directionArray = new Float32Array(3); /** * The Reticle class creates an object that repeatedly calls * `xrSession.requestHitTest()` to render a ring along a found * horizontal surface. */ export default class Reticle extends Object3D { /** * @param {XRSession} xrSession * @param {THREE.Camera} camera */ constructor(camera) { super(); this.raycaster = null; this.name = 'Reticle'; let geometry = new RingGeometry(0.1, 0.11, 24, 1); let material = new MeshBasicMaterial({ color: 0xffffff }); // Orient the geometry so its position is flat on a horizontal surface geometry.applyMatrix(new Matrix4().makeRotationX(ThreeMath.degToRad(-90))); this.ring = new Mesh(geometry, material); this.add(this.ring); this.visible = false; this.camera = camera; } /** * Fires a hit test in the middle of the screen and places the reticle * upon the surface if found. * * @param {XRSession} session * @param {XRFrameOfReference} frameOfRef */ async update(session, frameOfRef) { this.raycaster = this.raycaster || new Raycaster(); this.raycaster.setFromCamera({ x: 0, y: 0 }, this.camera); const ray = this.raycaster.ray; originArray.set(ray.origin.toArray()); directionArray.set(ray.direction.toArray()); let hits; try { hits = await session.requestHitTest(originArray, directionArray, frameOfRef); } catch (error) { hits = []; } if (hits.length) { const hit = hits[0]; const hitMatrix = new Matrix4().fromArray(hit.hitMatrix); // Now apply the position from the hitMatrix onto our model this.position.setFromMatrixPosition(hitMatrix); // Rotate the anchor to face the camera const targetPos = new Vector3().setFromMatrixPosition(this.camera.matrixWorld); const angle = Math.atan2(targetPos.x - this.position.x, targetPos.z - this.position.z); this.rotation.set(0, angle, 0); this.visible = true; } } } //# sourceMappingURL=Reticle.js.map