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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* * Copyright 2018 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { BackSide, BoxBufferGeometry, CubeCamera, EventDispatcher, LinearToneMapping, Mesh, MeshBasicMaterial, MeshStandardMaterial, NearestFilter, PointLight, RGBEEncoding, RGBEFormat, Scene, UnsignedByteType } from 'three'; export default class EnvironmentMapGenerator extends EventDispatcher { constructor(renderer) { super(); this.renderer = renderer; this.scene = new Scene(); // Scene const { scene } = this; scene.position.y = -3.5; const geometry = new BoxBufferGeometry(); geometry.removeAttribute('uv'); const roomMaterial = new MeshStandardMaterial({ metalness: 0, side: BackSide }); const boxMaterial = new MeshStandardMaterial({ metalness: 0 }); const mainLight = new PointLight(0xffffff, 500.0, 28, 2); mainLight.position.set(0.418, 16.199, 0.300); scene.add(mainLight); const room = new Mesh(geometry, roomMaterial); room.position.set(-0.757, 13.219, 0.717); room.scale.set(31.713, 28.305, 28.591); scene.add(room); const box1 = new Mesh(geometry, boxMaterial); box1.position.set(-10.906, 2.009, 1.846); box1.rotation.set(0, -0.195, 0); box1.scale.set(2.328, 7.905, 4.651); scene.add(box1); const box2 = new Mesh(geometry, boxMaterial); box2.position.set(-5.607, -0.754, -0.758); box2.rotation.set(0, 0.994, 0); box2.scale.set(1.970, 1.534, 3.955); scene.add(box2); const box3 = new Mesh(geometry, boxMaterial); box3.position.set(6.167, 0.857, 7.803); box3.rotation.set(0, 0.561, 0); box3.scale.set(3.927, 6.285, 3.687); scene.add(box3); const box4 = new Mesh(geometry, boxMaterial); box4.position.set(-2.017, 0.018, 6.124); box4.rotation.set(0, 0.333, 0); box4.scale.set(2.002, 4.566, 2.064); scene.add(box4); const box5 = new Mesh(geometry, boxMaterial); box5.position.set(2.291, -0.756, -2.621); box5.rotation.set(0, -0.286, 0); box5.scale.set(1.546, 1.552, 1.496); scene.add(box5); const box6 = new Mesh(geometry, boxMaterial); box6.position.set(-2.193, -0.369, -5.547); box6.rotation.set(0, 0.516, 0); box6.scale.set(3.875, 3.487, 2.986); scene.add(box6); // -x right const light1 = new Mesh(geometry, this.createAreaLightMaterial(50)); light1.position.set(-16.116, 14.37, 8.208); light1.scale.set(0.1, 2.428, 2.739); scene.add(light1); // -x left const light2 = new Mesh(geometry, this.createAreaLightMaterial(50)); light2.position.set(-16.109, 18.021, -8.207); light2.scale.set(0.1, 2.425, 2.751); scene.add(light2); // +x const light3 = new Mesh(geometry, this.createAreaLightMaterial(17)); light3.position.set(14.904, 12.198, -1.832); light3.scale.set(0.15, 4.265, 6.331); scene.add(light3); // +z const light4 = new Mesh(geometry, this.createAreaLightMaterial(43)); light4.position.set(-0.462, 8.89, 14.520); light4.scale.set(4.38, 5.441, 0.088); scene.add(light4); // -z const light5 = new Mesh(geometry, this.createAreaLightMaterial(20)); light5.position.set(3.235, 11.486, -12.541); light5.scale.set(2.5, 2.0, 0.1); scene.add(light5); // +y const light6 = new Mesh(geometry, this.createAreaLightMaterial(100)); light6.position.set(0.0, 20.0, 0.0); light6.scale.set(1.0, 0.1, 1.0); scene.add(light6); this.camera = new CubeCamera(0.1, 100, 256); this.camera.renderTarget.texture.type = UnsignedByteType; this.camera.renderTarget.texture.format = RGBEFormat; this.camera.renderTarget.texture.encoding = RGBEEncoding; this.camera.renderTarget.texture.magFilter = NearestFilter; this.camera.renderTarget.texture.minFilter = NearestFilter; this.camera.renderTarget.texture.generateMipmaps = false; } createAreaLightMaterial(intensity) { const material = new MeshBasicMaterial(); material.color.setScalar(intensity); return material; } /** * Generate an environment map for a room. */ generate() { this.camera.clear(this.renderer); var gammaOutput = this.renderer.gammaOutput; var toneMapping = this.renderer.toneMapping; var toneMappingExposure = this.renderer.toneMappingExposure; this.renderer.toneMapping = LinearToneMapping; this.renderer.toneMappingExposure = 1.0; this.renderer.gammaOutput = false; this.camera.update(this.renderer, this.scene); this.renderer.toneMapping = toneMapping; this.renderer.toneMappingExposure = toneMappingExposure; this.renderer.gammaOutput = gammaOutput; return this.camera.renderTarget; } dispose() { this.camera.renderTarget.dispose(); } } //# sourceMappingURL=EnvironmentMapGenerator.js.map