@google/model-viewer
Version:
Easily display interactive 3D models on the web and in AR!
125 lines • 5.08 kB
JavaScript
/*
* Copyright 2018 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { property } from 'lit-element';
import { $needsRender, $onModelLoad, $scene, $tick, $updateSource } from '../model-viewer-base.js';
const MILLISECONDS_PER_SECOND = 1000.0;
const $changeAnimation = Symbol('changeAnimation');
const $paused = Symbol('paused');
export const AnimationMixin = (ModelViewerElement) => {
var _a;
class AnimationModelViewerElement extends ModelViewerElement {
constructor() {
super(...arguments);
this.autoplay = false;
this.animationName = undefined;
this.animationCrossfadeDuration = 300;
this[_a] = true;
}
/**
* Returns an array
*/
get availableAnimations() {
if (this.loaded) {
return this[$scene].model.animationNames;
}
return [];
}
get paused() {
return this[$paused];
}
get currentTime() {
return this[$scene].model.animationTime;
}
set currentTime(value) {
this[$scene].model.animationTime = value;
}
pause() {
if (this[$paused]) {
return;
}
this[$paused] = true;
this.dispatchEvent(new CustomEvent('pause'));
}
play() {
if (this[$paused] && this.availableAnimations.length > 0) {
this[$paused] = false;
if (!this[$scene].model.hasActiveAnimation) {
this[$changeAnimation]();
}
this.dispatchEvent(new CustomEvent('play'));
}
}
[(_a = $paused, $onModelLoad)]() {
this[$paused] = true;
if (this.autoplay) {
this[$changeAnimation]();
this.play();
}
}
[$tick](_time, delta) {
super[$tick](_time, delta);
if (this[$paused]) {
return;
}
const { model } = this[$scene];
model.updateAnimation(delta / MILLISECONDS_PER_SECOND);
this[$needsRender]();
}
updated(changedProperties) {
super.updated(changedProperties);
if (changedProperties.has('autoplay') && this.autoplay) {
this.play();
}
if (changedProperties.has('animationName')) {
this[$changeAnimation]();
}
}
async [$updateSource]() {
super[$updateSource]();
// If we are loading a new model, we need to stop the animation of
// the current one (if any is playing). Otherwise, we might lose
// the reference to the scene root and running actions start to
// throw exceptions and/or behave in unexpected ways:
this[$scene].model.stopAnimation();
}
[$changeAnimation]() {
const { model } = this[$scene];
model.playAnimation(this.animationName, this.animationCrossfadeDuration / MILLISECONDS_PER_SECOND);
// If we are currently paused, we need to force a render so that
// the model updates to the first frame of the new animation
if (this[$paused]) {
model.updateAnimation(0);
this[$needsRender]();
}
}
}
__decorate([
property({ type: Boolean })
], AnimationModelViewerElement.prototype, "autoplay", void 0);
__decorate([
property({ type: String, attribute: 'animation-name' })
], AnimationModelViewerElement.prototype, "animationName", void 0);
__decorate([
property({ type: Number, attribute: 'animation-crossfade-duration' })
], AnimationModelViewerElement.prototype, "animationCrossfadeDuration", void 0);
return AnimationModelViewerElement;
};
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