UNPKG

@google/model-viewer-effects

Version:

Easily add and combine post-processing effects with <model-viewer>!

93 lines 3.91 kB
/* @license * Copyright 2023 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { property } from 'lit/decorators.js'; import { BlendFunction, SelectiveBloomEffect } from 'postprocessing'; import { $updateProperties, $effectOptions, MVEffectBase } from './mixins/effect-base.js'; import { SelectiveMixin } from './mixins/selective.js'; import { TEMP_CAMERA } from './utilities.js'; export class MVSelectiveBloomEffect extends SelectiveMixin(MVEffectBase) { static get is() { return 'selective-bloom-effect'; } constructor() { super(); /** * The strength of the bloom effect. */ this.strength = 1; /** * Value in the range of (0, 1). Pixels with a brightness above this will bloom. */ this.threshold = 0.85; /** * Value in the range of (0, 1). */ this.smoothing = 0.025; /** * Value in the range of (0, 1). */ this.radius = 0.85; this.effects = [new SelectiveBloomEffect(undefined, TEMP_CAMERA, this[$effectOptions])]; } connectedCallback() { super.connectedCallback && super.connectedCallback(); this[$updateProperties](); } updated(changedProperties) { super.updated(changedProperties); if (changedProperties.has('strength') || changedProperties.has('threshold') || changedProperties.has('smoothing') || changedProperties.has('radius')) { this[$updateProperties](); } } [$updateProperties]() { this.effects[0].luminanceMaterial.threshold = this.threshold; this.effects[0].luminanceMaterial.smoothing = this.smoothing; this.effects[0].intensity = this.strength; this.effects[0].mipmapBlurPass.radius = this.radius; this.effectComposer.queueRender(); } get [$effectOptions]() { return { blendFunction: BlendFunction.ADD, mipmapBlur: true, radius: this.radius, luminanceThreshold: this.threshold, luminanceSmoothing: this.smoothing, intensity: this.strength, }; } } __decorate([ property({ type: Number, attribute: 'strength', reflect: true }) ], MVSelectiveBloomEffect.prototype, "strength", void 0); __decorate([ property({ type: Number, attribute: 'threshold', reflect: true }) ], MVSelectiveBloomEffect.prototype, "threshold", void 0); __decorate([ property({ type: Number, attribute: 'smoothing', reflect: true }) ], MVSelectiveBloomEffect.prototype, "smoothing", void 0); __decorate([ property({ type: Number, attribute: 'radius', reflect: true }) ], MVSelectiveBloomEffect.prototype, "radius", void 0); //# sourceMappingURL=selective-bloom.js.map