@google/model-viewer-effects
Version:
Easily add and combine post-processing effects with <model-viewer>!
55 lines • 2.36 kB
JavaScript
/* @license
* Copyright 2023 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { property } from 'lit/decorators.js';
import { PixelationEffect } from 'postprocessing';
import { $updateProperties, MVEffectBase } from './mixins/effect-base.js';
export class MVPixelateEffect extends MVEffectBase {
static get is() {
return 'pixelate-effect';
}
constructor() {
super();
/**
* The pixel granularity. Higher value = lower resolution.
* @default 10
*/
this.granularity = 10.0;
this.effects = [new PixelationEffect(this.granularity)];
}
connectedCallback() {
super.connectedCallback && super.connectedCallback();
this[$updateProperties]();
}
updated(changedProperties) {
super.updated(changedProperties);
if (changedProperties.has('granularity')) {
this[$updateProperties]();
}
}
[$updateProperties]() {
this.effects[0].granularity = this.granularity;
this.effectComposer.queueRender();
}
}
__decorate([
property({ type: Number, attribute: 'granularity', reflect: true })
], MVPixelateEffect.prototype, "granularity", void 0);
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