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@google/clasp

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Develop Apps Script Projects locally

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// Copyright 2025 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This file defines the 'clone-script' command for the clasp CLI. import { Command } from 'commander'; import inquirer from 'inquirer'; import { intl } from '../intl.js'; import { isInteractive, withSpinner } from './utils.js'; export const command = new Command('clone-script') .alias('clone') .description('Clone an existing script') .arguments('[scriptId] [versionNumber]') .option('--rootDir <rootDir>', 'Local root directory in which clasp will store your project files.') .action(async function (scriptId, versionNumber) { var _a; const options = this.optsWithGlobals(); let clasp = options.clasp; if (clasp.project.exists()) { const msg = intl.formatMessage({ id: "kk5+4G", defaultMessage: [{ type: 0, value: "Project file already exists." }] }); this.error(msg); } const rootDir = options.rootDir; clasp.withContentDir(rootDir !== null && rootDir !== void 0 ? rootDir : '.'); // Determine the script ID to clone. // Priority: 1. Directly provided scriptId argument. 2. Extracted from a URL. 3. Selected from a list in interactive mode. if (scriptId) { // If a scriptId is provided, check if it's a full URL and extract the ID. const match = scriptId.match(/https:\/\/script\.google\.com\/d\/([^/]+)\/.*/); if (match) { scriptId = match[1]; // Use the extracted ID from the URL. } else { scriptId = scriptId.trim(); // Otherwise, use the provided ID as is (after trimming). } } else if (isInteractive()) { // If no scriptId is provided and the session is interactive, prompt the user to choose. const projects = await clasp.project.listScripts(); const choices = projects.results.map(file => ({ name: `${file.name.padEnd(20)} - https://script.google.com/d/${file.id}/edit`, value: file.id, })); const prompt = intl.formatMessage({ id: "3aQTl3", defaultMessage: [{ type: 0, value: "Clone which script?" }] }); const answer = await inquirer.prompt([ { choices: choices, message: prompt, name: 'scriptId', pageSize: 30, type: 'list', }, ]); scriptId = answer.scriptId; } if (!scriptId) { const msg = intl.formatMessage({ id: "DJWCmP", defaultMessage: [{ type: 0, value: "No script ID." }] }); this.error(msg); } try { const cloningScriptMsg = intl.formatMessage({ id: "UTMHnH", defaultMessage: [{ type: 0, value: "Cloning script..." }] }); // Perform the cloning operation: // 1. Configure the clasp instance with the determined script ID. // 2. Pull the files from the remote project (optionally a specific version). // 3. Update the local .clasp.json project settings file. const files = await withSpinner(cloningScriptMsg, async () => { clasp = clasp.withScriptId(scriptId); const files = await clasp.files.pull(versionNumber); // After successfully pulling files, update the local project settings (e.g., .clasp.json) // to reflect the cloned scriptId and other relevant configurations. clasp.project.updateSettings(); return files; }); if (options.json) { console.log(JSON.stringify({ scriptId, files: files.map(f => f.localPath) }, null, 2)); return; } // Log the paths of the cloned files. files.forEach(f => console.log(`└─ ${f.localPath}`)); const successMessage = intl.formatMessage({ id: "XABSyD", defaultMessage: [{ type: 0, value: "Cloned " }, { type: 6, value: "count", options: { "=0": { value: [{ type: 0, value: "no files." }] }, one: { value: [{ type: 0, value: "one file." }] }, other: { value: [{ type: 7 }, { type: 0, value: " files" }] } }, offset: 0, pluralType: "cardinal" }, { type: 0, value: "." }] }, { count: files.length, }); console.log(successMessage); } catch (error) { // Handle specific error codes from the API, like an invalid script ID. if (((_a = error.cause) === null || _a === void 0 ? void 0 : _a.code) === 'INVALID_ARGUMENT') { const msg = intl.formatMessage({ id: "jRe7cT", defaultMessage: [{ type: 0, value: "Invalid script ID." }] }); this.error(msg); // Output a user-friendly error and exit. } // For other errors, rethrow to be caught by the global error handler. throw error; } });