@goodgamestudios/cxf-events
Version:
Unified events for BigFarm, Empire and others
22 lines (21 loc) • 964 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.CxfEvents = void 0;
var CxfEvents;
(function (CxfEvents) {
CxfEvents["Token"] = "cxf.token";
CxfEvents["Login"] = "cxf.login";
CxfEvents["Signup"] = "cxf.signup";
CxfEvents["GameEventUpdate"] = "cxf.gameEvent.update";
CxfEvents["GameEventAdd"] = "cxf.gameEvent.add";
CxfEvents["GameEventRemove"] = "cxf.gameEvent.remove";
CxfEvents["XpChanged"] = "cxf.xp.changed";
CxfEvents["LevelChanged"] = "cxf.level.changed";
CxfEvents["LegendLevelChanged"] = "cxf.legendLevel.changed";
CxfEvents["Push"] = "cxf.push";
CxfEvents["OpenIGS"] = "cxf.igs.open";
CxfEvents["JoinTempServer"] = "cxf.join.temp.server";
CxfEvents["Subscription"] = "cxf.subscription";
CxfEvents["RewardedAdStart"] = "cxf.rewardedad.start";
CxfEvents["RewardedAdDone"] = "cxf.rewardedad.done";
})(CxfEvents = exports.CxfEvents || (exports.CxfEvents = {}));