UNPKG

@go-len/go-len-runtime-linux

Version:
1,690 lines (1,495 loc) 117 kB
<!--{ "Title": "Effective Go", "Template": true }--> <h2 id="introduction">Introduction</h2> <p> Go is a new language. Although it borrows ideas from existing languages, it has unusual properties that make effective Go programs different in character from programs written in its relatives. A straightforward translation of a C++ or Java program into Go is unlikely to produce a satisfactory result&mdash;Java programs are written in Java, not Go. On the other hand, thinking about the problem from a Go perspective could produce a successful but quite different program. In other words, to write Go well, it's important to understand its properties and idioms. It's also important to know the established conventions for programming in Go, such as naming, formatting, program construction, and so on, so that programs you write will be easy for other Go programmers to understand. </p> <p> This document gives tips for writing clear, idiomatic Go code. It augments the <a href="/ref/spec">language specification</a>, the <a href="//tour.golang.org/">Tour of Go</a>, and <a href="/doc/code.html">How to Write Go Code</a>, all of which you should read first. </p> <h3 id="examples">Examples</h3> <p> The <a href="/src/">Go package sources</a> are intended to serve not only as the core library but also as examples of how to use the language. Moreover, many of the packages contain working, self-contained executable examples you can run directly from the <a href="//golang.org">golang.org</a> web site, such as <a href="//golang.org/pkg/strings/#example_Map">this one</a> (if necessary, click on the word "Example" to open it up). If you have a question about how to approach a problem or how something might be implemented, the documentation, code and examples in the library can provide answers, ideas and background. </p> <h2 id="formatting">Formatting</h2> <p> Formatting issues are the most contentious but the least consequential. People can adapt to different formatting styles but it's better if they don't have to, and less time is devoted to the topic if everyone adheres to the same style. The problem is how to approach this Utopia without a long prescriptive style guide. </p> <p> With Go we take an unusual approach and let the machine take care of most formatting issues. The <code>gofmt</code> program (also available as <code>go fmt</code>, which operates at the package level rather than source file level) reads a Go program and emits the source in a standard style of indentation and vertical alignment, retaining and if necessary reformatting comments. If you want to know how to handle some new layout situation, run <code>gofmt</code>; if the answer doesn't seem right, rearrange your program (or file a bug about <code>gofmt</code>), don't work around it. </p> <p> As an example, there's no need to spend time lining up the comments on the fields of a structure. <code>Gofmt</code> will do that for you. Given the declaration </p> <pre> type T struct { name string // name of the object value int // its value } </pre> <p> <code>gofmt</code> will line up the columns: </p> <pre> type T struct { name string // name of the object value int // its value } </pre> <p> All Go code in the standard packages has been formatted with <code>gofmt</code>. </p> <p> Some formatting details remain. Very briefly: </p> <dl> <dt>Indentation</dt> <dd>We use tabs for indentation and <code>gofmt</code> emits them by default. Use spaces only if you must. </dd> <dt>Line length</dt> <dd> Go has no line length limit. Don't worry about overflowing a punched card. If a line feels too long, wrap it and indent with an extra tab. </dd> <dt>Parentheses</dt> <dd> Go needs fewer parentheses than C and Java: control structures (<code>if</code>, <code>for</code>, <code>switch</code>) do not have parentheses in their syntax. Also, the operator precedence hierarchy is shorter and clearer, so <pre> x&lt;&lt;8 + y&lt;&lt;16 </pre> means what the spacing implies, unlike in the other languages. </dd> </dl> <h2 id="commentary">Commentary</h2> <p> Go provides C-style <code>/* */</code> block comments and C++-style <code>//</code> line comments. Line comments are the norm; block comments appear mostly as package comments, but are useful within an expression or to disable large swaths of code. </p> <p> The program—and web server—<code>godoc</code> processes Go source files to extract documentation about the contents of the package. Comments that appear before top-level declarations, with no intervening newlines, are extracted along with the declaration to serve as explanatory text for the item. The nature and style of these comments determines the quality of the documentation <code>godoc</code> produces. </p> <p> Every package should have a <i>package comment</i>, a block comment preceding the package clause. For multi-file packages, the package comment only needs to be present in one file, and any one will do. The package comment should introduce the package and provide information relevant to the package as a whole. It will appear first on the <code>godoc</code> page and should set up the detailed documentation that follows. </p> <pre> /* Package regexp implements a simple library for regular expressions. The syntax of the regular expressions accepted is: regexp: concatenation { '|' concatenation } concatenation: { closure } closure: term [ '*' | '+' | '?' ] term: '^' '$' '.' character '[' [ '^' ] character-ranges ']' '(' regexp ')' */ package regexp </pre> <p> If the package is simple, the package comment can be brief. </p> <pre> // Package path implements utility routines for // manipulating slash-separated filename paths. </pre> <p> Comments do not need extra formatting such as banners of stars. The generated output may not even be presented in a fixed-width font, so don't depend on spacing for alignment&mdash;<code>godoc</code>, like <code>gofmt</code>, takes care of that. The comments are uninterpreted plain text, so HTML and other annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should not be used. One adjustment <code>godoc</code> does do is to display indented text in a fixed-width font, suitable for program snippets. The package comment for the <a href="/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect. </p> <p> Depending on the context, <code>godoc</code> might not even reformat comments, so make sure they look good straight up: use correct spelling, punctuation, and sentence structure, fold long lines, and so on. </p> <p> Inside a package, any comment immediately preceding a top-level declaration serves as a <i>doc comment</i> for that declaration. Every exported (capitalized) name in a program should have a doc comment. </p> <p> Doc comments work best as complete sentences, which allow a wide variety of automated presentations. The first sentence should be a one-sentence summary that starts with the name being declared. </p> <pre> // Compile parses a regular expression and returns, if successful, // a Regexp that can be used to match against text. func Compile(str string) (*Regexp, error) { </pre> <p> If every doc comment begins with the name of the item it describes, you can use the <a href="/cmd/go/#hdr-Show_documentation_for_package_or_symbol">doc</a> subcommand of the <a href="/cmd/go/">go</a> tool and run the output through <code>grep</code>. Imagine you couldn't remember the name "Compile" but were looking for the parsing function for regular expressions, so you ran the command, </p> <pre> $ go doc -all regexp | grep -i parse </pre> <p> If all the doc comments in the package began, "This function...", <code>grep</code> wouldn't help you remember the name. But because the package starts each doc comment with the name, you'd see something like this, which recalls the word you're looking for. </p> <pre> $ go doc -all regexp | grep -i parse Compile parses a regular expression and returns, if successful, a Regexp MustCompile is like Compile but panics if the expression cannot be parsed. parsed. It simplifies safe initialization of global variables holding $ </pre> <p> Go's declaration syntax allows grouping of declarations. A single doc comment can introduce a group of related constants or variables. Since the whole declaration is presented, such a comment can often be perfunctory. </p> <pre> // Error codes returned by failures to parse an expression. var ( ErrInternal = errors.New("regexp: internal error") ErrUnmatchedLpar = errors.New("regexp: unmatched '('") ErrUnmatchedRpar = errors.New("regexp: unmatched ')'") ... ) </pre> <p> Grouping can also indicate relationships between items, such as the fact that a set of variables is protected by a mutex. </p> <pre> var ( countLock sync.Mutex inputCount uint32 outputCount uint32 errorCount uint32 ) </pre> <h2 id="names">Names</h2> <p> Names are as important in Go as in any other language. They even have semantic effect: the visibility of a name outside a package is determined by whether its first character is upper case. It's therefore worth spending a little time talking about naming conventions in Go programs. </p> <h3 id="package-names">Package names</h3> <p> When a package is imported, the package name becomes an accessor for the contents. After </p> <pre> import "bytes" </pre> <p> the importing package can talk about <code>bytes.Buffer</code>. It's helpful if everyone using the package can use the same name to refer to its contents, which implies that the package name should be good: short, concise, evocative. By convention, packages are given lower case, single-word names; there should be no need for underscores or mixedCaps. Err on the side of brevity, since everyone using your package will be typing that name. And don't worry about collisions <i>a priori</i>. The package name is only the default name for imports; it need not be unique across all source code, and in the rare case of a collision the importing package can choose a different name to use locally. In any case, confusion is rare because the file name in the import determines just which package is being used. </p> <p> Another convention is that the package name is the base name of its source directory; the package in <code>src/encoding/base64</code> is imported as <code>"encoding/base64"</code> but has name <code>base64</code>, not <code>encoding_base64</code> and not <code>encodingBase64</code>. </p> <p> The importer of a package will use the name to refer to its contents, so exported names in the package can use that fact to avoid stutter. (Don't use the <code>import .</code> notation, which can simplify tests that must run outside the package they are testing, but should otherwise be avoided.) For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>, not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>, which is a clear, concise name. Moreover, because imported entities are always addressed with their package name, <code>bufio.Reader</code> does not conflict with <code>io.Reader</code>. Similarly, the function to make new instances of <code>ring.Ring</code>&mdash;which is the definition of a <em>constructor</em> in Go&mdash;would normally be called <code>NewRing</code>, but since <code>Ring</code> is the only type exported by the package, and since the package is called <code>ring</code>, it's called just <code>New</code>, which clients of the package see as <code>ring.New</code>. Use the package structure to help you choose good names. </p> <p> Another short example is <code>once.Do</code>; <code>once.Do(setup)</code> reads well and would not be improved by writing <code>once.DoOrWaitUntilDone(setup)</code>. Long names don't automatically make things more readable. A helpful doc comment can often be more valuable than an extra long name. </p> <h3 id="Getters">Getters</h3> <p> Go doesn't provide automatic support for getters and setters. There's nothing wrong with providing getters and setters yourself, and it's often appropriate to do so, but it's neither idiomatic nor necessary to put <code>Get</code> into the getter's name. If you have a field called <code>owner</code> (lower case, unexported), the getter method should be called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>. The use of upper-case names for export provides the hook to discriminate the field from the method. A setter function, if needed, will likely be called <code>SetOwner</code>. Both names read well in practice: </p> <pre> owner := obj.Owner() if owner != user { obj.SetOwner(user) } </pre> <h3 id="interface-names">Interface names</h3> <p> By convention, one-method interfaces are named by the method name plus an -er suffix or similar modification to construct an agent noun: <code>Reader</code>, <code>Writer</code>, <code>Formatter</code>, <code>CloseNotifier</code> etc. </p> <p> There are a number of such names and it's productive to honor them and the function names they capture. <code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>, <code>String</code> and so on have canonical signatures and meanings. To avoid confusion, don't give your method one of those names unless it has the same signature and meaning. Conversely, if your type implements a method with the same meaning as a method on a well-known type, give it the same name and signature; call your string-converter method <code>String</code> not <code>ToString</code>. </p> <h3 id="mixed-caps">MixedCaps</h3> <p> Finally, the convention in Go is to use <code>MixedCaps</code> or <code>mixedCaps</code> rather than underscores to write multiword names. </p> <h2 id="semicolons">Semicolons</h2> <p> Like C, Go's formal grammar uses semicolons to terminate statements, but unlike in C, those semicolons do not appear in the source. Instead the lexer uses a simple rule to insert semicolons automatically as it scans, so the input text is mostly free of them. </p> <p> The rule is this. If the last token before a newline is an identifier (which includes words like <code>int</code> and <code>float64</code>), a basic literal such as a number or string constant, or one of the tokens </p> <pre> break continue fallthrough return ++ -- ) } </pre> <p> the lexer always inserts a semicolon after the token. This could be summarized as, &ldquo;if the newline comes after a token that could end a statement, insert a semicolon&rdquo;. </p> <p> A semicolon can also be omitted immediately before a closing brace, so a statement such as </p> <pre> go func() { for { dst &lt;- &lt;-src } }() </pre> <p> needs no semicolons. Idiomatic Go programs have semicolons only in places such as <code>for</code> loop clauses, to separate the initializer, condition, and continuation elements. They are also necessary to separate multiple statements on a line, should you write code that way. </p> <p> One consequence of the semicolon insertion rules is that you cannot put the opening brace of a control structure (<code>if</code>, <code>for</code>, <code>switch</code>, or <code>select</code>) on the next line. If you do, a semicolon will be inserted before the brace, which could cause unwanted effects. Write them like this </p> <pre> if i &lt; f() { g() } </pre> <p> not like this </p> <pre> if i &lt; f() // wrong! { // wrong! g() } </pre> <h2 id="control-structures">Control structures</h2> <p> The control structures of Go are related to those of C but differ in important ways. There is no <code>do</code> or <code>while</code> loop, only a slightly generalized <code>for</code>; <code>switch</code> is more flexible; <code>if</code> and <code>switch</code> accept an optional initialization statement like that of <code>for</code>; <code>break</code> and <code>continue</code> statements take an optional label to identify what to break or continue; and there are new control structures including a type switch and a multiway communications multiplexer, <code>select</code>. The syntax is also slightly different: there are no parentheses and the bodies must always be brace-delimited. </p> <h3 id="if">If</h3> <p> In Go a simple <code>if</code> looks like this: </p> <pre> if x &gt; 0 { return y } </pre> <p> Mandatory braces encourage writing simple <code>if</code> statements on multiple lines. It's good style to do so anyway, especially when the body contains a control statement such as a <code>return</code> or <code>break</code>. </p> <p> Since <code>if</code> and <code>switch</code> accept an initialization statement, it's common to see one used to set up a local variable. </p> <pre> if err := file.Chmod(0664); err != nil { log.Print(err) return err } </pre> <p id="else"> In the Go libraries, you'll find that when an <code>if</code> statement doesn't flow into the next statement—that is, the body ends in <code>break</code>, <code>continue</code>, <code>goto</code>, or <code>return</code>—the unnecessary <code>else</code> is omitted. </p> <pre> f, err := os.Open(name) if err != nil { return err } codeUsing(f) </pre> <p> This is an example of a common situation where code must guard against a sequence of error conditions. The code reads well if the successful flow of control runs down the page, eliminating error cases as they arise. Since error cases tend to end in <code>return</code> statements, the resulting code needs no <code>else</code> statements. </p> <pre> f, err := os.Open(name) if err != nil { return err } d, err := f.Stat() if err != nil { f.Close() return err } codeUsing(f, d) </pre> <h3 id="redeclaration">Redeclaration and reassignment</h3> <p> An aside: The last example in the previous section demonstrates a detail of how the <code>:=</code> short declaration form works. The declaration that calls <code>os.Open</code> reads, </p> <pre> f, err := os.Open(name) </pre> <p> This statement declares two variables, <code>f</code> and <code>err</code>. A few lines later, the call to <code>f.Stat</code> reads, </p> <pre> d, err := f.Stat() </pre> <p> which looks as if it declares <code>d</code> and <code>err</code>. Notice, though, that <code>err</code> appears in both statements. This duplication is legal: <code>err</code> is declared by the first statement, but only <em>re-assigned</em> in the second. This means that the call to <code>f.Stat</code> uses the existing <code>err</code> variable declared above, and just gives it a new value. </p> <p> In a <code>:=</code> declaration a variable <code>v</code> may appear even if it has already been declared, provided: </p> <ul> <li>this declaration is in the same scope as the existing declaration of <code>v</code> (if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li> <li>the corresponding value in the initialization is assignable to <code>v</code>, and</li> <li>there is at least one other variable in the declaration that is being declared anew.</li> </ul> <p> This unusual property is pure pragmatism, making it easy to use a single <code>err</code> value, for example, in a long <code>if-else</code> chain. You'll see it used often. </p> <p> § It's worth noting here that in Go the scope of function parameters and return values is the same as the function body, even though they appear lexically outside the braces that enclose the body. </p> <h3 id="for">For</h3> <p> The Go <code>for</code> loop is similar to&mdash;but not the same as&mdash;C's. It unifies <code>for</code> and <code>while</code> and there is no <code>do-while</code>. There are three forms, only one of which has semicolons. </p> <pre> // Like a C for for init; condition; post { } // Like a C while for condition { } // Like a C for(;;) for { } </pre> <p> Short declarations make it easy to declare the index variable right in the loop. </p> <pre> sum := 0 for i := 0; i &lt; 10; i++ { sum += i } </pre> <p> If you're looping over an array, slice, string, or map, or reading from a channel, a <code>range</code> clause can manage the loop. </p> <pre> for key, value := range oldMap { newMap[key] = value } </pre> <p> If you only need the first item in the range (the key or index), drop the second: </p> <pre> for key := range m { if key.expired() { delete(m, key) } } </pre> <p> If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first: </p> <pre> sum := 0 for _, value := range array { sum += value } </pre> <p> The blank identifier has many uses, as described in <a href="#blank">a later section</a>. </p> <p> For strings, the <code>range</code> does more work for you, breaking out individual Unicode code points by parsing the UTF-8. Erroneous encodings consume one byte and produce the replacement rune U+FFFD. (The name (with associated builtin type) <code>rune</code> is Go terminology for a single Unicode code point. See <a href="/ref/spec#Rune_literals">the language specification</a> for details.) The loop </p> <pre> for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding fmt.Printf("character %#U starts at byte position %d\n", char, pos) } </pre> <p> prints </p> <pre> character U+65E5 '日' starts at byte position 0 character U+672C '本' starts at byte position 3 character U+FFFD '�' starts at byte position 6 character U+8A9E '語' starts at byte position 7 </pre> <p> Finally, Go has no comma operator and <code>++</code> and <code>--</code> are statements not expressions. Thus if you want to run multiple variables in a <code>for</code> you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>). </p> <pre> // Reverse a for i, j := 0, len(a)-1; i &lt; j; i, j = i+1, j-1 { a[i], a[j] = a[j], a[i] } </pre> <h3 id="switch">Switch</h3> <p> Go's <code>switch</code> is more general than C's. The expressions need not be constants or even integers, the cases are evaluated top to bottom until a match is found, and if the <code>switch</code> has no expression it switches on <code>true</code>. It's therefore possible&mdash;and idiomatic&mdash;to write an <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code> chain as a <code>switch</code>. </p> <pre> func unhex(c byte) byte { switch { case '0' &lt;= c &amp;&amp; c &lt;= '9': return c - '0' case 'a' &lt;= c &amp;&amp; c &lt;= 'f': return c - 'a' + 10 case 'A' &lt;= c &amp;&amp; c &lt;= 'F': return c - 'A' + 10 } return 0 } </pre> <p> There is no automatic fall through, but cases can be presented in comma-separated lists. </p> <pre> func shouldEscape(c byte) bool { switch c { case ' ', '?', '&amp;', '=', '#', '+', '%': return true } return false } </pre> <p> Although they are not nearly as common in Go as some other C-like languages, <code>break</code> statements can be used to terminate a <code>switch</code> early. Sometimes, though, it's necessary to break out of a surrounding loop, not the switch, and in Go that can be accomplished by putting a label on the loop and "breaking" to that label. This example shows both uses. </p> <pre> Loop: for n := 0; n &lt; len(src); n += size { switch { case src[n] &lt; sizeOne: if validateOnly { break } size = 1 update(src[n]) case src[n] &lt; sizeTwo: if n+1 &gt;= len(src) { err = errShortInput break Loop } if validateOnly { break } size = 2 update(src[n] + src[n+1]&lt;&lt;shift) } } </pre> <p> Of course, the <code>continue</code> statement also accepts an optional label but it applies only to loops. </p> <p> To close this section, here's a comparison routine for byte slices that uses two <code>switch</code> statements: </p> <pre> // Compare returns an integer comparing the two byte slices, // lexicographically. // The result will be 0 if a == b, -1 if a &lt; b, and +1 if a &gt; b func Compare(a, b []byte) int { for i := 0; i &lt; len(a) &amp;&amp; i &lt; len(b); i++ { switch { case a[i] &gt; b[i]: return 1 case a[i] &lt; b[i]: return -1 } } switch { case len(a) &gt; len(b): return 1 case len(a) &lt; len(b): return -1 } return 0 } </pre> <h3 id="type_switch">Type switch</h3> <p> A switch can also be used to discover the dynamic type of an interface variable. Such a <em>type switch</em> uses the syntax of a type assertion with the keyword <code>type</code> inside the parentheses. If the switch declares a variable in the expression, the variable will have the corresponding type in each clause. It's also idiomatic to reuse the name in such cases, in effect declaring a new variable with the same name but a different type in each case. </p> <pre> var t interface{} t = functionOfSomeType() switch t := t.(type) { default: fmt.Printf("unexpected type %T\n", t) // %T prints whatever type t has case bool: fmt.Printf("boolean %t\n", t) // t has type bool case int: fmt.Printf("integer %d\n", t) // t has type int case *bool: fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool case *int: fmt.Printf("pointer to integer %d\n", *t) // t has type *int } </pre> <h2 id="functions">Functions</h2> <h3 id="multiple-returns">Multiple return values</h3> <p> One of Go's unusual features is that functions and methods can return multiple values. This form can be used to improve on a couple of clumsy idioms in C programs: in-band error returns such as <code>-1</code> for <code>EOF</code> and modifying an argument passed by address. </p> <p> In C, a write error is signaled by a negative count with the error code secreted away in a volatile location. In Go, <code>Write</code> can return a count <i>and</i> an error: &ldquo;Yes, you wrote some bytes but not all of them because you filled the device&rdquo;. The signature of the <code>Write</code> method on files from package <code>os</code> is: </p> <pre> func (file *File) Write(b []byte) (n int, err error) </pre> <p> and as the documentation says, it returns the number of bytes written and a non-nil <code>error</code> when <code>n</code> <code>!=</code> <code>len(b)</code>. This is a common style; see the section on error handling for more examples. </p> <p> A similar approach obviates the need to pass a pointer to a return value to simulate a reference parameter. Here's a simple-minded function to grab a number from a position in a byte slice, returning the number and the next position. </p> <pre> func nextInt(b []byte, i int) (int, int) { for ; i &lt; len(b) &amp;&amp; !isDigit(b[i]); i++ { } x := 0 for ; i &lt; len(b) &amp;&amp; isDigit(b[i]); i++ { x = x*10 + int(b[i]) - '0' } return x, i } </pre> <p> You could use it to scan the numbers in an input slice <code>b</code> like this: </p> <pre> for i := 0; i &lt; len(b); { x, i = nextInt(b, i) fmt.Println(x) } </pre> <h3 id="named-results">Named result parameters</h3> <p> The return or result "parameters" of a Go function can be given names and used as regular variables, just like the incoming parameters. When named, they are initialized to the zero values for their types when the function begins; if the function executes a <code>return</code> statement with no arguments, the current values of the result parameters are used as the returned values. </p> <p> The names are not mandatory but they can make code shorter and clearer: they're documentation. If we name the results of <code>nextInt</code> it becomes obvious which returned <code>int</code> is which. </p> <pre> func nextInt(b []byte, pos int) (value, nextPos int) { </pre> <p> Because named results are initialized and tied to an unadorned return, they can simplify as well as clarify. Here's a version of <code>io.ReadFull</code> that uses them well: </p> <pre> func ReadFull(r Reader, buf []byte) (n int, err error) { for len(buf) &gt; 0 &amp;&amp; err == nil { var nr int nr, err = r.Read(buf) n += nr buf = buf[nr:] } return } </pre> <h3 id="defer">Defer</h3> <p> Go's <code>defer</code> statement schedules a function call (the <i>deferred</i> function) to be run immediately before the function executing the <code>defer</code> returns. It's an unusual but effective way to deal with situations such as resources that must be released regardless of which path a function takes to return. The canonical examples are unlocking a mutex or closing a file. </p> <pre> // Contents returns the file's contents as a string. func Contents(filename string) (string, error) { f, err := os.Open(filename) if err != nil { return "", err } defer f.Close() // f.Close will run when we're finished. var result []byte buf := make([]byte, 100) for { n, err := f.Read(buf[0:]) result = append(result, buf[0:n]...) // append is discussed later. if err != nil { if err == io.EOF { break } return "", err // f will be closed if we return here. } } return string(result), nil // f will be closed if we return here. } </pre> <p> Deferring a call to a function such as <code>Close</code> has two advantages. First, it guarantees that you will never forget to close the file, a mistake that's easy to make if you later edit the function to add a new return path. Second, it means that the close sits near the open, which is much clearer than placing it at the end of the function. </p> <p> The arguments to the deferred function (which include the receiver if the function is a method) are evaluated when the <i>defer</i> executes, not when the <i>call</i> executes. Besides avoiding worries about variables changing values as the function executes, this means that a single deferred call site can defer multiple function executions. Here's a silly example. </p> <pre> for i := 0; i &lt; 5; i++ { defer fmt.Printf("%d ", i) } </pre> <p> Deferred functions are executed in LIFO order, so this code will cause <code>4 3 2 1 0</code> to be printed when the function returns. A more plausible example is a simple way to trace function execution through the program. We could write a couple of simple tracing routines like this: </p> <pre> func trace(s string) { fmt.Println("entering:", s) } func untrace(s string) { fmt.Println("leaving:", s) } // Use them like this: func a() { trace("a") defer untrace("a") // do something.... } </pre> <p> We can do better by exploiting the fact that arguments to deferred functions are evaluated when the <code>defer</code> executes. The tracing routine can set up the argument to the untracing routine. This example: </p> <pre> func trace(s string) string { fmt.Println("entering:", s) return s } func un(s string) { fmt.Println("leaving:", s) } func a() { defer un(trace("a")) fmt.Println("in a") } func b() { defer un(trace("b")) fmt.Println("in b") a() } func main() { b() } </pre> <p> prints </p> <pre> entering: b in b entering: a in a leaving: a leaving: b </pre> <p> For programmers accustomed to block-level resource management from other languages, <code>defer</code> may seem peculiar, but its most interesting and powerful applications come precisely from the fact that it's not block-based but function-based. In the section on <code>panic</code> and <code>recover</code> we'll see another example of its possibilities. </p> <h2 id="data">Data</h2> <h3 id="allocation_new">Allocation with <code>new</code></h3> <p> Go has two allocation primitives, the built-in functions <code>new</code> and <code>make</code>. They do different things and apply to different types, which can be confusing, but the rules are simple. Let's talk about <code>new</code> first. It's a built-in function that allocates memory, but unlike its namesakes in some other languages it does not <em>initialize</em> the memory, it only <em>zeros</em> it. That is, <code>new(T)</code> allocates zeroed storage for a new item of type <code>T</code> and returns its address, a value of type <code>*T</code>. In Go terminology, it returns a pointer to a newly allocated zero value of type <code>T</code>. </p> <p> Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange when designing your data structures that the zero value of each type can be used without further initialization. This means a user of the data structure can create one with <code>new</code> and get right to work. For example, the documentation for <code>bytes.Buffer</code> states that "the zero value for <code>Buffer</code> is an empty buffer ready to use." Similarly, <code>sync.Mutex</code> does not have an explicit constructor or <code>Init</code> method. Instead, the zero value for a <code>sync.Mutex</code> is defined to be an unlocked mutex. </p> <p> The zero-value-is-useful property works transitively. Consider this type declaration. </p> <pre> type SyncedBuffer struct { lock sync.Mutex buffer bytes.Buffer } </pre> <p> Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation or just declaration. In the next snippet, both <code>p</code> and <code>v</code> will work correctly without further arrangement. </p> <pre> p := new(SyncedBuffer) // type *SyncedBuffer var v SyncedBuffer // type SyncedBuffer </pre> <h3 id="composite_literals">Constructors and composite literals</h3> <p> Sometimes the zero value isn't good enough and an initializing constructor is necessary, as in this example derived from package <code>os</code>. </p> <pre> func NewFile(fd int, name string) *File { if fd &lt; 0 { return nil } f := new(File) f.fd = fd f.name = name f.dirinfo = nil f.nepipe = 0 return f } </pre> <p> There's a lot of boiler plate in there. We can simplify it using a <i>composite literal</i>, which is an expression that creates a new instance each time it is evaluated. </p> <pre> func NewFile(fd int, name string) *File { if fd &lt; 0 { return nil } f := File{fd, name, nil, 0} return &amp;f } </pre> <p> Note that, unlike in C, it's perfectly OK to return the address of a local variable; the storage associated with the variable survives after the function returns. In fact, taking the address of a composite literal allocates a fresh instance each time it is evaluated, so we can combine these last two lines. </p> <pre> return &amp;File{fd, name, nil, 0} </pre> <p> The fields of a composite literal are laid out in order and must all be present. However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i> pairs, the initializers can appear in any order, with the missing ones left as their respective zero values. Thus we could say </p> <pre> return &amp;File{fd: fd, name: name} </pre> <p> As a limiting case, if a composite literal contains no fields at all, it creates a zero value for the type. The expressions <code>new(File)</code> and <code>&amp;File{}</code> are equivalent. </p> <p> Composite literals can also be created for arrays, slices, and maps, with the field labels being indices or map keys as appropriate. In these examples, the initializations work regardless of the values of <code>Enone</code>, <code>Eio</code>, and <code>Einval</code>, as long as they are distinct. </p> <pre> a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"} </pre> <h3 id="allocation_make">Allocation with <code>make</code></h3> <p> Back to allocation. The built-in function <code>make(T, </code><i>args</i><code>)</code> serves a purpose different from <code>new(T)</code>. It creates slices, maps, and channels only, and it returns an <em>initialized</em> (not <em>zeroed</em>) value of type <code>T</code> (not <code>*T</code>). The reason for the distinction is that these three types represent, under the covers, references to data structures that must be initialized before use. A slice, for example, is a three-item descriptor containing a pointer to the data (inside an array), the length, and the capacity, and until those items are initialized, the slice is <code>nil</code>. For slices, maps, and channels, <code>make</code> initializes the internal data structure and prepares the value for use. For instance, </p> <pre> make([]int, 10, 100) </pre> <p> allocates an array of 100 ints and then creates a slice structure with length 10 and a capacity of 100 pointing at the first 10 elements of the array. (When making a slice, the capacity can be omitted; see the section on slices for more information.) In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice structure, that is, a pointer to a <code>nil</code> slice value. </p> <p> These examples illustrate the difference between <code>new</code> and <code>make</code>. </p> <pre> var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints // Unnecessarily complex: var p *[]int = new([]int) *p = make([]int, 100, 100) // Idiomatic: v := make([]int, 100) </pre> <p> Remember that <code>make</code> applies only to maps, slices and channels and does not return a pointer. To obtain an explicit pointer allocate with <code>new</code> or take the address of a variable explicitly. </p> <h3 id="arrays">Arrays</h3> <p> Arrays are useful when planning the detailed layout of memory and sometimes can help avoid allocation, but primarily they are a building block for slices, the subject of the next section. To lay the foundation for that topic, here are a few words about arrays. </p> <p> There are major differences between the ways arrays work in Go and C. In Go, </p> <ul> <li> Arrays are values. Assigning one array to another copies all the elements. </li> <li> In particular, if you pass an array to a function, it will receive a <i>copy</i> of the array, not a pointer to it. <li> The size of an array is part of its type. The types <code>[10]int</code> and <code>[20]int</code> are distinct. </li> </ul> <p> The value property can be useful but also expensive; if you want C-like behavior and efficiency, you can pass a pointer to the array. </p> <pre> func Sum(a *[3]float64) (sum float64) { for _, v := range *a { sum += v } return } array := [...]float64{7.0, 8.5, 9.1} x := Sum(&amp;array) // Note the explicit address-of operator </pre> <p> But even this style isn't idiomatic Go. Use slices instead. </p> <h3 id="slices">Slices</h3> <p> Slices wrap arrays to give a more general, powerful, and convenient interface to sequences of data. Except for items with explicit dimension such as transformation matrices, most array programming in Go is done with slices rather than simple arrays. </p> <p> Slices hold references to an underlying array, and if you assign one slice to another, both refer to the same array. If a function takes a slice argument, changes it makes to the elements of the slice will be visible to the caller, analogous to passing a pointer to the underlying array. A <code>Read</code> function can therefore accept a slice argument rather than a pointer and a count; the length within the slice sets an upper limit of how much data to read. Here is the signature of the <code>Read</code> method of the <code>File</code> type in package <code>os</code>: </p> <pre> func (f *File) Read(buf []byte) (n int, err error) </pre> <p> The method returns the number of bytes read and an error value, if any. To read into the first 32 bytes of a larger buffer <code>buf</code>, <i>slice</i> (here used as a verb) the buffer. </p> <pre> n, err := f.Read(buf[0:32]) </pre> <p> Such slicing is common and efficient. In fact, leaving efficiency aside for the moment, the following snippet would also read the first 32 bytes of the buffer. </p> <pre> var n int var err error for i := 0; i &lt; 32; i++ { nbytes, e := f.Read(buf[i:i+1]) // Read one byte. n += nbytes if nbytes == 0 || e != nil { err = e break } } </pre> <p> The length of a slice may be changed as long as it still fits within the limits of the underlying array; just assign it to a slice of itself. The <i>capacity</i> of a slice, accessible by the built-in function <code>cap</code>, reports the maximum length the slice may assume. Here is a function to append data to a slice. If the data exceeds the capacity, the slice is reallocated. The resulting slice is returned. The function uses the fact that <code>len</code> and <code>cap</code> are legal when applied to the <code>nil</code> slice, and return 0. </p> <pre> func Append(slice, data []byte) []byte { l := len(slice) if l + len(data) &gt; cap(slice) { // reallocate // Allocate double what's needed, for future growth. newSlice := make([]byte, (l+len(data))*2) // The copy function is predeclared and works for any slice type. copy(newSlice, slice) slice = newSlice } slice = slice[0:l+len(data)] copy(slice[l:], data) return slice } </pre> <p> We must return the slice afterwards because, although <code>Append</code> can modify the elements of <code>slice</code>, the slice itself (the run-time data structure holding the pointer, length, and capacity) is passed by value. </p> <p> The idea of appending to a slice is so useful it's captured by the <code>append</code> built-in function. To understand that function's design, though, we need a little more information, so we'll return to it later. </p> <h3 id="two_dimensional_slices">Two-dimensional slices</h3> <p> Go's arrays and slices are one-dimensional. To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays or slice-of-slices, like this: </p> <pre> type Transform [3][3]float64 // A 3x3 array, really an array of arrays. type LinesOfText [][]byte // A slice of byte slices. </pre> <p> Because slices are variable-length, it is possible to have each inner slice be a different length. That can be a common situation, as in our <code>LinesOfText</code> example: each line has an independent length. </p> <pre> text := LinesOfText{ []byte("Now is the time"), []byte("for all good gophers"), []byte("to bring some fun to the party."), } </pre> <p> Sometimes it's necessary to allocate a 2D slice, a situation that can arise when processing scan lines of pixels, for instance. There are two ways to achieve this. One is to allocate each slice independently; the other is to allocate a single array and point the individual slices into it. Which to use depends on your application. If the slices might grow or shrink, they should be allocated independently to avoid overwriting the next line; if not, it can be more efficient to construct the object with a single allocation. For reference, here are sketches of the two methods. First, a line at a time: </p> <pre> // Allocate the top-level slice. picture := make([][]uint8, YSize) // One row per unit of y. // Loop over the rows, allocating the slice for each row. for i := range picture { picture[i] = make([]uint8, XSize) } </pre> <p> And now as one allocation, sliced into lines: </p> <pre> // Allocate the top-level slice, the same as before. picture := make([][]uint8, YSize) // One row per unit of y. // Allocate one large slice to hold all the pixels. pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8. // Loop over the rows, slicing each row from the front of the remaining pixels slice. for i := range picture { picture[i], pixels = pixels[:XSize], pixels[XSize:] } </pre> <h3 id="maps">Maps</h3> <p> Maps are a convenient and powerful built-in data structure that associate values of one type (the <em>key</em>) with values of another type (the <em>element</em> or <em>value</em>). The key can be of any type for which the equality operator is defined, such as integers, floating point and complex numbers, strings, pointers, interfaces (as long as the dynamic type supports equality), structs and arrays. Slices cannot be used as map keys, because equality is not defined on them. Like slices, maps hold references to an underlying data structure. If you pass a map to a function that changes the contents of the map, the changes will be visible in the caller. </p> <p> Maps can be constructed using the usual composite literal syntax with colon-separated key-value pairs, so it's easy to build them during initialization. </p> <pre> var timeZone = map[string]int{ "UTC": 0*60*60, "EST": -5*60*60, "CST": -6*60*60, "MST": -7*60*60, "PST": -8*60*60, } </pre> <p> Assigning and fetching map values looks syntactically just like doing the same for arrays and slices except that the index doesn't need to be an integer. </p> <pre> offset := timeZone["EST"] </pre> <p> An attempt to fetch a map value with a key that is not present in the map will return the zero value for the type of the entries in the map. For instance, if the map contains integers, looking up a non-existent key will return <code>0</code>. A set can be implemented as a map with value type <code>bool</code>. Set the map entry to <code>true</code> to put the value in the set, and then test it by simple indexing. </p> <pre> attended := map[string]bool{ "Ann": true, "Joe": true, ... } if attended[person] { // will be false if person is not in the map fmt.Println(person, "was at the meeting") } </pre> <p> Sometimes you need to distinguish a missing entry from a zero value. Is there an entry for <code>"UTC"</code> or is that 0 because it's not in the map at all? You can discriminate with a form of multiple assignment. </p> <pre> var seconds int var ok bool seconds, ok = timeZone[tz] </pre> <p> For obvious reasons this is called the &ldquo;comma ok&rdquo; idiom. In this example, if <code>tz</code> is present, <code>seconds</code> will be set appropriately and <code>ok</code> will be true; if not, <code>seconds</code> will be set to zero and <code>ok</code> will be false. Here's a function that puts it together with a nice error report: </p> <pre> func offset(tz string) int { if seconds, ok := timeZone[tz]; ok { return seconds } log.Println("unknown time zone:", tz) return 0 } </pre> <p> To test for presence in the map without worrying about the actual value, you can use the <a href="#blank">blank identifier</a> (<code>_</code>) in place of the usual variable for the value. </p> <pre> _, present := timeZone[tz] </pre> <p> To delete a map entry, use the <code>delete</code> built-in function, whose arguments are the map and the key to be deleted. It's safe to do this even if the key is already absent from the map. </p> <pre> delete(timeZone, "PDT") // Now on Standard Time </pre> <h3 id="printing">Printing</h3> <p> Formatted printing in Go uses a style similar to C's <code>printf</code> family but is richer and more general. The functions live in the <code>fmt</code> package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>, <code>fmt.Sprintf</code> and so on. The string functions (<code>Sprintf</code> etc.) return a string rather than filling in a provided buffer. </p> <p> You don't need to provide a format string. For each of <code>Printf</code>, <code>Fprintf</code> and <code>Sprintf</code> there is another pair of functions, for instance <code>Print</code> and <code>Println</code>. These functions do not take a format string but instead generate a default format for each argument. The <code>Println</code> versions also insert a blank between arguments and append a newline to the output while the <code>Print</code> versions add blanks only if the operand on neither side is a string. In this example each line produces the same output. </p> <pre> fmt.Printf("Hello %d\n", 23) fmt.Fprint(os.Stdout, "Hello ", 23, "\n") fmt.Println("Hello", 23) fmt.Println(fmt.Sprint("Hello ", 23)) </pre> <p> The formatted print functions <code>fmt.Fprint</code> and friends take as a first argument any object that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code> and <code>os.Stderr</code> are familiar instances. </p> <p> Here things start to diverge from C. First, the numeric formats such as <code>%d</code> do not take flags for signedness or size; instead, the printing routines use the type of the argument to decide these properties. </p> <pre> var x uint64 = 1&lt;&lt;64 - 1 fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x)) </pre> <p> prints </p> <pre> 18446744073709551615 ffffffffffffffff; -1 -1 </pre> <p> If you just want the default conversion, such as decimal for integers, you can use the catchall format <code>%v</code> (for &ldquo;value&rdquo;); the result is exactly what <code>Print</code> and <code>Println</code> would produce. Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and maps. Here is a print statement for the time zone map defined in the previous section. </p> <pre> fmt.Printf("%v\n", timeZone) // or just fmt.Println(timeZone) </pre> <p> which gives output </p> <pre> map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200] </pre> <p> For maps the keys may be output in any order, of course. When printing a struct