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@gltf-transform/functions

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Functions for common glTF modifications, written using the core API

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import { Transform } from '@gltf-transform/core'; /** Options for the {@link reorder} function. */ export interface ReorderOptions { /** MeshoptEncoder instance. */ encoder: unknown; /** * Whether the order should be optimal for transmission size (recommended for Web) * or for GPU rendering performance. Default is 'size'. */ target?: 'size' | 'performance'; /** * Whether to perform cleanup steps after completing the operation. Recommended, and enabled by * default. Cleanup removes temporary resources created during the operation, but may also remove * pre-existing unused or duplicate resources in the {@link Document}. Applications that require * keeping these resources may need to disable cleanup, instead calling {@link dedup} and * {@link prune} manually (with customized options) later in the processing pipeline. * @experimental */ cleanup?: boolean; } /** * Optimizes {@link Mesh} {@link Primitive Primitives} for locality of reference. Choose whether * the order should be optimal for transmission size (recommended for Web) or for GPU rendering * performance. Requires a MeshoptEncoder instance from the Meshoptimizer library. * * Example: * * ```ts * import { MeshoptEncoder } from 'meshoptimizer'; * import { reorder } from '@gltf-transform/functions'; * * await MeshoptEncoder.ready; * * await document.transform( * reorder({encoder: MeshoptEncoder}) * ); * ``` * * @category Transforms */ export declare function reorder(_options: ReorderOptions): Transform;