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@gltf-transform/functions

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Functions for common glTF modifications, written using the core API

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import { Transform } from '@gltf-transform/core'; export interface InstanceOptions { /** Minimum number of meshes considered eligible for instancing. Default: 5. */ min?: number; } export declare const INSTANCE_DEFAULTS: Required<InstanceOptions>; /** * Creates GPU instances (with {@link EXTMeshGPUInstancing}) for shared {@link Mesh} references. In * engines supporting the extension, reused Meshes will be drawn with GPU instancing, greatly * reducing draw calls and improving performance in many cases. If you're not sure that identical * Meshes share vertex data and materials ("linked duplicates"), run {@link dedup} first to link them. * * Example: * * ```javascript * import { dedup, instance } from '@gltf-transform/functions'; * * await document.transform( * dedup(), * instance({min: 5}), * ); * ``` * * @category Transforms */ export declare function instance(_options?: InstanceOptions): Transform;