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@gltf-transform/functions

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Functions for common glTF modifications, written using the core API

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import { Transform } from '@gltf-transform/core'; /** Options for the {@link flatten} function. */ export interface FlattenOptions { /** * Whether to perform cleanup steps after completing the operation. Recommended, and enabled by * default. Cleanup removes temporary resources created during the operation, but may also remove * pre-existing unused or duplicate resources in the {@link Document}. Applications that require * keeping these resources may need to disable cleanup, instead calling {@link dedup} and * {@link prune} manually (with customized options) later in the processing pipeline. * @experimental */ cleanup?: boolean; } export declare const FLATTEN_DEFAULTS: Required<FlattenOptions>; /** * Flattens the scene graph, leaving {@link Node Nodes} with * {@link Mesh Meshes}, {@link Camera Cameras}, and other attachments * as direct children of the {@link Scene}. Skeletons and their * descendants are left in their original Node structure. * * {@link Animation} targeting a Node or its parents will * prevent that Node from being moved. * * Example: * * ```ts * import { flatten } from '@gltf-transform/functions'; * * await document.transform(flatten()); * ``` * * @category Transforms */ export declare function flatten(_options?: FlattenOptions): Transform;