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@gltf-transform/functions

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Functions for common glTF modifications, written using the core API

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import { Transform } from '@gltf-transform/core'; export interface DedupOptions { /** Keep properties with unique names, even if they are duplicates. */ keepUniqueNames?: boolean; /** List of {@link PropertyType} identifiers to be de-duplicated.*/ propertyTypes?: string[]; } /** * Removes duplicate {@link Accessor}, {@link Mesh}, {@link Texture}, and {@link Material} * properties. Partially based on a * [gist by mattdesl](https://gist.github.com/mattdesl/aea40285e2d73916b6b9101b36d84da8). Only * accessors in mesh primitives, morph targets, and animation samplers are processed. * * Example: * * ```ts * document.getRoot().listMeshes(); // → [Mesh, Mesh, Mesh] * * await document.transform(dedup({propertyTypes: [PropertyType.MESH]})); * * document.getRoot().listMeshes(); // → [Mesh] * ``` * * @category Transforms */ export declare function dedup(_options?: DedupOptions): Transform;