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@gltf-transform/extensions

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Adds extension support to @gltf-transform/core

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import { Extension, PropertyType, type ReaderContext, type WriterContext } from '@gltf-transform/core'; import { KHR_TEXTURE_BASISU } from '../constants.js'; /** * [`KHR_texture_basisu`](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu) * enables KTX2 GPU textures with Basis Universal supercompression for any material texture. * * GPU texture formats, unlike traditional image formats, remain compressed in GPU memory. As a * result, they (1) upload to the GPU much more quickly, and (2) require much less GPU memory. In * certain cases they may also have smaller filesizes than PNG or JPEG textures, but this is not * guaranteed. GPU textures often require more careful tuning during compression to maintain image * quality, but this extra effort is worthwhile for applications that need to maintain a smooth * framerate while uploading images, or where GPU memory is limited. * * Defining no {@link ExtensionProperty} types, this {@link Extension} is simply attached to the * {@link Document}, and affects the entire Document by allowing use of the `image/ktx2` MIME type * and passing KTX2 image data to the {@link Texture.setImage} method. Without the Extension, the * same MIME types and image data would yield an invalid glTF document, under the stricter core glTF * specification. * * Properties: * - N/A * * ### Example * * ```typescript * import { KHRTextureBasisu } from '@gltf-transform/extensions'; * * // Create an Extension attached to the Document. * const basisuExtension = document.createExtension(KHRTextureBasisu) * .setRequired(true); * document.createTexture('MyCompressedTexture') * .setMimeType('image/ktx2') * .setImage(fs.readFileSync('my-texture.ktx2')); * ``` * * Compression is not done automatically when adding the extension as shown above — you must * compress the image data first, then pass the `.ktx2` payload to {@link Texture.setImage}. The * glTF Transform CLI has functions to help with this, or any similar KTX2-capable * utility will work. * * When the `KHR_texture_basisu` extension is added to a file by glTF Transform, the extension * should always be required. This tool does not support writing assets that "fall back" to optional * PNG or JPEG image data. * * > _**NOTICE:** Compressing some textures — particularly 3-component (RGB) normal maps, and * > occlusion/roughness/metalness maps, may give poor results with the ETC1S compression option. * > These issues can often be avoided with the larger UASTC compression option, or by upscaling the * > texture before compressing it. * > * > For best results when authoring new textures, use * > [texture dilation](https://docs.substance3d.com/spdoc/padding-134643719.html) and minimize * > prominent UV seams._ */ export declare class KHRTextureBasisu extends Extension { static readonly EXTENSION_NAME: typeof KHR_TEXTURE_BASISU; readonly extensionName: typeof KHR_TEXTURE_BASISU; /** @hidden */ readonly prereadTypes: PropertyType[]; /** @hidden */ static register(): void; /** @hidden */ preread(context: ReaderContext): this; /** @hidden */ read(_context: ReaderContext): this; /** @hidden */ write(context: WriterContext): this; }