@gltf-transform/extensions
Version:
Adds extension support to @gltf-transform/core
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TypeScript
import { Extension, PropertyType, type ReaderContext, type WriterContext } from '@gltf-transform/core';
import { KHR_TEXTURE_BASISU } from '../constants.js';
/**
* [`KHR_texture_basisu`](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu)
* enables KTX2 GPU textures with Basis Universal supercompression for any material texture.
*
* GPU texture formats, unlike traditional image formats, remain compressed in GPU memory. As a
* result, they (1) upload to the GPU much more quickly, and (2) require much less GPU memory. In
* certain cases they may also have smaller filesizes than PNG or JPEG textures, but this is not
* guaranteed. GPU textures often require more careful tuning during compression to maintain image
* quality, but this extra effort is worthwhile for applications that need to maintain a smooth
* framerate while uploading images, or where GPU memory is limited.
*
* Defining no {@link ExtensionProperty} types, this {@link Extension} is simply attached to the
* {@link Document}, and affects the entire Document by allowing use of the `image/ktx2` MIME type
* and passing KTX2 image data to the {@link Texture.setImage} method. Without the Extension, the
* same MIME types and image data would yield an invalid glTF document, under the stricter core glTF
* specification.
*
* Properties:
* - N/A
*
* ### Example
*
* ```typescript
* import { KHRTextureBasisu } from '@gltf-transform/extensions';
*
* // Create an Extension attached to the Document.
* const basisuExtension = document.createExtension(KHRTextureBasisu)
* .setRequired(true);
* document.createTexture('MyCompressedTexture')
* .setMimeType('image/ktx2')
* .setImage(fs.readFileSync('my-texture.ktx2'));
* ```
*
* Compression is not done automatically when adding the extension as shown above — you must
* compress the image data first, then pass the `.ktx2` payload to {@link Texture.setImage}. The
* glTF Transform CLI has functions to help with this, or any similar KTX2-capable
* utility will work.
*
* When the `KHR_texture_basisu` extension is added to a file by glTF Transform, the extension
* should always be required. This tool does not support writing assets that "fall back" to optional
* PNG or JPEG image data.
*
* > _**NOTICE:** Compressing some textures — particularly 3-component (RGB) normal maps, and
* > occlusion/roughness/metalness maps, may give poor results with the ETC1S compression option.
* > These issues can often be avoided with the larger UASTC compression option, or by upscaling the
* > texture before compressing it.
* >
* > For best results when authoring new textures, use
* > [texture dilation](https://docs.substance3d.com/spdoc/padding-134643719.html) and minimize
* > prominent UV seams._
*/
export declare class KHRTextureBasisu extends Extension {
static readonly EXTENSION_NAME: typeof KHR_TEXTURE_BASISU;
readonly extensionName: typeof KHR_TEXTURE_BASISU;
/** @hidden */
readonly prereadTypes: PropertyType[];
/** @hidden */
static register(): void;
/** @hidden */
preread(context: ReaderContext): this;
/** @hidden */
read(_context: ReaderContext): this;
/** @hidden */
write(context: WriterContext): this;
}