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@gltf-transform/extensions

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Adds extension support to @gltf-transform/core

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import type { GLTF, TypedArray } from '@gltf-transform/core'; export declare enum EncoderMethod { QUANTIZE = "quantize", FILTER = "filter" } export interface MeshoptBufferExtension { fallback?: boolean; } export declare enum MeshoptMode { ATTRIBUTES = "ATTRIBUTES", TRIANGLES = "TRIANGLES", INDICES = "INDICES" } export declare enum MeshoptFilter { /** No filter — quantize only. */ NONE = "NONE", /** Four 8- or 16-bit normalized values. */ OCTAHEDRAL = "OCTAHEDRAL", /** Four 16-bit normalized values. */ QUATERNION = "QUATERNION", /** K single-precision floating point values. */ EXPONENTIAL = "EXPONENTIAL" } export interface MeshoptBufferViewExtension { buffer: number; byteOffset: number; byteLength: number; byteStride: number; count: number; mode: MeshoptMode; filter?: MeshoptFilter; } /** * When using filters, the accessor definition written to the file will not necessarily have the * same properties as the input accessor. For example, octahedral encoding requires int8 or int16 * output, so float32 input must be ignored. */ export interface PreparedAccessor { array: TypedArray; byteStride: number; normalized: boolean; componentType: GLTF.AccessorComponentType; min?: number[]; max?: number[]; }