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@gltf-transform/core

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glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

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import type { Ref, RefList, RefMap, RefSet } from 'property-graph'; import type { BufferViewUsage } from '../constants.js'; import type { Property } from '../properties/index.js'; export type UnknownRef = Ref<Property> | RefList<Property> | RefSet<Property> | RefMap<Property>; export declare function equalsRef(refA: Ref<Property>, refB: Ref<Property>): boolean; export declare function equalsRefSet<A extends RefList<Property> | RefSet<Property>, B extends RefList<Property> | RefSet<Property>>(refSetA: A, refSetB: B): boolean; export declare function equalsRefMap(refMapA: RefMap<Property>, refMapB: RefMap<Property>): boolean; export declare function equalsArray(a: ArrayLike<unknown> | null, b: ArrayLike<unknown> | null): boolean; export declare function equalsObject(_a: unknown, _b: unknown): boolean; export type RefAttributes = Record<string, unknown>; export interface AccessorRefAttributes extends RefAttributes { /** Usage role of an accessor reference. */ usage: BufferViewUsage | string; } export interface TextureRefAttributes extends RefAttributes { /** Bitmask for {@link TextureChannel TextureChannels} used by a texture reference. */ channels: number; /** * Specifies that the texture contains color data (base color, emissive, …), * rather than non-color data (normal maps, metallic roughness, …). Used * when tuning texture compression settings. */ isColor?: boolean; } export declare function isArray(value: unknown): boolean;