@gltf-transform/core
Version:
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
81 lines (80 loc) • 3.32 kB
TypeScript
import { type Nullable, PropertyType } from '../constants.js';
import type { GLTF } from '../types/gltf.js';
import type { AnimationSampler } from './animation-sampler.js';
import { ExtensibleProperty, type IExtensibleProperty } from './extensible-property.js';
import type { Node } from './node.js';
interface IAnimationChannel extends IExtensibleProperty {
targetPath: GLTF.AnimationChannelTargetPath | null;
targetNode: Node;
sampler: AnimationSampler;
}
/**
* *A target-path pair within a larger {@link Animation}, which refers to an
* {@link AnimationSampler} storing the keyframe data for that pair.*
*
* A _target_ is always a {@link Node}, in the core glTF spec. A _path_ is any property of that
* Node that can be affected by animation: `translation`, `rotation`, `scale`, or `weights`. An
* {@link Animation} affecting the positions and rotations of several {@link Node}s would contain
* one channel for each Node-position or Node-rotation pair. The keyframe data for an
* AnimationChannel is stored in an {@link AnimationSampler}, which must be attached to the same
* {@link Animation}.
*
* Usage:
*
* ```ts
* const node = doc.getRoot()
* .listNodes()
* .find((node) => node.getName() === 'Cog');
*
* const channel = doc.createAnimationChannel('cogRotation')
* .setTargetPath('rotation')
* .setTargetNode(node)
* .setSampler(rotateSampler);
* ```
*
* Reference
* - [glTF → Animations](https://github.com/KhronosGroup/gltf/blob/main/specification/2.0/README.md#animations)
*
* @category Properties
*/
export declare class AnimationChannel extends ExtensibleProperty<IAnimationChannel> {
propertyType: PropertyType.ANIMATION_CHANNEL;
/**********************************************************************************************
* Constants.
*/
/** Name of the property to be modified by an animation channel. */
static TargetPath: Record<string, GLTF.AnimationChannelTargetPath>;
/**********************************************************************************************
* Instance.
*/
protected init(): void;
protected getDefaults(): Nullable<IAnimationChannel>;
/**********************************************************************************************
* Properties.
*/
/**
* Path (property) animated on the target {@link Node}. Supported values include:
* `translation`, `rotation`, `scale`, or `weights`.
*/
getTargetPath(): GLTF.AnimationChannelTargetPath | null;
/**
* Path (property) animated on the target {@link Node}. Supported values include:
* `translation`, `rotation`, `scale`, or `weights`.
*/
setTargetPath(targetPath: GLTF.AnimationChannelTargetPath): this;
/** Target {@link Node} animated by the channel. */
getTargetNode(): Node | null;
/** Target {@link Node} animated by the channel. */
setTargetNode(targetNode: Node | null): this;
/**
* Keyframe data input/output values for the channel. Must be attached to the same
* {@link Animation}.
*/
getSampler(): AnimationSampler | null;
/**
* Keyframe data input/output values for the channel. Must be attached to the same
* {@link Animation}.
*/
setSampler(sampler: AnimationSampler | null): this;
}
export {};