@glokon/guacamole-common-js
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Guacamole common js with typescript type definitions
284 lines (255 loc) • 8.79 kB
TypeScript
import { Event as GuacamoleEvent } from './Event';
import { Position } from './Position';
import { MouseEventTarget } from './MouseEventTarget';
export {};
export namespace Mouse {
export {};
/**
* Simple container for properties describing the state of a mouse.
*/
export class State extends Position {
/**
* @param [template={}]
* The object whose properties should be copied within the new
* Guacamole.Mouse.State.
*/
constructor(template?: State);
/**
* Whether the left mouse button is currently pressed.
*/
left: boolean;
/**
* Whether the middle mouse button is currently pressed.
*/
middle: boolean;
/**
* Whether the right mouse button is currently pressed.
*/
right: boolean;
/**
* Whether the up mouse button is currently pressed. This is the fourth
* mouse button, associated with upward scrolling of the mouse scroll
* wheel.
*/
up: boolean;
/**
* Whether the down mouse button is currently pressed. This is the fifth
* mouse button, associated with downward scrolling of the mouse scroll
* wheel.
*/
down: boolean;
}
export namespace State {
export enum Buttons {
/**
* The name of the {@link Mouse.State} property representing the
* left mouse button.
*
* @constant
* @type {!string}
*/
LEFT = 'left',
/**
* The name of the {@link Mouse.State} property representing the
* middle mouse button.
*
* @constant
* @type {!string}
*/
MIDDLE = 'middle',
/**
* The name of the {@link Mouse.State} property representing the
* right mouse button.
*
* @constant
* @type {!string}
*/
RIGHT = 'right',
/**
* The name of the {@link Mouse.State} property representing the
* up mouse button (the fourth mouse button, clicked when the mouse scroll
* wheel is scrolled up).
*
* @constant
* @type {!string}
*/
UP = 'up',
/**
* The name of the {@link Mouse.State} property representing the
* down mouse button (the fifth mouse button, clicked when the mouse scroll
* wheel is scrolled up).
*
* @constant
* @type {!string}
*/
DOWN = 'down',
}
}
/**
* Base event type for all mouse events. The mouse producing the event may be
* the user's local mouse (as with {@link Mouse}) or an emulated
* mouse (as with {@link Mouse.Touchpad}).
*/
export class Event extends GuacamoleEvent.DOMEvent {
/**
* @param type
* The type name of the event ("mousedown", "mouseup", etc.)
*
* @param state
* The current mouse state.
*
* @param [events=[]]
* The DOM events that are related to this event, if any.
*/
constructor(type: string, state: State, events?: Event | Event[]);
/**
* The current mouse state at the time this event was fired.
*/
state: State;
}
export namespace Event {
export {};
export type Target = typeof MouseEventTarget;
}
/**
* Provides cross-browser relative touch event translation for a given element.
*
* Touch events are translated into mouse events as if the touches occurred
* on a touchpad (drag to push the mouse pointer, tap to click).
*
* @example
* var touchpad = new Guacamole.Mouse.Touchpad(client.getDisplay().getElement());
*
* // Emulate a mouse using touchpad-style gestures, forwarding all mouse
* // interaction over Guacamole connection
* touchpad.onEach(['mousedown', 'mousemove', 'mouseup'], function sendMouseEvent(e) {
*
* // Re-show software mouse cursor if possibly hidden by a prior call to
* // showCursor(), such as a "mouseout" event handler that hides the
* // cursor
* client.getDisplay().showCursor(true);
*
* client.sendMouseState(e.state, true);
*
* });
*/
export class Touchpad extends MouseEventTarget {
/**
* @param element The Element to use to provide touch events.
*/
constructor(element: HTMLElement);
/**
* The distance a two-finger touch must move per scrollwheel event, in
* pixels.
*/
scrollThreshold: number;
/**
* The maximum number of milliseconds to wait for a touch to end for the
* gesture to be considered a click.
*/
clickTimingThreshold: number;
/**
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*/
clickMoveThreshold: number;
}
/**
* Provides cross-browser absolute touch event translation for a given element.
*
* Touch events are translated into mouse events as if the touches occurred
* on a touchscreen (tapping anywhere on the screen clicks at that point,
* long-press to right-click).
*
* @example
* var touchscreen = new Guacamole.Mouse.Touchscreen(client.getDisplay().getElement());
*
* // Emulate a mouse using touchscreen-style gestures, forwarding all mouse
* // interaction over Guacamole connection
* touchscreen.onEach(['mousedown', 'mousemove', 'mouseup'], function sendMouseEvent(e) {
*
* // Re-show software mouse cursor if possibly hidden by a prior call to
* // showCursor(), such as a "mouseout" event handler that hides the
* // cursor
* client.getDisplay().showCursor(true);
*
* client.sendMouseState(e.state, true);
*
* });
*/
export class Touchscreen extends Touchpad {
/**
* The amount of time a press must be held for long press to be
* detected.
*/
longPressThreshold: number;
}
}
/**
* Provides cross-browser mouse events for a given element. The events of
* the given element are automatically populated with handlers that translate
* mouse events into a non-browser-specific event provided by the
* Guacamole.Mouse instance.
*
* @example
* var mouse = new Guacamole.Mouse(client.getDisplay().getElement());
*
* // Forward all mouse interaction over Guacamole connection
* mouse.onEach(['mousedown', 'mousemove', 'mouseup'], function sendMouseEvent(e) {
* client.sendMouseState(e.state, true);
* });
*
* @example
* // Hide software cursor when mouse leaves display
* mouse.on('mouseout', function hideCursor() {
* client.getDisplay().showCursor(false);
* });
*/
export class Mouse extends MouseEventTarget {
/**
* @param element The Element to use to provide mouse events.
*/
constructor(element: HTMLDocument | HTMLElement);
/**
* The number of mousemove events to require before re-enabling mouse
* event handling after receiving a touch event.
*/
touchMouseThreshold: number;
/**
* The minimum amount of pixels scrolled required for a single scroll button
* click.
*/
scrollThreshold: number;
/**
* The number of pixels to scroll per line.
*/
PIXELS_PER_LINE: number;
/**
* The number of pixels to scroll per page.
*/
PIXELS_PER_PAGE: number;
/**
* Changes the local mouse cursor to the given canvas, having the given
* hotspot coordinates. This affects styling of the element backing this
* Guacamole.Mouse only, and may fail depending on browser support for
* setting the mouse cursor.
*
* If setting the local cursor is desired, it is up to the implementation
* to do something else, such as use the software cursor built into
* Guacamole.Display, if the local cursor cannot be set.
*
* @param canvas
* The cursor image.
*
* @param x
* The X-coordinate of the cursor hotspot.
*
* @param y
* The Y-coordinate of the cursor hotspot.
*
* @return
* true if the cursor was successfully set, false if the cursor could
* not be set for any reason.
*/
setCursor(canvas: HTMLCanvasElement, x: number, y: number): boolean;
}