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@globalfishingwatch/react-map-gl

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A React wrapper for MapboxGL-js and overlay API.

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// @flow // Copyright (c) 2015 Uber Technologies, Inc. // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import * as React from 'react'; import {useState, useEffect} from 'react'; import PropTypes from 'prop-types'; import {window} from '../utils/globals'; import useMapControl, {mapControlPropTypes} from '../components/use-map-control'; import type {MapControlProps} from '../components/use-map-control'; const propTypes = Object.assign({}, mapControlPropTypes, { redraw: PropTypes.func.isRequired }); const defaultProps = { captureScroll: false, captureDrag: false, captureClick: false, captureDoubleClick: false, capturePointerMove: false }; export type CanvasOverlayProps = MapControlProps & { redraw: Function }; function CanvasOverlay(props: CanvasOverlayProps) { const {context, containerRef} = useMapControl(props); const [ctx, setDrawingContext] = useState(null); useEffect(() => { // $FlowFixMe setDrawingContext(containerRef.current.getContext('2d')); }, []); const pixelRatio = window.devicePixelRatio || 1; const {viewport, isDragging} = context; if (ctx) { ctx.save(); ctx.scale(pixelRatio, pixelRatio); props.redraw({ width: viewport.width, height: viewport.height, ctx, isDragging, project: viewport.project, unproject: viewport.unproject }); ctx.restore(); } return ( <canvas ref={containerRef} width={viewport.width * pixelRatio} height={viewport.height * pixelRatio} style={{ width: `${viewport.width}px`, height: `${viewport.height}px`, position: 'absolute', left: 0, top: 0 }} /> ); } CanvasOverlay.propTypes = propTypes; CanvasOverlay.defaultProps = defaultProps; export default CanvasOverlay;