@globalfishingwatch/react-map-gl
Version:
A React wrapper for MapboxGL-js and overlay API.
94 lines (76 loc) • 2.83 kB
JavaScript
// @flow
// Copyright (c) 2015 Uber Technologies, Inc.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import * as React from 'react';
import {useState, useEffect} from 'react';
import PropTypes from 'prop-types';
import {window} from '../utils/globals';
import useMapControl, {mapControlPropTypes} from '../components/use-map-control';
import type {MapControlProps} from '../components/use-map-control';
const propTypes = Object.assign({}, mapControlPropTypes, {
redraw: PropTypes.func.isRequired
});
const defaultProps = {
captureScroll: false,
captureDrag: false,
captureClick: false,
captureDoubleClick: false,
capturePointerMove: false
};
export type CanvasOverlayProps = MapControlProps & {
redraw: Function
};
function CanvasOverlay(props: CanvasOverlayProps) {
const {context, containerRef} = useMapControl(props);
const [ctx, setDrawingContext] = useState(null);
useEffect(() => {
// $FlowFixMe
setDrawingContext(containerRef.current.getContext('2d'));
}, []);
const pixelRatio = window.devicePixelRatio || 1;
const {viewport, isDragging} = context;
if (ctx) {
ctx.save();
ctx.scale(pixelRatio, pixelRatio);
props.redraw({
width: viewport.width,
height: viewport.height,
ctx,
isDragging,
project: viewport.project,
unproject: viewport.unproject
});
ctx.restore();
}
return (
<canvas
ref={containerRef}
width={viewport.width * pixelRatio}
height={viewport.height * pixelRatio}
style={{
width: `${viewport.width}px`,
height: `${viewport.height}px`,
position: 'absolute',
left: 0,
top: 0
}}
/>
);
}
CanvasOverlay.propTypes = propTypes;
CanvasOverlay.defaultProps = defaultProps;
export default CanvasOverlay;