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@glitterprotocol/glitter-sdk

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The JavaScript SDK for Glitter

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Write = void 0; var signing_1 = require("@glitterprotocol/glitter.proto/cosmos/tx/signing/v1beta1/signing"); var tx_1 = require("@glitterprotocol/glitter.proto/index/tx/"); // 假设这是从 proto 文件生成的 TypeScript 类型定义 // TypeScript 版本 LCDClient 类 var Write = /** @class */ (function () { function Write(LCDClient) { this.LCDClient = LCDClient; } Write.prototype.CreateDataset = function (ctx, datasetName, workStatus, // 假设 ServiceStatus 是 string 类型 hosts, manageAddresses, meta, description, duration) { return __awaiter(this, void 0, void 0, function () { var msg, options, response, error_1; return __generator(this, function (_a) { switch (_a.label) { case 0: _a.trys.push([0, 2, , 3]); msg = (0, tx_1.NewCreateDatasetRequest)(this.LCDClient.GetAddress(), datasetName, workStatus, hosts, manageAddresses, meta, description, duration); options = { msgs: [msg], signMode: signing_1.SignMode.DIRECT, }; return [4 /*yield*/, this.LCDClient.SignAndBroadcastTX(ctx, options)]; case 1: response = _a.sent(); return [2 /*return*/, response]; case 2: error_1 = _a.sent(); return [2 /*return*/, error_1]; case 3: return [2 /*return*/]; } }); }); }; return Write; }()); exports.Write = Write; // 使用示例 // const LCDClient = new Write(/* 构造函数参数 */); // const lcdClient = new LCDClient(LCDClient); // lcdClient.CreateDataset(/* 参数 */).then(([response, error]) => { // if (error) { // console.error(error); // } else { // console.log('Dataset created successfully:', response); // } // }); //# sourceMappingURL=Write.js.map