@glitterprotocol/glitter-sdk
Version:
The JavaScript SDK for Glitter
85 lines • 4.61 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Write = void 0;
var signing_1 = require("@glitterprotocol/glitter.proto/cosmos/tx/signing/v1beta1/signing");
var tx_1 = require("@glitterprotocol/glitter.proto/index/tx/"); // 假设这是从 proto 文件生成的 TypeScript 类型定义
// TypeScript 版本 LCDClient 类
var Write = /** @class */ (function () {
function Write(LCDClient) {
this.LCDClient = LCDClient;
}
Write.prototype.CreateDataset = function (ctx, datasetName, workStatus, // 假设 ServiceStatus 是 string 类型
hosts, manageAddresses, meta, description, duration) {
return __awaiter(this, void 0, void 0, function () {
var msg, options, response, error_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
_a.trys.push([0, 2, , 3]);
msg = (0, tx_1.NewCreateDatasetRequest)(this.LCDClient.GetAddress(), datasetName, workStatus, hosts, manageAddresses, meta, description, duration);
options = {
msgs: [msg],
signMode: signing_1.SignMode.DIRECT,
};
return [4 /*yield*/, this.LCDClient.SignAndBroadcastTX(ctx, options)];
case 1:
response = _a.sent();
return [2 /*return*/, response];
case 2:
error_1 = _a.sent();
return [2 /*return*/, error_1];
case 3: return [2 /*return*/];
}
});
});
};
return Write;
}());
exports.Write = Write;
// 使用示例
// const LCDClient = new Write(/* 构造函数参数 */);
// const lcdClient = new LCDClient(LCDClient);
// lcdClient.CreateDataset(/* 参数 */).then(([response, error]) => {
// if (error) {
// console.error(error);
// } else {
// console.log('Dataset created successfully:', response);
// }
// });
//# sourceMappingURL=Write.js.map