@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
import proj from 'proj4';
import { MathUtils, Vector2 } from 'three';
import { getConverter } from '../core/geographic/ProjectionCache';
const ZERO = new Vector2(0, 0);
/**
* Transform the position buffer in place, from the source to the destination CRS.
* The buffer is expected to contain N * stride elements, where N is the number of points.
* Only the 2 first elements of each point (i.e the X and Y coordinate) are transformed. The other
* elements are left untouched.
*
* @param buf - The buffer to transform.
* @param params - The transformation parameters.
*/
function transformBufferInPlace(buf, params) {
const srcCrsId = params.srcCrs.id;
const dstCrsId = params.dstCrs.id;
if (srcCrsId === dstCrsId) {
return;
}
if (params.stride === undefined || params.stride < 2) {
throw new Error('invalid stride: must be at least 2');
}
const src = proj.Proj(srcCrsId);
const dst = proj.Proj(dstCrsId);
const tmp = {
x: 0,
y: 0
};
const length = buf.length;
const stride = params.stride;
const offset = params.offset ?? ZERO;
for (let i = 0; i < length; i += stride) {
tmp.x = buf[i + 0];
tmp.y = buf[i + 1];
const out = proj.transform(src, dst, tmp, true);
if (out == null) {
throw new Error(`could not reproject from ${src.name} to ${dst.name}`);
}
buf[i + 0] = out.x + offset.x;
buf[i + 1] = out.y + offset.y;
}
}
/**
* Transforms the vector array _in place_, from the source to the destination CRS.
*/
function transformVectors(srcCrs, dstCrs, points) {
const converter = getConverter(srcCrs, dstCrs);
// The mercator projection does not work at poles
const shouldClamp = srcCrs.isEpsg(4326) && dstCrs.isEpsg(3857);
for (let i = 0; i < points.length; i++) {
const pt0 = points[i];
if (shouldClamp) {
pt0.setY(MathUtils.clamp(pt0.y, -89.999999, 89.999999));
}
const pt1 = converter.forward(pt0);
// @ts-expect-error weird error
points[i].copy(pt1);
}
}
export default {
transformBufferInPlace,
transformVectors
};