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@giro3d/giro3d

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A JS/WebGL framework for 3D geospatial data visualization

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/* * Copyright (c) 2015-2018, IGN France. * Copyright (c) 2018-2026, Giro3D team. * SPDX-License-Identifier: MIT */ export type TransitionCallback<S, T> = (params: { /** The object that this transition applies to. */ value: T; /** The starting state of the transition. */ from: S; /** The end state of the transition. */ to: S; }) => void; export type Transition<T> = [T, T]; export type State = number | string; /** * A simple state machine that supports a list of legal transitions, as well as callbacks * to call before and after each transition. * * Note: self-transitions are implicitly legal, so they don't have to be specified in the list of * legal transitions. */ export default class StateMachine<S extends State, T extends { state: S }> { private readonly _legalTransitions: Map<S, Transition<S>[]> = new Map(); private readonly _postTransitionCallbacks: Map<S, TransitionCallback<S, T>> = new Map(); private readonly _preTransitionCallbacks: Map<S, TransitionCallback<S, T>> = new Map(); public constructor(params: { /** * The list of legal transitions. */ legalTransitions: Transition<S>[]; }) { for (const transition of params.legalTransitions) { const [from] = transition; if (!this._legalTransitions.has(from)) { this._legalTransitions.set(from, []); } this._legalTransitions.get(from)?.push(transition); } } /** * Registers a callback that will be called on each object * that makes a transition to {@link endState}. */ public addPostTransitionCallback(endState: S, callback: TransitionCallback<S, T>): void { this._postTransitionCallbacks.set(endState, callback); } /** * Registers a callback that will be called on each object * that makes a transition from {@link fromState}. */ public addPreTransitionCallback(fromState: S, callback: TransitionCallback<S, T>): void { this._preTransitionCallbacks.set(fromState, callback); } public isTransitionLegal(from: S, to: S): boolean { const entry = this._legalTransitions.get(from); if (entry) { return entry.some(([, transitionTo]) => transitionTo === to); } return false; } /** * Transition the object from its current state to the specified target state, applying * relevant pre-transition and post-transition callbacks on the object. * * If the start and end states are the same, nothing happens, * unless `allowSelftransition` is true. * * @throws If the transition is illegal, throws an error. * * @returns True if a transition happened, false otherwise. */ public transition( obj: T, to: S, options?: { /** Allow transitioning from the same starting and end state. */ allowSelfTransition?: boolean; }, ): boolean { const from = obj.state; const allowSelfTransition = options?.allowSelfTransition ?? false; if (from === to) { if (!allowSelfTransition) { return false; } } else { if (!this.isTransitionLegal(from, to)) { throw new Error(`illegal transition: ${from} -> ${to}`); } } const preTransition = this._preTransitionCallbacks.get(from); if (preTransition) { preTransition({ value: obj, from, to }); } obj.state = to; const postTransition = this._postTransitionCallbacks.get(to); if (postTransition) { postTransition({ value: obj, from, to }); } return true; } }