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@giro3d/giro3d

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A JS/WebGL framework for 3D geospatial data visualization

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/* * Copyright (c) 2015-2018, IGN France. * Copyright (c) 2018-2026, Giro3D team. * SPDX-License-Identifier: MIT */ import { ShaderChunk } from 'three'; // We use non camel-case file names to be as consistent as possible with three.js naming scheme import giro3d_colormap_pars_fragment from './giro3d_colormap_pars_fragment.glsl'; import giro3d_common from './giro3d_common.glsl'; import giro3d_compose_layers_pars_fragment from './giro3d_compose_layers_pars_fragment.glsl'; import giro3d_contour_line_fragment from './giro3d_contour_line_fragment.glsl'; import giro3d_contour_line_pars_fragment from './giro3d_contour_line_pars_fragment.glsl'; import giro3d_fragment_shader_header from './giro3d_fragment_shader_header.glsl'; import giro3d_graticule_fragment from './giro3d_graticule_fragment.glsl'; import giro3d_graticule_pars_fragment from './giro3d_graticule_pars_fragment.glsl'; import giro3d_hillshading_pars_fragment from './giro3d_hillshading_pars_fragment.glsl'; import giro3d_intersecting_volume_pars from './giro3d_intersecting_volume_pars.glsl'; import giro3d_outline_fragment from './giro3d_outline_fragment.glsl'; import giro3d_outline_pars_fragment from './giro3d_outline_pars_fragment.glsl'; import giro3d_precision_qualifiers from './giro3d_precision_qualifiers.glsl'; import giro3d_terrain_pars_vertex from './giro3d_terrain_pars_vertex.glsl'; import giro3d_terrain_vertex from './giro3d_terrain_vertex.glsl'; type ShaderChunk = typeof ShaderChunk; interface Giro3DShaderChunk extends ShaderChunk { giro3d_common: string; giro3d_outline_pars_fragment: string; giro3d_outline_fragment: string; giro3d_precision_qualifiers: string; giro3d_compose_layers_pars_fragment: string; giro3d_colormap_pars_fragment: string; giro3d_contour_line_pars_fragment: string; giro3d_contour_line_fragment: string; giro3d_fragment_shader_header: string; giro3d_graticule_fragment: string; giro3d_graticule_pars_fragment: string; giro3d_hillshading_pars_fragment: string; giro3d_hillshading_begin_fragment: string; giro3d_intersecting_volume_pars: string; giro3d_terrain_pars_vertex: string; giro3d_terrain_vertex: string; } export default function registerChunks(): void { const Giro3dShaderChunk = ShaderChunk as Giro3DShaderChunk; Giro3dShaderChunk.giro3d_precision_qualifiers = giro3d_precision_qualifiers; Giro3dShaderChunk.giro3d_common = giro3d_common; Giro3dShaderChunk.giro3d_outline_pars_fragment = giro3d_outline_pars_fragment; Giro3dShaderChunk.giro3d_outline_fragment = giro3d_outline_fragment; Giro3dShaderChunk.giro3d_compose_layers_pars_fragment = giro3d_compose_layers_pars_fragment; Giro3dShaderChunk.giro3d_colormap_pars_fragment = giro3d_colormap_pars_fragment; Giro3dShaderChunk.giro3d_contour_line_pars_fragment = giro3d_contour_line_pars_fragment; Giro3dShaderChunk.giro3d_contour_line_fragment = giro3d_contour_line_fragment; Giro3dShaderChunk.giro3d_fragment_shader_header = giro3d_fragment_shader_header; Giro3dShaderChunk.giro3d_graticule_fragment = giro3d_graticule_fragment; Giro3dShaderChunk.giro3d_graticule_pars_fragment = giro3d_graticule_pars_fragment; Giro3dShaderChunk.giro3d_hillshading_pars_fragment = giro3d_hillshading_pars_fragment; Giro3dShaderChunk.giro3d_intersecting_volume_pars = giro3d_intersecting_volume_pars; Giro3dShaderChunk.giro3d_terrain_pars_vertex = giro3d_terrain_pars_vertex; Giro3dShaderChunk.giro3d_terrain_vertex = giro3d_terrain_vertex; }