@giro3d/giro3d
Version:
A JS/WebGL framework for 3D geospatial data visualization
100 lines (79 loc) • 2.72 kB
text/typescript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
import type { Texture } from 'three';
import type { HasDefines } from '../../MaterialUtils';
import type { Classification } from '../Classification';
import MaterialUtils from '../../MaterialUtils';
import { ClassificationsTexture } from '../Classification';
import { AttributeSlot } from './AttributeSlot';
export interface ClassificationPropertiesUniform {
weight: number;
lut: Texture | null;
}
export interface ClassificationSlotState {
weight: number;
classifications: Classification[];
}
type SlotIndex = 0 | 1 | 2;
const slotNames: Record<SlotIndex, string> = {
0: 'classification',
1: 'classification_1',
2: 'classification_2',
};
export class ClassificationSlot extends AttributeSlot {
public static getAttributeName(index: SlotIndex): string {
return slotNames[index];
}
public readonly texture: ClassificationsTexture;
public readonly uniform: ClassificationPropertiesUniform;
private readonly _material: HasDefines;
private readonly _flagDefine: string;
public constructor(material: HasDefines, index: SlotIndex) {
super(ClassificationSlot.getAttributeName(index));
this.texture = new ClassificationsTexture();
this.uniform = {
weight: 0,
lut: this.texture.texture,
};
this._material = material;
this._flagDefine = `CLASSIFICATION_${index};`;
}
public get classifications(): Classification[] {
return this.texture.classifications;
}
public set classifications(classifications: Classification[]) {
this.texture.classifications = classifications;
}
public override get hasAttribute(): boolean {
return typeof this._material.defines[this._flagDefine] !== 'undefined';
}
public set hasAttribute(value: boolean) {
MaterialUtils.setDefine(this._material, this._flagDefine, value);
this.updateActualWeight();
}
public update(): void {
if (this.hasAttribute) {
this.texture.updateUniform();
}
}
public dispose(): void {
this.texture.dispose();
}
public get state(): ClassificationSlotState {
return {
weight: this.weight,
classifications: this.classifications,
};
}
public set state(state: Partial<ClassificationSlotState>) {
if (typeof state.weight !== 'undefined') {
this.weight = state.weight;
}
if (typeof state.classifications !== 'undefined') {
this.classifications = state.classifications;
}
}
}