@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
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text/typescript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
import {
Box3,
type Camera,
EventDispatcher,
Frustum,
MathUtils,
Matrix4,
Object3D,
type OrthographicCamera,
PerspectiveCamera,
Sphere,
Vector3,
} from 'three';
import { type OBB } from 'three/examples/jsm/Addons.js';
import type Disposable from '../core/Disposable';
import type CoordinateSystem from '../core/geographic/CoordinateSystem';
import type HasDefaultPointOfView from '../core/HasDefaultPointOfView';
import type PointOfView from '../core/PointOfView';
import Coordinates from '../core/geographic/Coordinates';
import Ellipsoid from '../core/geographic/Ellipsoid';
import { hasDefaultPointOfView } from '../core/HasDefaultPointOfView';
import { isPointOfView } from '../core/PointOfView';
import { isBox3, isOrthographicCamera, isPerspectiveCamera } from '../utils/predicates';
const ZERO = new Vector3(0, 0, 0);
const tmp = {
vec3: new Vector3(),
frustum: new Frustum(),
matrix: new Matrix4(),
obbMatrix: new Matrix4(),
box3: new Box3(),
up: new Vector3(),
sphere: new Sphere(),
};
const points = [
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
];
const IDENTITY = new Matrix4();
export interface ExternalControls extends EventDispatcher<{ change: unknown }> {
update(): void;
}
export const DEFAULT_MIN_NEAR_PLANE = 2;
export const DEFAULT_MAX_FAR_PLANE = 2_000_000_000;
interface ViewEvents {
change: unknown;
}
/**
* Returns the distance from the center of the bounding sphere so
* that the perspective camera's frustum view fits the sphere.
* @param camera - The perspective camera.
* @param radius - The sphere radius.
*/
export function computeDistanceToFitSphere(camera: PerspectiveCamera, radius: number): number {
// Simple trigonometry
const opposite = radius;
const halfFov = camera.fov / 2;
const theta = MathUtils.degToRad(halfFov);
const adjacent = opposite / Math.tan(theta);
return adjacent;
}
/**
* Computes the zoom value so that the sphere fits in the orthographic camera's frustum.
* @param camera - The orthographic camera.
* @param radius - The sphere radius.
*/
export function computeZoomToFitSphere(camera: OrthographicCamera, radius: number): number {
const camWidth = camera.right - camera.left;
const camHeight = camera.top - camera.bottom;
const camSize = Math.max(camWidth, camHeight);
const diameter = radius * 2;
return camSize / diameter / 2;
}
/**
* Represent the users's point of view. Internally this encapsulate a three.js camera.
*/
class View extends EventDispatcher<ViewEvents> implements Disposable {
private readonly _coordinateSystem: CoordinateSystem;
private readonly _viewMatrix: Matrix4;
private _camera: PerspectiveCamera | OrthographicCamera;
private _width: number;
private _height: number;
private _preSSE: number;
private _maxFar: number = DEFAULT_MAX_FAR_PLANE;
private _minNear: number = DEFAULT_MIN_NEAR_PLANE;
private _controls: ExternalControls | null = null;
private _onControlsUpdated = (): void => this.dispatchEvent({ type: 'change' });
private _frustum: Frustum = new Frustum();
/**
* The width, in pixels, of this view.
*/
public get width(): number {
return this._width;
}
/**
* The height, in pixels, of this view.
*/
public get height(): number {
return this._height;
}
/**
* Gets or sets the current camera.
*/
public get camera(): PerspectiveCamera | OrthographicCamera {
return this._camera;
}
public set camera(c: PerspectiveCamera | OrthographicCamera) {
if (c != null) {
this._camera = c;
} else {
throw new Error('a camera is required');
}
}
/**
* @param params - The constructor parameters.
*/
public constructor(params: {
/** The coordinate system of the view. */
crs: CoordinateSystem;
/** The width in pixels of the camera viewport */
width: number;
/** The height in pixels of the camera viewport */
height: number;
/** The three.js camera to use. If unspecified, a default perspective camera is created. */
camera?: PerspectiveCamera | OrthographicCamera;
}) {
super();
const { width, height, crs } = params;
this._coordinateSystem = crs;
this._camera = params.camera ?? new PerspectiveCamera(30, width / height);
this._camera.near = DEFAULT_MIN_NEAR_PLANE;
this._camera.far = DEFAULT_MAX_FAR_PLANE;
this._camera.updateProjectionMatrix();
this._viewMatrix = new Matrix4();
this._width = width;
this._height = height;
this._preSSE = Infinity;
}
public get crs(): CoordinateSystem {
return this._coordinateSystem;
}
public get preSSE(): number {
return this._preSSE;
}
public set preSSE(value: number) {
this._preSSE = value;
}
public get viewMatrix(): Matrix4 {
return this._viewMatrix;
}
public get near(): number {
return this.camera.near;
}
public get frustum(): Readonly<Frustum> {
return this._frustum;
}
/**
* Gets or sets the distance to the near plane. The distance will be clamped to be within
* the bounds defined by {@link minNearPlane} and {@link maxFarPlane}.
*/
public set near(distance: number) {
if (!Number.isFinite(distance) || distance < 0) {
console.warn(`Invalid near plane distance: ${distance}`);
return;
}
this.camera.near = MathUtils.clamp(distance, this.minNearPlane, this.maxFarPlane);
}
public get far(): number {
return this.camera.far;
}
/**
* Gets or sets the distance to the far plane. The distance will be clamped to be within
* the bounds defined by {@link minNearPlane} and {@link maxFarPlane}.
*/
public set far(distance: number) {
if (!Number.isFinite(distance) || distance < 0) {
console.warn(`Invalid far plane distance: ${distance}`);
return;
}
this.camera.far = MathUtils.clamp(distance, this.minNearPlane, this.maxFarPlane);
}
/**
* Gets or sets the maximum distance allowed for the camera far plane.
*/
public get maxFarPlane(): number {
return this._maxFar;
}
public set maxFarPlane(distance: number) {
this._maxFar = distance;
this.camera.far = Math.min(this.camera.far, distance);
}
/**
* Gets or sets the minimum distance allowed for the camera near plane.
*/
public get minNearPlane(): number {
return this._minNear;
}
public set minNearPlane(distance: number) {
this._minNear = distance;
this.camera.near = Math.max(this.camera.near, distance);
}
/**
* Gets the currently registered controls, if any.
*
* Note: To register controls, use {@link setControls}.
*/
public get controls(): ExternalControls | null {
return this._controls;
}
/**
* Registers external controls that must be udpated periodically.
*
* Note: this is the case of simple controls in the `examples/{js,jsm}/controls` folder
* of THREE.js (e.g `MapControls`):
*
* - they fire `'change'` events when the controls' state has changed and the view must be rendered,
* - they have an `update()` method to update the controls' state.
*
* For more complex controls, such as the package [`camera-controls`](https://www.npmjs.com/package/camera-controls),
* a more complex logic is required. Please refer to the appropriate examples for a detailed
* documentation on how to bind Giro3D and those controls.
*
* @param controls - The controls to register. If `null`, currently registered controls
* are unregistered (they are not disabled however).
*/
public setControls(controls: ExternalControls | null): void {
if (controls != null) {
controls.addEventListener('change', this._onControlsUpdated);
} else {
this._controls?.removeEventListener('change', this._onControlsUpdated);
}
this._controls = controls;
}
/**
* Resets the near and far planes to their default value.
*/
public resetPlanes(): void {
this.near = this.minNearPlane;
this.far = this.maxFarPlane;
}
/**
* @internal
*/
public update(): void {
this._controls?.update();
// update matrix
this.camera.updateMatrixWorld();
this.camera.updateProjectionMatrix();
// keep our visibility testing matrix ready
this._viewMatrix.multiplyMatrices(
this.camera.projectionMatrix,
this.camera.matrixWorldInverse,
);
this._frustum.setFromProjectionMatrix(this._viewMatrix);
}
public setSize(width?: number, height?: number): void {
if (width != null && height != null) {
this._width = width;
this._height = height;
const ratio = width / height;
if (isPerspectiveCamera(this.camera)) {
if (this.camera.aspect !== ratio) {
this.camera.aspect = ratio;
}
} else if (isOrthographicCamera(this.camera)) {
const orthographic = this.camera;
const orthoWidth = orthographic.right - orthographic.left;
const orthoHeight = orthoWidth / ratio;
orthographic.top = orthoHeight / 2;
orthographic.bottom = -orthoHeight / 2;
}
}
this.camera.updateProjectionMatrix();
}
/**
* Return the position in the requested CRS, or in camera's CRS if undefined.
*
* @param crs - if defined (e.g 'EPSG:4236') the camera position will be
* returned in this CRS
* @returns Coordinates object holding camera's position
*/
public position(crs?: CoordinateSystem): Coordinates {
return new Coordinates(this.crs, this.camera.position).as(crs ?? this.crs);
}
public isOBBVisible(worldOBB: OBB): boolean {
const box = tmp.box3.setFromCenterAndSize(ZERO, worldOBB.getSize(tmp.vec3));
const obbMatrix = tmp.obbMatrix
.setFromMatrix3(worldOBB.rotation)
.setPosition(worldOBB.center);
const matrix = tmp.matrix.multiplyMatrices(this._viewMatrix, obbMatrix);
tmp.frustum.setFromProjectionMatrix(matrix);
return tmp.frustum.intersectsBox(box);
}
public isBox3Visible(box3: Box3, matrixWorld?: Matrix4): boolean {
if (matrixWorld && !matrixWorld.equals(IDENTITY)) {
tmp.matrix.multiplyMatrices(this._viewMatrix, matrixWorld);
tmp.frustum.setFromProjectionMatrix(tmp.matrix);
return tmp.frustum.intersectsBox(box3);
} else {
return this._frustum.intersectsBox(box3);
}
}
public isSphereVisible(sphere: Sphere, matrixWorld?: Matrix4): boolean {
if (matrixWorld && !matrixWorld.equals(IDENTITY)) {
tmp.matrix.multiplyMatrices(this._viewMatrix, matrixWorld);
tmp.frustum.setFromProjectionMatrix(tmp.matrix);
return tmp.frustum.intersectsSphere(sphere);
} else {
return this._frustum.intersectsSphere(sphere);
}
}
public box3SizeOnScreen(box3: Box3, matrixWorld: Matrix4): Box3 {
const pts = this.projectBox3PointsInCameraSpace(box3, matrixWorld);
// All points are in front of the near plane -> box3 is invisible
if (!pts) {
return tmp.box3.makeEmpty();
}
// Project points on screen
for (let i = 0; i < 8; i++) {
pts[i].applyMatrix4(this.camera.projectionMatrix);
}
return tmp.box3.setFromPoints(pts);
}
/**
* Returns the "up" vector at a given coordinates.
*
* The "up" vector is generally used to orient objects and cameras.
*
* If a custom function was specified in the constructor of the instance, this will be used.
*
* Otherwise, the default implementation is used:
*
* - For projected coordinate systems, this is equal to the vertical axis (typically Z).
* - For the ECEF geocentric coordinate system (EPSG:4878), this is equal to the normal
* of the WGS84 ellipsoid at this location.
*
* @param coordinate - The coordinate of the point for which to compute the vector.
* @param target - The vector to store the result. If unspecified, a new one is created.
* @returns The up vector at this location.
*/
private getUpVector(coordinate: Vector3, target?: Vector3): Vector3 {
if (this._coordinateSystem.isEpsg(4978)) {
return Ellipsoid.WGS84.getNormalFromCartesian(coordinate, target);
}
target = target ?? new Vector3();
// We expect that DEFAULT_UP was set properly during construction of the instance.
return target.copy(Object3D.DEFAULT_UP);
}
/**
* Computes a {@link PointOfView} for the given object.
* @param obj - The object to compute the point of view, or a world space bounding box.
* @param options - Optional parameters.
* @returns The readonly point of view if it could be computed, `null` otherwise.
*/
public getDefaultPointOfView(
obj: Object3D | Box3,
options?: {
/**
* The optional camera to compute this point of view.
* If unspecified, the currently active camera on this view is used.
*/
camera?: Camera;
},
): Readonly<PointOfView> | null {
if (obj == null) {
return null;
}
const box = isBox3(obj) ? obj : new Box3().setFromObject(obj);
const sphere = box.getBoundingSphere(tmp.sphere);
const target = sphere.center;
const camera = options?.camera ?? this.camera;
const up = this.getUpVector(target, tmp.up);
const radius = sphere.radius * 1.2;
let distance = 0;
let orthographicZoom = 1;
if (isPerspectiveCamera(camera)) {
distance = computeDistanceToFitSphere(camera, radius);
} else if (isOrthographicCamera(camera)) {
orthographicZoom = computeZoomToFitSphere(camera, radius);
distance = radius * 4;
} else {
return null;
}
const origin = target.clone().addScaledVector(up, distance);
const result: PointOfView = { origin, target, orthographicZoom };
Object.freeze(result);
return result;
}
private applyPointOfView(pov: PointOfView, allowTranslation: boolean): void {
if (pov != null) {
if (allowTranslation) {
this.camera.position.copy(pov.origin);
}
let actualTarget: Vector3 = pov.target;
if (
this.camera.position.x === pov.target.x &&
this.camera.position.y === pov.target.y
) {
// Since we have a perfectly vertical line of sight, we cannot set the camera position
// to the exact same XY coordinates as the target, otherwise we run into the
// typical gimbal lock problem. That can be easly solved by adding a slight
// offset on any axis. Here we arbitrarily choose the Y axis.
const GIMBAL_LOCK_EPSILON = -0.001;
actualTarget = pov.target.clone().setY(pov.target.y + GIMBAL_LOCK_EPSILON);
}
this.camera.lookAt(actualTarget);
if (isOrthographicCamera(this.camera)) {
this.camera.zoom = pov.orthographicZoom;
}
this.camera.updateMatrixWorld(true);
}
this.dispatchEvent({ type: 'change' });
}
/**
* Setup the camera to match the specified object or point of view.
*
* - If the argument is a {@link PointOfView}, this will be used directly.
* - If the object implements {@link HasDefaultPointOfView}, this will be used to compute the point of view.
* - Otherwise, a default point of view is computed from the object's bounding box.
*
* **Important note:** this method does not update any camera controls that are controlling the camera.
* Those controls have to be updated manually so they do not override the new camera position. For example,
* controls that have a target must be updated so that the target position matches the one returned by this method.
* @param obj - The object to go to.
* @param options - The options.
* @returns The immutable {@link PointOfView} that was used to setup the camera, or `null` if it couldn't be computed.
*/
public goTo(
obj: Object3D | HasDefaultPointOfView | PointOfView,
options?: {
/**
* Allow moving the camera. If `false`, the camera is only rotated to look at the object.
* @defaultValue true
*/
allowTranslation?: boolean;
},
): Readonly<PointOfView> | null {
if (obj == null) {
return null;
}
let pov: PointOfView | null = null;
if (isPointOfView(obj)) {
pov = { ...obj };
} else if (hasDefaultPointOfView(obj)) {
pov = obj.getDefaultPointOfView({ camera: this.camera });
} else {
pov = this.getDefaultPointOfView(obj);
}
if (pov != null) {
this.applyPointOfView(pov, options?.allowTranslation ?? true);
}
// Ensure that the point of view is immutable to emphasize
// the fact that it was created under specific camera conditions
// and it not applicable to any camera.
return Object.freeze(pov);
}
private projectBox3PointsInCameraSpace(
box3: Box3,
matrixWorld?: Matrix4,
): Vector3[] | undefined {
if (!('near' in this.camera)) {
return undefined;
}
// Projects points in camera space
// We don't project directly on screen to avoid artifacts when projecting
// points behind the near plane.
let m = this.camera.matrixWorldInverse;
if (matrixWorld) {
m = tmp.matrix.multiplyMatrices(this.camera.matrixWorldInverse, matrixWorld);
}
points[0].set(box3.min.x, box3.min.y, box3.min.z).applyMatrix4(m);
points[1].set(box3.min.x, box3.min.y, box3.max.z).applyMatrix4(m);
points[2].set(box3.min.x, box3.max.y, box3.min.z).applyMatrix4(m);
points[3].set(box3.min.x, box3.max.y, box3.max.z).applyMatrix4(m);
points[4].set(box3.max.x, box3.min.y, box3.min.z).applyMatrix4(m);
points[5].set(box3.max.x, box3.min.y, box3.max.z).applyMatrix4(m);
points[6].set(box3.max.x, box3.max.y, box3.min.z).applyMatrix4(m);
points[7].set(box3.max.x, box3.max.y, box3.max.z).applyMatrix4(m);
// In camera space objects are along the -Z axis
// So if min.z is > -near, the object is invisible
let atLeastOneInFrontOfNearPlane = false;
for (let i = 0; i < 8; i++) {
if (points[i].z <= -this.camera.near) {
atLeastOneInFrontOfNearPlane = true;
} else {
// Clamp to near plane
points[i].z = -this.camera.near;
}
}
return atLeastOneInFrontOfNearPlane ? points : undefined;
}
public dispose(): void {
this.setControls(null);
}
}
export default View;