@giro3d/giro3d
Version:
A JS/WebGL framework for 3D geospatial data visualization
21 lines (18 loc) • 468 B
text/typescript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
/**
* The various states supported by a material (more precisely its fragment shader).
*/
enum RenderingState {
/** The normal state. */
FINAL = 0,
/**
* The fragment shader outputs (ID, Z, U, V) without encoding.
* Requires a 32-bit floating point render target.
*/
PICKING = 1,
}
export default RenderingState;