@giro3d/giro3d
Version:
A JS/WebGL framework for 3D geospatial data visualization
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text/typescript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
/**
* Describes how a layer is blended into the background (either another layer or the background
* color).
*/
export enum BlendingMode {
/**
* No blending is performed, i.e if the layer has transparent or semi-transparent pixels,
* they become opaque.
*/
None = 0,
/**
* Normal [alpha blending](https://en.wikipedia.org/wiki/Alpha_compositing).
*/
Normal = 1,
/**
* Additive blending: pixel colors are added to the background pixel. The alpha channel is not
* used
*/
Add = 2,
/**
* Multiplicative blending: pixel colors are multiplied by the background pixel. The alpha
* channel is not used.
*/
Multiply = 3,
}
export default BlendingMode;