@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
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text/typescript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
export const DEFAULT_ENABLE_TERRAIN = true;
export const DEFAULT_ENABLE_STITCHING = true;
/**
* The default number of segments in a map's tile.
*/
export const DEFAULT_MAP_SEGMENTS = 32;
/**
* Options for geometric terrain rendering.
*/
export interface TerrainOptions {
/**
* Enables terrain deformation. If `true`, the surface of the map will be deformed to
* match the elevation data. If `false` or unset, the surface of the map will be flat.
* @defaultValue {@link DEFAULT_ENABLE_TERRAIN}
*/
enabled: boolean;
/**
* Requires {@link enabled} to be `true`.
*
* Enables terrain stitching. Stitching allows the map to be perfectly watertight at the seams
* between tiles, even when the neighbouring tile have different sizes.
*
* Disabling stitching might improve performance.
* @defaultValue {@link DEFAULT_ENABLE_STITCHING}
*/
stitching: boolean;
/**
* The resolution of the grid for each tile.
* The higher the better. It *must* be power of two between `1` included and `256` included.
* Note: the number of vertices per tile side is `segments` + 1.
* @defaultValue {@link DEFAULT_MAP_SEGMENTS}
*/
segments: number;
/**
* Draw vertical skirts on the sides of the map tiles.
*/
skirts: {
enabled: boolean;
/**
* The depth of the skirt, in CRS units.
*/
depth: number;
};
}
export default TerrainOptions;