@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
import { Group, MathUtils, Matrix4, Mesh, MeshBasicMaterial, Ray, RGBAFormat, Sphere, SphereGeometry, UnsignedByteType, Vector2, Vector3 } from 'three';
import HeightMap from '../../core/HeightMap';
import { isElevationLayer } from '../../core/layer/ElevationLayer';
import OffsetScale from '../../core/OffsetScale';
import Rect from '../../core/Rect';
import { intoUniqueOwner } from '../../core/UniqueOwner';
import OBBHelper from '../../helpers/OBBHelper';
import { readRGRenderTargetIntoRGBAU8Buffer } from '../../renderer/composition/WebGLComposer';
import MaterialUtils from '../../renderer/MaterialUtils';
import MemoryTracker from '../../renderer/MemoryTracker';
import { isPerspectiveCamera } from '../../utils/predicates';
import { nonNull } from '../../utils/tsutils';
const ray = new Ray();
const inverseMatrix = new Matrix4();
const THIS_RECT = new Rect(0, 1, 0, 1);
const tmpSphere = new Sphere();
const sphereGeometry = new SphereGeometry(1, 32, 16);
const helperMaterial = new MeshBasicMaterial({
color: '#75eba8',
depthTest: false,
depthWrite: false,
wireframe: true,
transparent: true
});
const noRaycast = () => {};
const NO_NEIGHBOUR = -99;
const NO_OFFSET_SCALE = new OffsetScale(0, 0, 0, 0);
const tempVec2 = new Vector2();
const tempVec3 = new Vector3();
const tempAbsolutePosition = new Vector3();
class TileMesh extends Mesh {
isTileMesh = true;
type = 'TileMesh';
isMemoryUsage = true;
_verticalScaling = 1;
_heightMap = null;
_minmax = {
min: -Infinity,
max: +Infinity
};
_shouldUpdateHeightMap = false;
_childTiles = [null, null, null, null];
_helpers = {
root: null,
color: 'cyan'
};
_elevationLayerInfo = null;
disposed = false;
isLeaf = true;
getMemoryUsage(context) {
this.material?.getMemoryUsage(context);
// We only count what we own, otherwise the same heightmap will be counted more than once.
if (this._heightMap && this._heightMap.owner === this) {
context.objects.set(`heightmap-${this._heightMap.owner.id}`, {
cpuMemory: this._heightMap.payload.buffer.byteLength,
gpuMemory: 0
});
}
this.geometry.getMemoryUsage(context);
}
get boundingBox() {
if (!this._enableTerrainDeformation || this._elevationLayerInfo?.layer.visible !== true) {
this._volume.setElevationRange({
min: 0,
max: 0
});
} else {
this._volume.setElevationRange(this.minmax);
}
return this._volume.localBox;
}
/**
* The LOD. Root nodes have LOD 0.
*/
get lod() {
return this.coordinate.z;
}
getOBB() {
return this._volume.getOBB(this.matrixWorld);
}
getWorldSpaceBoundingBox(target) {
const local = this._volume.getLocalBoundingBox(target);
this.updateMatrixWorld(true);
local.applyMatrix4(this.matrixWorld);
return local;
}
getWorldSpaceBoundingSphere(target) {
this.updateWorldMatrix(true, false);
return this._volume.getWorldSpaceBoundingSphere(target, this.matrixWorld);
}
getBoundingBoxCorners() {
this.updateWorldMatrix(true, false);
return this._volume.getWorldSpaceCorners(this.matrixWorld);
}
/**
* Creates an instance of TileMesh.
*/
constructor(params) {
super(params.geometryBuilder.build({
extent: params.extent,
tile: params.coord
}), params.material);
this._geometryBuilder = params.geometryBuilder;
this._tileGeometry = this.geometry;
this._segments = params.segments;
this._skirtDepth = params.skirtDepth;
this._renderer = params.renderer;
this._onElevationChanged = params.onElevationChanged;
this.matrixAutoUpdate = false;
this.coordinate = params.coord;
this.extent = params.extent;
this.textureSize = params.textureSize;
this._enableTerrainDeformation = params.enableTerrainDeformation;
this.customDepthMaterial = params.depthMaterial;
this.customDistanceMaterial = params.distanceMaterial;
if (!this.geometry.boundingBox) {
this.geometry.computeBoundingBox();
}
this._volume = params.volume;
const {
z,
x,
y
} = this.coordinate;
this.name = `tile @ (z=${z}, x=${x}, y=${y})`;
this.frustumCulled = false;
// Layer
this.setDisplayed(false);
this.material.setUuid(this.id);
const dim = params.extent.dimensions();
this._extentDimensions = dim;
// Sets the default bbox volume
this.setBBoxZ(-0.5, +0.5);
MemoryTracker.track(this, this.name);
this.updateSkirtParameters();
}
onBeforeShadow() {
this.customDepthMaterial.onBeforeRender();
this.customDistanceMaterial.onBeforeRender();
}
updateSkirtParameters() {
const skirtDepth = this._skirtDepth;
if (skirtDepth != null) {
this.forEachMaterial(material => {
MaterialUtils.setDefine(material, 'ENABLE_SKIRTS', true);
const vertexCount = this.geometry.vertexCount;
const rowSize = this.segments + 1;
material.uniforms.skirtVertexRange.value = new Vector2(rowSize * rowSize, vertexCount - 1);
material.uniforms.skirtElevation.value = skirtDepth;
});
} else {
this.forEachMaterial(material => {
MaterialUtils.setDefine(material, 'ENABLE_SKIRTS', false);
});
}
}
setVerticalScaling(scaling) {
this._verticalScaling = scaling;
this.material.setElevationScaling(scaling);
}
get absolutePosition() {
return this.geometry.origin;
}
get showColliderMesh() {
if (!this._helpers.colliderMesh) {
return false;
}
return this._helpers.colliderMesh.material.visible;
}
set showColliderMesh(visible) {
if (visible && !this._helpers.colliderMesh) {
this._helpers.colliderMesh = new Mesh(this.geometry.raycastGeometry, helperMaterial);
this._helpers.colliderMesh.matrixAutoUpdate = false;
this._helpers.colliderMesh.name = 'collider helper';
this.createHelperRootIfNecessary();
this._helpers.root?.add(this._helpers.colliderMesh);
this._helpers.colliderMesh.updateMatrix();
this._helpers.colliderMesh.updateMatrixWorld(true);
}
if (!visible && this._helpers.colliderMesh) {
this._helpers.colliderMesh.removeFromParent();
this._helpers.colliderMesh = undefined;
}
if (this._helpers.colliderMesh) {
this._helpers.colliderMesh.material.visible = visible;
}
}
deleteBoundingBoxHelper() {
if (this._helpers.boundingBox != null) {
this._helpers.boundingBox.dispose();
this._helpers.boundingBox.removeFromParent();
this._helpers.boundingBox = undefined;
}
}
deleteBoundingSphereHelper() {
if (this._helpers.boundingSphere != null) {
this._helpers.boundingSphere.removeFromParent();
this._helpers.boundingSphere = undefined;
}
}
recreateBoundingBoxHelper() {
this.deleteBoundingBoxHelper();
const obb = this._volume.getOBB(this.matrixWorld);
const helper = new OBBHelper(obb, this.helperColor);
helper.raycast = noRaycast;
this.createHelperRootIfNecessary();
nonNull(this._helpers.root).attach(helper);
helper.updateMatrixWorld(true);
this._helpers.boundingBox = helper;
}
recreateBoundingSphereHelper() {
this.deleteBoundingSphereHelper();
this._helpers.boundingSphere = new Mesh(sphereGeometry, new MeshBasicMaterial({
color: this.helperColor,
wireframe: true
}));
this._helpers.boundingSphere.rotateX(MathUtils.degToRad(90));
this._helpers.boundingSphere.raycast = noRaycast;
const sphere = this._volume.getWorldSpaceBoundingSphere(tmpSphere, this.matrixWorld);
this._helpers.boundingSphere.scale.set(sphere.radius, sphere.radius, sphere.radius);
this._helpers.boundingSphere.position.copy(sphere.center);
this.createHelperRootIfNecessary();
nonNull(this._helpers.root).attach(this._helpers.boundingSphere);
this._helpers.boundingSphere.updateMatrixWorld(true);
}
get showBoundingBox() {
return this._helpers.boundingBox?.visible ?? false;
}
set showBoundingBox(show) {
if (show && this._helpers.boundingBox == null) {
this.recreateBoundingBoxHelper();
} else if (!show && this._helpers.boundingBox != null) {
this.deleteBoundingBoxHelper();
}
}
get showBoundingSphere() {
return this._helpers.boundingSphere?.visible ?? false;
}
set showBoundingSphere(show) {
if (show && this._helpers.boundingSphere == null) {
this.recreateBoundingSphereHelper();
} else if (!show && this._helpers.boundingSphere != null) {
this.deleteBoundingSphereHelper();
}
}
get helperColor() {
return this._helpers.color;
}
set helperColor(color) {
this._helpers.color = color;
if (this.showBoundingBox) {
this.recreateBoundingBoxHelper();
}
if (this.showBoundingSphere) {
this.recreateBoundingSphereHelper();
}
}
get segments() {
return this._segments;
}
set segments(v) {
if (this._segments !== v) {
this._segments = v;
this.forEachMaterial(material => material.segments = v);
this.createGeometry();
this._shouldUpdateHeightMap = true;
}
}
createHelperRootIfNecessary() {
if (!this._helpers.root) {
this._helpers.root = new Group();
this._helpers.root.name = 'helpers';
this.add(this._helpers.root);
this._helpers.root.updateMatrixWorld(true);
}
}
createGeometry() {
this.geometry.dispose();
this.geometry = this._geometryBuilder.build({
extent: this.extent,
tile: this.coordinate
});
this._tileGeometry = this.geometry;
if (this._helpers.colliderMesh) {
this._helpers.colliderMesh.geometry = this.geometry.raycastGeometry;
}
this.updateSkirtParameters();
}
onLayerVisibilityChanged(layer) {
if (isElevationLayer(layer)) {
this._shouldUpdateHeightMap = true;
}
}
addChildTile(tile) {
// The absolute position here means "absolute position in the cartographic coordinate system", not in the scene.
const absolutePosition = tempAbsolutePosition.copy(tile.absolutePosition);
tile.position.copy(absolutePosition.sub(this.absolutePosition));
this.add(tile);
tile.updateMatrix();
tile.updateMatrixWorld();
const center = tile.extent.centerAsVector2(tempVec2);
const quadrant = this.extent.getQuadrant(center.x, center.y);
this._childTiles[quadrant] = tile;
this.isLeaf = false;
if (this._heightMap) {
const heightMap = this._heightMap.payload;
const inheritedHeightMap = heightMap.clone();
const offsetScale = tile.extent.offsetToParent(this.extent);
heightMap.offsetScale.combine(offsetScale, inheritedHeightMap.offsetScale);
tile.inheritHeightMap(intoUniqueOwner(inheritedHeightMap, this));
}
}
reorderLayers() {
this.material.reorderLayers();
}
/**
* Checks that the given raycaster intersects with this tile's volume.
*/
checkRayVolumeIntersection(raycaster) {
const matrixWorld = this.matrixWorld;
// convert ray to local space of mesh
inverseMatrix.copy(matrixWorld).invert();
ray.copy(raycaster.ray).applyMatrix4(inverseMatrix);
// test with bounding box in local space
// Note that we are not using the bounding box of the geometry, because at this moment,
// the mesh might still be completely flat, as the heightmap might not be computed yet.
// This is the whole point of this method: to avoid computing the heightmap if not necessary.
// So we are using the logical bounding box provided by the volume.
return ray.intersectsBox(this.boundingBox);
}
raycast(raycaster, intersects) {
if (!this.material.visible) {
return;
}
// Updating the heightmap is quite costly operation that requires a texture readback.
// Let's do it only if the ray intersects the volume of this tile.
if (this.checkRayVolumeIntersection(raycaster)) {
this.updateHeightMapIfNecessary();
// We have to distinguish between the rendered geometry and the raycasting geometry.
// However, three.js does not let use choose which will be used for raycasting,
// so we temporarily swap the geometry with the raycast geometry to perform raycasting.
// @ts-expect-error type mismatch is expected and transient
this.geometry = this._tileGeometry.raycastGeometry;
super.raycast(raycaster, intersects);
this.geometry = this._tileGeometry;
}
}
updateHeightMapIfNecessary() {
if (this._shouldUpdateHeightMap) {
this._shouldUpdateHeightMap = false;
if (this._elevationLayerInfo) {
this.createHeightMap(this._elevationLayerInfo.renderTarget, this._elevationLayerInfo.offsetScale);
const shouldHeightmapBeActive = this._elevationLayerInfo.layer.visible && this._enableTerrainDeformation;
if (shouldHeightmapBeActive) {
this.applyHeightMap();
} else {
this.resetHeights();
}
}
}
}
/**
* @param neighbour - The neighbour.
* @param location - Its location in the neighbour array.
*/
processNeighbour(neighbour, location) {
const diff = neighbour.lod - this.lod;
const neighbourTexture = neighbour.material.getElevationTexture();
const neighbourOffsetScale = neighbour.material.getElevationOffsetScale();
const offsetScale = this.extent.offsetToParent(neighbour.extent);
const nOffsetScale = neighbourOffsetScale.combine(offsetScale);
this.forEachMaterial(material => {
material.updateNeighbour(location, diff, nOffsetScale, neighbourTexture);
});
}
/**
* @param neighbours - The neighbours.
*/
processNeighbours(neighbours) {
for (let i = 0; i < neighbours.length; i++) {
const neighbour = neighbours[i];
if (neighbour != null && neighbour.material != null && neighbour.material.visible) {
this.processNeighbour(neighbour, i);
} else {
this.forEachMaterial(material => material.updateNeighbour(i, NO_NEIGHBOUR, NO_OFFSET_SCALE, null));
}
}
}
update(materialOptions) {
if (this._heightMap && this._elevationLayerInfo) {
if (this._enableTerrainDeformation !== materialOptions.terrain.enabled) {
this._enableTerrainDeformation = materialOptions.terrain.enabled;
this._shouldUpdateHeightMap = true;
}
}
this.helperColor = materialOptions.helperColor ?? 'cyan';
this.showColliderMesh = materialOptions.showColliderMeshes ?? false;
this.showBoundingBox = materialOptions.showBoundingBoxes ?? false;
this.showBoundingSphere = materialOptions.showBoundingSpheres ?? false;
}
isVisible() {
return this.visible;
}
setDisplayed(show) {
const currentVisibility = this.material.visible;
this.material.visible = show && this.material.update();
if (this._helpers.root) {
if (this._helpers.boundingBox) {
this._helpers.boundingBox.color = show ? this.helperColor : 'gray';
}
}
if (currentVisibility !== show) {
this.dispatchEvent({
type: 'visibility-changed'
});
}
}
/**
* @param v - The new opacity.
*/
set opacity(v) {
this.material.opacity = v;
}
setVisibility(show) {
const currentVisibility = this.visible;
this.visible = show;
if (currentVisibility !== show) {
this.dispatchEvent({
type: 'visibility-changed'
});
}
}
isDisplayed() {
return this.material.visible;
}
/**
* Updates the rendering state of the tile's material.
*
* @param state - The new rendering state.
*/
changeState(state) {
this.material.changeState(state);
}
static applyChangeState(o, s) {
if (o.isTileMesh) {
o.changeState(s);
}
}
pushRenderState(state) {
if (this.material.uniforms.renderingState.value === state) {
return () => {
/** do nothing */
};
}
const oldState = this.material.uniforms.renderingState.value;
this.traverse(n => TileMesh.applyChangeState(n, state));
return () => {
this.traverse(n => TileMesh.applyChangeState(n, oldState));
};
}
canProcessColorLayer() {
if (!this._elevationLayerInfo) {
// No elevation layer that prevents loading color data
return true;
}
return this._elevationLayerInfo.layer.isLoaded(this.id);
}
removeElevationTexture() {
this._elevationLayerInfo = null;
this._shouldUpdateHeightMap = true;
this.material.removeElevationLayer();
}
setElevationTexture(layer, elevation) {
if (this.disposed) {
return;
}
this._elevationLayerInfo = {
layer,
offsetScale: elevation.pitch,
renderTarget: elevation.renderTarget
};
this.material.setElevationTexture(layer, elevation);
this.setBBoxZ(elevation.min, elevation.max);
this._shouldUpdateHeightMap = true;
this._onElevationChanged(this);
}
getScreenPixelSize(view, target) {
target = target ?? new Vector2();
const sphere = this.getWorldSpaceBoundingSphere(tmpSphere);
const distance = sphere.center.distanceTo(view.camera.getWorldPosition(tempVec3));
let height;
let width;
const camera = view.camera;
if (isPerspectiveCamera(camera)) {
const fovRads = MathUtils.degToRad(camera.fov);
height = 2 * Math.tan(fovRads / 2) * distance;
width = height * camera.aspect;
} else {
height = Math.abs(camera.top - camera.bottom);
width = Math.abs(camera.right - camera.left);
}
const diameter = sphere.radius * 2;
const wRatio = diameter / width;
const hRatio = diameter / height;
target.setX(Math.ceil(wRatio * view.width));
target.setY(Math.ceil(hRatio * view.height));
return target;
}
createHeightMap(renderTarget, offsetScale) {
const outputHeight = Math.floor(renderTarget.height);
const outputWidth = Math.floor(renderTarget.width);
// One millimeter
const precision = 0.001;
// To ensure that all values are positive before encoding
const offset = -this._minmax.min;
const buffer = readRGRenderTargetIntoRGBAU8Buffer({
renderTarget,
renderer: this._renderer,
outputWidth,
outputHeight,
precision,
offset
});
const heightMap = new HeightMap(buffer, outputWidth, outputHeight, offsetScale, RGBAFormat, UnsignedByteType, precision, offset, this._verticalScaling);
this._heightMap = intoUniqueOwner(heightMap, this);
}
inheritHeightMap(heightMap) {
this._heightMap = heightMap;
this._shouldUpdateHeightMap = true;
// Let's get a more precise minmax from the inherited heightmap, but
// only on the region of the inherited heightmap that matches this tile's extent
// (otherwise this would not provide any benefit at all);
const minmax = heightMap.payload.getMinMax(THIS_RECT);
if (minmax != null) {
this._minmax = minmax;
}
}
resetHeights() {
this.geometry.resetHeights();
this.setBBoxZ(0, 0);
this._onElevationChanged(this);
}
/** @internal */
applyHeightMap() {
if (!this._heightMap) {
return;
}
const {
min,
max
} = this.geometry.applyHeightMap(this._heightMap.payload);
if (min > this._minmax.min && max < this._minmax.max) {
this.setBBoxZ(min, max);
}
if (this._helpers.colliderMesh) {
this._helpers.colliderMesh.geometry = this.geometry.raycastGeometry;
}
this._onElevationChanged(this);
}
setBBoxZ(min, max) {
// 0 is an acceptable value
if (min == null || max == null) {
return;
}
this._minmax = {
min,
max
};
if (this._skirtDepth != null) {
this._minmax.min = Math.min(this._skirtDepth, this._minmax.min);
}
this.updateVolume(min, max);
}
traverseTiles(callback) {
this.traverse(obj => {
if (isTileMesh(obj)) {
callback(obj);
}
});
}
/**
* Removes the child tiles and returns the detached tiles.
*/
detachChildren() {
const childTiles = this.children.filter(c => isTileMesh(c));
childTiles.forEach(c => c.dispose());
this.remove(...childTiles);
this.isLeaf = true;
return childTiles;
}
updateVolume(min, max) {
this._volume.setElevationRange({
min,
max
});
if (this.showBoundingBox) {
this.recreateBoundingBoxHelper();
}
if (this.showBoundingSphere) {
this.recreateBoundingSphereHelper();
}
}
get minmax() {
const range = Math.abs(this._minmax.max - this._minmax.min);
const width = this._extentDimensions.width;
const height = this._extentDimensions.height;
// If the current volume is very elongated in the vertical axis,
// this can cause excessive subdivisions of the tile. Let's compute
// the heightmap to get a more precise min/max and hopefully a tighter
// volume. Note that the heightmap will be computed only if it does not
// exist, avoiding unnecessary computations.
if (range / Math.max(width, height) > 3) {
this.updateHeightMapIfNecessary();
}
return this._minmax;
}
getExtent() {
return this.extent;
}
getElevation(params) {
this.updateHeightMapIfNecessary();
if (this._heightMap) {
const uv = this.extent.offsetInExtent(params.coordinates, tempVec2);
const heightMap = this._heightMap.payload;
const elevation = heightMap.getValue(uv.x, uv.y);
if (elevation != null) {
const dims = this.extent.dimensions(tempVec2);
const xRes = dims.x / heightMap.width;
const yRes = dims.y / heightMap.height;
const resolution = Math.min(xRes, yRes);
return {
elevation,
resolution
};
}
}
return null;
}
/**
* Search for a common ancestor between this tile and another one. It goes
* through parents on each side until one is found.
*
* @param tile - the tile to evaluate
* @returns the resulting common ancestor
*/
findCommonAncestor(tile) {
if (tile == null) {
return null;
}
if (tile.lod === this.lod) {
if (tile.id === this.id) {
return tile;
}
if (tile.lod !== 0) {
return this.parent.findCommonAncestor(tile.parent);
}
return null;
}
if (tile.lod < this.lod) {
return this.parent.findCommonAncestor(tile);
}
return this.findCommonAncestor(tile.parent);
}
isAncestorOf(tile) {
return tile.findCommonAncestor(this) === this;
}
forEachMaterial(callbackFn) {
callbackFn(this.material);
callbackFn(this.customDepthMaterial);
callbackFn(this.customDistanceMaterial);
}
getLeafThatContains(x, y) {
if (!this.extent.isXYInside(x, y)) {
throw new Error('this tile does not contain the coordinates');
}
if (this.isLeaf) {
return this;
}
const quadrant = this.extent.getQuadrant(x, y);
return this._childTiles[quadrant]?.getLeafThatContains(x, y);
}
dispose() {
if (this.disposed) {
return;
}
this.disposed = true;
this.dispatchEvent({
type: 'dispose'
});
this.forEachMaterial(m => m.dispose());
this.geometry.dispose();
}
}
export function isTileMesh(o) {
return o.isTileMesh;
}
export default TileMesh;