@giro3d/giro3d
Version:
A JS/WebGL framework for 3D geospatial data visualization
76 lines (75 loc) • 2.27 kB
JavaScript
/*
* Copyright (c) 2015-2018, IGN France.
* Copyright (c) 2018-2026, Giro3D team.
* SPDX-License-Identifier: MIT
*/
var UpdateState = /*#__PURE__*/function (UpdateState) {
UpdateState[UpdateState["IDLE"] = 0] = "IDLE";
UpdateState[UpdateState["PENDING"] = 1] = "PENDING";
UpdateState[UpdateState["ERROR"] = 2] = "ERROR";
UpdateState[UpdateState["DEFINITIVE_ERROR"] = 3] = "DEFINITIVE_ERROR";
UpdateState[UpdateState["FINISHED"] = 4] = "FINISHED";
return UpdateState;
}(UpdateState || {});
const PAUSE_BETWEEN_ERRORS = [1.0, 3.0, 7.0, 60.0];
/**
* LayerUpdateState is the update state of a layer, for a given object (e.g tile).
* It stores information to allow smart update decisions, and especially network
* error handling.
*/
class LayerUpdateState {
constructor() {
this.state = UpdateState.IDLE;
this.lastErrorTimestamp = 0;
this.errorCount = 0;
}
canTryUpdate(timestamp) {
switch (this.state) {
case UpdateState.IDLE:
{
return true;
}
case UpdateState.DEFINITIVE_ERROR:
case UpdateState.PENDING:
case UpdateState.FINISHED:
{
return false;
}
case UpdateState.ERROR:
default:
{
const errorDuration = this.secondsUntilNextTry() * 1000;
return errorDuration <= timestamp - this.lastErrorTimestamp;
}
}
}
secondsUntilNextTry() {
if (this.state !== UpdateState.ERROR) {
return 0;
}
const idx = Math.max(0, Math.min(this.errorCount, PAUSE_BETWEEN_ERRORS.length) - 1);
return PAUSE_BETWEEN_ERRORS[idx];
}
newTry() {
this.state = UpdateState.PENDING;
}
success() {
this.failureParams = undefined;
this.lastErrorTimestamp = 0;
this.state = UpdateState.IDLE;
}
noMoreUpdatePossible() {
this.failureParams = undefined;
this.state = UpdateState.FINISHED;
}
failure(timestamp, definitive, failureParams) {
this.failureParams = failureParams;
this.lastErrorTimestamp = timestamp;
this.state = definitive ? UpdateState.DEFINITIVE_ERROR : UpdateState.ERROR;
this.errorCount++;
}
inError() {
return this.state === UpdateState.DEFINITIVE_ERROR || this.state === UpdateState.ERROR;
}
}
export default LayerUpdateState;