@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
15 lines (13 loc) • 347 B
text/typescript
/**
* The various states supported by a material (more precisely its fragment shader).
*/
enum RenderingState {
/** The normal state. */
FINAL = 0,
/**
* The fragment shader outputs (ID, Z, U, V) without encoding.
* Requires a 32-bit floating point render target.
*/
PICKING = 1,
}
export default RenderingState;