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@giro3d/giro3d

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A JS/WebGL framework for 3D geospatial data visualization

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/** * The various states supported by a material (more precisely its fragment shader). */ enum RenderingState { /** The normal state. */ FINAL = 0, /** * The fragment shader outputs (ID, Z, U, V) without encoding. * Requires a 32-bit floating point render target. */ PICKING = 1, } export default RenderingState;