@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
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text/typescript
import { Box3, type Material, type Mesh, type Object3D, type Plane, type Vector2 } from 'three';
import type Context from '../core/Context';
import type MemoryUsage from '../core/MemoryUsage';
import { type GetMemoryUsageContext } from '../core/MemoryUsage';
import type Pickable from '../core/picking/Pickable';
import pickObjectsAt from '../core/picking/PickObjectsAt';
import type PickOptions from '../core/picking/PickOptions';
import type PickResult from '../core/picking/PickResult';
import type RenderingContextHandler from '../renderer/RenderingContextHandler';
import { isMaterial } from '../utils/predicates';
import Entity, { type EntityEventMap, type EntityUserData } from './Entity';
export interface Entity3DEventMap extends EntityEventMap {
/**
* Fired when the entity opacity changed.
*/
'opacity-property-changed': { opacity: number };
/**
* Fired when the entity visibility changed.
*/
'visible-property-changed': { visible: boolean };
/**
* Fired when the entity's clipping planes have changed.
*/
'clippingPlanes-property-changed': { clippingPlanes: Plane[] | null };
/**
* Fired when the entity render order changed.
*/
'renderOrder-property-changed': { renderOrder: number };
/**
* Fired when the entity creates a new object
*/
'object-created': { obj: Object3D };
}
/**
* Base class for any {@link Entity} that displays 3D objects.
*
* Subclasses *must* call `onObjectCreated` when creating new Object3D, before adding them to the
* scene
*/
class Entity3D<TEventMap extends Entity3DEventMap = Entity3DEventMap, TUserData = EntityUserData>
extends Entity<TEventMap & Entity3DEventMap, TUserData>
implements Pickable, MemoryUsage, RenderingContextHandler
{
readonly isMemoryUsage = true as const;
readonly type: string = 'Entity3D' as const;
readonly isPickable = true;
/**
* Read-only flag to check if a given object is of type Entity3D.
*/
readonly isEntity3D: boolean = true as const;
private _visible: boolean;
private _opacity: number;
private _object3d: Object3D;
protected _distance: { min: number; max: number };
public get distance(): { min: number; max: number } {
return { min: this._distance.min, max: this._distance.max };
}
private _clippingPlanes: Plane[] | null;
private _renderOrder: number;
/**
* Creates a Entity3D with the specified parameters.
*
* @param object3d - the root Three.js of this entity
*/
constructor(object3d: Object3D) {
super();
if (object3d == null || !object3d.isObject3D) {
throw new Error(
'Missing/Invalid object3d parameter (must be a three.js Object3D instance)',
);
}
if (object3d.type === 'Group' && object3d.name === '') {
object3d.name = this.id;
}
this._visible = true;
this._opacity = 1;
this._object3d = object3d;
// processing can overwrite that with values calculating from this layer's Object3D
this._distance = { min: Infinity, max: 0 };
this._clippingPlanes = null;
this._renderOrder = 0;
this.onObjectCreated(object3d);
}
getMemoryUsage(_context: GetMemoryUsageContext) {
// Do nothing
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
onRenderingContextLost(options: { canvas: HTMLCanvasElement }): void {
/* Do nothing */
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
onRenderingContextRestored(options: { canvas: HTMLCanvasElement }) {
/* Do nothing */
}
/**
* Returns the root object of this entity.
*/
get object3d() {
return this._object3d;
}
/**
* Gets or sets the visibility of this entity.
* A non-visible entity will not be automatically updated.
*/
get visible() {
return this._visible;
}
set visible(v) {
if (this._visible !== v) {
this._visible = v;
this.updateVisibility();
this.dispatchEvent({ type: 'visible-property-changed', visible: v });
}
}
/**
* Gets or sets the render order of this entity.
*/
get renderOrder() {
return this._renderOrder;
}
set renderOrder(v: number) {
if (v !== this._renderOrder) {
this._renderOrder = v;
this.updateRenderOrder();
this.dispatchEvent({ type: 'renderOrder-property-changed', renderOrder: v });
}
}
/**
* Gets or sets the opacity of this entity.
*/
get opacity() {
return this._opacity;
}
set opacity(v) {
if (this._opacity !== v) {
this._opacity = v;
this.updateOpacity();
this.dispatchEvent({ type: 'opacity-property-changed', opacity: v });
}
}
/**
* Gets or sets the clipping planes set on this entity. Default is `null` (no clipping planes).
*
* Note: custom entities must ensure that the materials and shaders used do support
* the [clipping plane feature](https://threejs.org/docs/index.html?q=materi#api/en/materials/Material.clippingPlanes) of three.js.
* Refer to the three.js documentation for more information.
*/
get clippingPlanes() {
return this._clippingPlanes;
}
set clippingPlanes(planes: Plane[] | null) {
this._clippingPlanes = planes;
this.updateClippingPlanes();
this.dispatchEvent({ type: 'clippingPlanes-property-changed', clippingPlanes: planes });
}
/**
* Updates the visibility of the entity.
* Note: this method can be overriden for custom implementations.
*
*/
updateVisibility() {
// Default implementation
this.object3d.visible = this.visible;
}
/**
* Updates the opacity of the entity.
* Note: this method can be overriden for custom implementations.
*/
updateOpacity() {
// Default implementation
this.traverseMaterials(material => {
if (material.opacity != null) {
// != null: we want the test to pass if opacity is 0
const currentTransparent = material.transparent;
material.transparent = this.opacity < 1.0;
material.needsUpdate = currentTransparent !== material.transparent;
material.opacity = this.opacity;
}
});
}
/**
* Updates the render order of the entity.
* Note: this method can be overriden for custom implementations.
*/
updateRenderOrder() {
// Default implementation
this.traverse(o => {
o.renderOrder = this.renderOrder;
});
}
/**
* Updates the clipping planes of all objects under this entity.
*/
updateClippingPlanes() {
this.traverseMaterials(mat => {
mat.clippingPlanes = this._clippingPlanes;
});
}
shouldCheckForUpdate(): boolean {
return super.shouldCheckForUpdate() && this._visible;
}
shouldFullUpdate(updateSource: unknown): boolean {
return super.shouldFullUpdate(updateSource) || this.contains(updateSource);
}
shouldUpdate(updateSource: unknown): boolean {
return super.shouldUpdate(updateSource) || this.isOwned(updateSource);
}
/**
* Returns true if this object belongs to this entity.
*
* @param obj - The object to test.
*/
protected isOwned(obj: unknown) {
if ((obj as Object3D).isObject3D) {
const obj3d = obj as Object3D;
if (obj3d.userData?.parentEntity === this) {
return true;
}
}
return false;
}
preUpdate(context: Context, changeSources: Set<unknown>): unknown[] | null {
if (changeSources.size > 0) {
// if we don't have any element in srcs, it means we don't need to update
// our layer to display it correctly. but in this case we still need to
// use layer._distance to calculate near / far hence the reset is here,
// and the update of context.distance is outside of this if
this._distance.min = Infinity;
this._distance.max = 0;
}
return null;
}
/**
* Returns an approximated bounding box of this entity in the scene.
*
* @returns the resulting bounding box, or `null` if it could not be computed.
*/
getBoundingBox(): Box3 | null {
const box = new Box3().setFromObject(this.object3d);
return box;
}
/**
* Applies entity-level setup on new object's material.
*
* Subclasses can override this to setup custom logic, for instance if the entity can produce
* objects that are naturally transparent.
*
* @param material - the material of the newly created object
*/
protected setupMaterial(material: Material) {
material.clippingPlanes = this._clippingPlanes;
material.opacity = this._opacity;
if (material.opacity < 1.0) {
material.transparent = true;
}
}
/**
* Applies entity-level setup on a new object.
*
* Note: this method should be called from the subclassed entity to notify the parent
* class that a new 3D object has just been created, so that it can be setup with entity-wide
* parameters.
*
* @example
* // In the subclass
* const obj = new Object3D();
*
* // Notify the parent class
* this.onObjectCreated(obj);
* @param obj - The object to prepare.
*/
protected onObjectCreated(obj: Object3D) {
// note: we use traverse() because the object might have its own sub-hierarchy as well.
this.traverse(o => {
// To be able to link an object to its parent entity (e.g for picking purposes)
o.userData.parentEntity = this;
this.assignRenderOrder(obj);
}, obj);
// Setup materials
this.traverseMaterials(m => this.setupMaterial(m), obj);
// dispatch event
this.dispatchEvent({ type: 'object-created', obj });
}
/**
* Assigns the render order of this object.
*
* This may be overriden to perform custom logic.
*/
protected assignRenderOrder(obj: Object3D) {
obj.renderOrder = this.renderOrder;
}
/**
* Test whether this entity contains the given object.
*
* The object may be a component of the entity, or a 3D object.
*
* @param obj - The object to test.
* @returns true if the entity contains the object.
*/
// eslint-disable-next-line @typescript-eslint/no-unused-vars
contains(obj: unknown): boolean {
return false;
}
/**
* Traverses all materials in the hierarchy of this entity.
*
* @param callback - The callback.
* @param root - The traversal root. If undefined, the traversal starts at the root
* object of this entity.
*/
traverseMaterials(callback: (arg0: Material) => void, root: Object3D | undefined = undefined) {
this.traverse(o => {
if ('material' in o) {
if (Array.isArray(o.material)) {
o.material.forEach(m => {
if (isMaterial(m)) {
callback(m);
}
});
} else if (isMaterial(o.material)) {
callback(o.material as Material);
}
}
}, root);
}
/**
* Traverses all meshes in the hierarchy of this entity.
*
* @param callback - The callback.
* @param root - The raversal root. If undefined, the traversal starts at the root
* object of this entity.
*/
traverseMeshes(callback: (arg0: Mesh) => void, root: Object3D | undefined = undefined) {
const origin = root ?? this.object3d;
origin.traverse(o => {
if ((o as Mesh).isMesh) {
callback(o as Mesh);
}
});
}
/**
* Traverses all objects in the hierarchy of this entity.
*
* @param callback - The callback.
* @param root - The traversal root. If undefined, the traversal starts at the root
* object of this entity.
*/
traverse(callback: (arg0: Object3D) => void, root: Object3D | undefined = undefined) {
const origin = root ?? this.object3d;
origin.traverse(callback);
}
pick(canvasCoords: Vector2, options?: PickOptions): PickResult[] {
return pickObjectsAt(this.instance, canvasCoords, this.object3d, options);
}
}
export function isEntity3D(o: unknown): o is Entity3D {
return (o as Entity3D).isEntity3D;
}
export default Entity3D;