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@giro3d/giro3d

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A JS/WebGL framework for 3D geospatial data visualization

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/** * The various states supported by a material (more precisely its fragment shader). */ var RenderingState = /*#__PURE__*/function (RenderingState) { /** The normal state. */ RenderingState[RenderingState["FINAL"] = 0] = "FINAL"; /** * The fragment shader outputs (ID, Z, U, V) without encoding. * Requires a 32-bit floating point render target. */ RenderingState[RenderingState["PICKING"] = 1] = "PICKING"; return RenderingState; }(RenderingState || {}); export default RenderingState;