@giro3d/giro3d
Version:
A JS/WebGL framework for 3D geospatial data visualization
14 lines • 397 B
TypeScript
/**
* The various states supported by a material (more precisely its fragment shader).
*/
declare enum RenderingState {
/** The normal state. */
FINAL = 0,
/**
* The fragment shader outputs (ID, Z, U, V) without encoding.
* Requires a 32-bit floating point render target.
*/
PICKING = 1
}
export default RenderingState;
//# sourceMappingURL=RenderingState.d.ts.map