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@giro3d/giro3d

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A JS/WebGL framework for 3D geospatial data visualization

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import { type Texture, type WebGLRenderer } from 'three'; import type ColorMap from '../core/ColorMap'; /** * Combines color map textures into a single one. * This is necessary to avoid consuming too many texture units. */ declare class ColorMapAtlas { private readonly _renderer; private readonly _colorMaps; private _texture; private _dirty; private _disposed; /** * @param renderer - The renderer */ constructor(renderer: WebGLRenderer); /** * Adds a color map to the atlas. * * @param colorMap - The color map. */ add(colorMap: ColorMap): void; /** * Removes a color map from the atlas. * * @param colorMap - The color map. */ remove(colorMap: ColorMap): void; forceUpdate(): void; update(): void; private createTexture; /** * Gets the atlas texture. */ get texture(): Texture | null; /** * Gets the vertical offset for the specified color map. * * @param colorMap - The color map. * @returns The offset. */ getOffset(colorMap: ColorMap): number | undefined; dispose(): void; } export default ColorMapAtlas; //# sourceMappingURL=ColorMapAtlas.d.ts.map