@giro3d/giro3d
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A JS/WebGL framework for 3D geospatial data visualization
59 lines • 1.98 kB
TypeScript
export declare enum MapLightingMode {
/**
* Use a simplified [hillshade model]((https://earthquake.usgs.gov/education/geologicmaps/hillshades.php)).
*
* Note: hillshade model only works for **projected coordinates systems**.
*
* Note: hillshading has no effect if the map does not contain an elevation layer.
*/
Hillshade = 0,
/**
* Uses THREE.js [lights](https://threejs.org/docs/index.html?q=light#api/en/lights/Light) and [shadows](https://threejs.org/docs/index.html?q=shadow#api/en/lights/shadows/LightShadow) present in the scene.
*/
LightBased = 1
}
/**
* Options for map shading.
*/
type MapLightingOptions = {
/**
* Enables shading.
* @defaultValue false
*/
enabled?: boolean;
/**
* The shading mode.
* @defaultValue {@link MapLightingMode.Hillshade}
*/
mode?: MapLightingMode;
/**
* The z-factor (vertical exaggeration) to apply to slopes before computing shading.
* @defaultValue 1
*/
zFactor?: number;
/**
* If `true`, only elevation layers are shaded leaving the color layers unshaded.
* @defaultValue false
*/
elevationLayersOnly?: boolean;
/**
* The azimuth of the sunlight direction, in degrees (0 = north, 180 = south, etc.).
* Note: only available if {@link mode} is {@link MapLightingMode.Hillshade}
* @defaultValue 135
*/
hillshadeAzimuth?: number;
/**
* The vertical angle of the sun, in degrees. (90 = zenith).
* Note: only available if {@link mode} is {@link MapLightingMode.Hillshade}
* @defaultValue 45
*/
hillshadeZenith?: number;
/**
* The intensity of the shade (0 = no shade, 1 = completely opaque shade).
* Note: only available if {@link mode} is {@link MapLightingMode.Hillshade}
* @defaultValue 1
*/
hillshadeIntensity?: number;
};
export default MapLightingOptions;
//# sourceMappingURL=MapLightingOptions.d.ts.map