@giraphics/grpkggfx
Version:
34 lines (33 loc) • 1.03 kB
TypeScript
/// <reference types="dist" />
import { Camera } from '../renderer/camera';
export interface RenderObjectParameter {
x?: number;
y?: number;
z?: number;
rotX?: number;
rotY?: number;
rotZ?: number;
}
export declare class RenderObject {
x: number;
y: number;
z: number;
rotX: number;
rotY: number;
rotZ: number;
private matrixSize;
private offset;
private uniformBufferSize;
private modelViewProjectionMatrix;
private renderPipeline;
private uniformBuffer;
private uniformBindGroup;
private verticesBuffer;
private vertexCount;
constructor(device: GPUDevice, verticesArray: Float32Array, vertexCount: number, parameter?: RenderObjectParameter);
static cube(parameter?: RenderObjectParameter): RenderObject;
static pyramid(parameter?: RenderObjectParameter): RenderObject;
draw(passEncoder: GPURenderPassEncoder, device: GPUDevice, camera: Camera): void;
private updateTransformationMatrix;
private setTransformation;
}