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@giraphics/grpkggfx

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/// <reference types="dist" /> import UUID from './objid'; import { Camera } from './../renderer/camera'; import { PRIMITIVE_TYPE, TYPE_SIZE } from './../renderer/constants'; import { vec3 } from 'gl-matrix'; export declare abstract class AbstractShape extends UUID { abstract draw(passEncoder: GPURenderPassEncoder, camera: Camera): void; } export declare class BaseShape extends AbstractShape { device: GPUDevice; protected vertModule: GPUShaderModule; protected fragModule: GPUShaderModule; protected pipeline: GPURenderPipeline; protected primitiveType: GPUPrimitiveTopology; protected isPrimtiveTypeStrip: boolean; protected vertexSize: number; protected elementCount: number; protected rotX: number; protected rotY: number; protected rotZ: number; protected rotation: vec3; protected translate: vec3; protected modelViewProjectionMatrix: Float32Array; protected matrixSize: number; protected offset: number; protected uniformBufferSize: number; protected uniformBuffer: GPUBuffer; private posOffset; private colOffset; constructor(primitiveType: PRIMITIVE_TYPE, typeInfo: TYPE_SIZE[]); initialize(): void; createDefaultPipeline(vertShaderCode: any, fragShaderCode: any): void; draw(passEncoder: GPURenderPassEncoder, camera: Camera): void; }