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@genshin-db/tcg

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Genshin Impact Trading Card Game JSON data with an API for searching the data in all in-game languages.

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declare module "@genshin-db/tcg" { export interface Enemy { id: number; // archive id monsterId: number; // might be different from id name: string; specialNames: string[]; // list of possible special names monsterType: 'MONSTER_BOSS' | 'MONSTER_ORDINARY'; // enum enemyType: 'BOSS' | 'COMMON' | 'ELITE'; // enum categoryType: 'CODEX_SUBTYPE_ABYSS' | 'CODEX_SUBTYPE_AUTOMATRON' | 'CODEX_SUBTYPE_BEAST' | 'CODEX_SUBTYPE_BOSS' | 'CODEX_SUBTYPE_ELEMENTAL' | 'CODEX_SUBTYPE_FATUI' | 'CODEX_SUBTYPE_HILICHURL' | 'CODEX_SUBTYPE_HUMAN'; // enum categoryText: string; // translated description: string; investigation?: { // almost all but not every enemy has this. investigationId: number; name: string; categoryType: 'Boss' | 'Common' | 'Elite'; // enum categoryText: string; // translated description: string; } // droplist: Rewards; TODO // particles: TODO // resistance: { TODO // physical: number; // pyro: number; // dendro: number; // hydro: number; // geo: number; // anemo: number; // cryo: number; // electro: number; // }; rewardPreview: Rewards[]; images: { filename_icon: string; filename_investigationIcon?: string; }; stats: EnemyStatFunction; } export interface EnemyStatFunction { (level: number): EnemyStatResult; } export interface EnemyStatResult { level: number; hp: number; attack: number; defense: number; } }